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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - Linux Specific

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  #1  
Unread 14th March, 2014, 09:37 AM
piedec's Avatar
piedec piedec is offline
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Default segmentation fault

Hi,
the TSF saCTF/iCTF server (Linux v451) crashed a couple of days ago because of a segmentation fault, this is the log:


Possessed PlayerPawn: TMale2 CTF-w00tabulous(fix).TMale89
Team 1
Login: |[TsF]|RaVaNellO
Possessed PlayerPawn: TFemale2 CTF-w00tabulous(fix).TFemale8
[NPLoaderv16b] Player Join: -|[TsF]|-KeleVra> (xxx.xxx.xxx.xxx:xxxxx)
[NPLoaderv16b] Player Join: |[TsF]|RaVaNellO (xxx.xxx.xxx.xxx:xxxxx)
[ACEv08h]: Registered Event Handler: ACEv08h_EH.ACEEventActor
[ACEv08h]: Registered Event Handler: ACEManager13.ACEM_EventActor
[NPLoaderv16b] Loading complete for player: |[TsF]|RaVaNellO
[ACEv08h]: A new datalink is now listening on port: 7778
[ASC] Login: |[TsF]|RaVaNellO - ID: xxxxx - IP: xxx.xxx.xxx.xxx
[NPLoaderv16b] Loading complete for player: -|[TsF]|-KeleVra>
[ASC] Login: -|[TsF]|-KeleVra> - ID: xxxxx - IP: xxx.xxx.xxx.xxx
[ACEv08h]: Player: |[TsF]|RaVaNellO is now connected to the datalink at port: 7778
ACE: DataLink initialization complete.
ACE: Ident : Player:|[TsF]|RaVaNellO
[ACEv08h]: Player: -|[TsF]|-KeleVra> is now connected to the datalink at port: 7778
ACE: DataLink initialization complete.
ACE: Ident : Player:-|[TsF]|-KeleVra>
[ACEv08h]: [|[TsF]|RaVaNellO]: [IP] xxx.xxx.xxx.xxx
[ACEv08h]: [|[TsF]|RaVaNellO]: [OS] Microsoft Windows 7/2008 R2 x64 (Version: 6.1.7601)
[ACEv08h]: [|[TsF]|RaVaNellO]: [CPU] Pentium(R) Dual-Core CPU E5300 @ 2.60GHz
[ACEv08h]: [|[TsF]|RaVaNellO]: [CPUSPEED] Measured: 2598.109689 Mhz - Reported: 2600.046086 Mhz
[ACEv08h]: [|[TsF]|RaVaNellO]: [NIC] 802.11n USB Wireless LAN Card
[ACEv08h]: [|[TsF]|RaVaNellO]: [MAC1] A0168582383DCCABCEE4E47B621BB40D
[ACEv08h]: [|[TsF]|RaVaNellO]: [MAC2] A0168582383DCCABCEE4E47B621BB40D
[ACEv08h]: [|[TsF]|RaVaNellO]: [HWID] 8D351CF30386DD637357BD9E640D5040
[ACEv08h]: [|[TsF]|RaVaNellO]: [UTVER] 451
[ACEv08h]: [|[TsF]|RaVaNellO]: [UTCMD] <none>
[ACEv08h]: [|[TsF]|RaVaNellO]: [RENDEV] D3D9Drv.D3D9RenderDevice
[ACEv08h]: [|[TsF]|RaVaNellO]: [SNDDEV] Galaxy.GalaxyAudioSubsystem
[ACEv08h]: [|[TsF]|RaVaNellO]: [TIME] 12-03-2014 / 19:14:09
[ACEMv1.3]:[|[TsF]|RaVaNellO]: Checking Bans by method- 0
[ACEMv1.3]:[|[TsF]|RaVaNellO]: Player has been scanned and clear.
[ACEv08h]: [-|[TsF]|-KeleVra>]: [IP] xxx.xxx.xxx.xxx
[ACEv08h]: [-|[TsF]|-KeleVra>]: [OS] Microsoft Windows XP x86 (Version: 5.1.2600)
[ACEv08h]: [-|[TsF]|-KeleVra>]: [CPU] Intel(R) Pentium(R) M processor 1.60GHz
[ACEv08h]: [-|[TsF]|-KeleVra>]: [CPUSPEED] Measured: 1595.227778 Mhz - Reported: 1595.996905 Mhz
[ACEv08h]: [-|[TsF]|-KeleVra>]: [NIC] Realtek RTL8139/810x Family Fast Ethernet NIC
[ACEv08h]: [-|[TsF]|-KeleVra>]: [MAC1] FB5A935C267822989521A44DEAC12F71
[ACEv08h]: [-|[TsF]|-KeleVra>]: [MAC2] 99FCA95D4CDE7BBAA8E4E40ACC7E76DB
[ACEv08h]: [-|[TsF]|-KeleVra>]: [HWID] F7FBCDB3A566B2A8D7EAA9FBA7BCDC67
[ACEv08h]: [-|[TsF]|-KeleVra>]: [UTVER] 451
[ACEv08h]: [-|[TsF]|-KeleVra>]: [UTCMD] <none>
[ACEv08h]: [-|[TsF]|-KeleVra>]: [RENDEV] OpenGLDrv.OpenGLRenderDevice
[ACEv08h]: [-|[TsF]|-KeleVra>]: [SNDDEV] Galaxy.GalaxyAudioSubsystem
[ACEv08h]: [-|[TsF]|-KeleVra>]: [TIME] 12-03-2014 / 19:14:11
[ACEMv1.3]:[-|[TsF]|-KeleVra>]: Checking Bans by method- 0
[ACEMv1.3]:[-|[TsF]|-KeleVra>]: Player has been scanned and clear.
Close TcpipConnection177 Wed Mar 12 19:15:58 2014
Close TcpipConnection176 Wed Mar 12 19:15:58 2014
[ACEMv1.3]:[-|[TsF]|-KeleVra>]: Mutate ACE Manage command intercepted
[ACEMv1.3]:[-|[TsF]|-KeleVra>]: Mutate ACE Manage command intercepted
[ACEMv1.3]:[-|[TsF]|-KeleVra>]: Mutate ACE Manage command intercepted
Close TcpipConnection175 Wed Mar 12 19:29:01 2014
[ACEv08h]: [|[TsF]|RaVaNellO]: Disconnected from the server.
ACE: DataLink closing by server request.
ACE: Object : ACEDataLink CTF-w00tabulous(fix).ACEDataLink1
ACE: Ident : Player:|[TsF]|RaVaNellO
ACE: State : 4 (STATE_Connected)
ACE: Close queued.
Signal: SIGSEGV [segmentation fault]
Aborting.
Exiting.
Name subsystem shut down
Allocation checking disabled
startserver.sh: line 2: 21814 Segmentation fault ./ucc-bin server "CTF-Face.unr?game=Botpack.CTFGame?mutator=MapVoteLAv2. BDBMapVote" log=server.log multihome=194.116.82.57 -nohomedir




The config of the server is the same presented here (I only added ACE v0.8h):
http://www.unrealadmin.org/forums/sh...ad.php?t=31393

Any ideas ? this could be related to ACE or somewhat installed on server (or to the Linux server itself) ?

regards,
Pietro
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  #2  
Unread 14th March, 2014, 11:51 AM
medor medor is offline
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Default

Probably bad file for CTF-w00tabulous(fix)

re upload files on the server
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  #3  
Unread 14th March, 2014, 03:20 PM
piedec's Avatar
piedec piedec is offline
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Default

Quote:
Originally Posted by admin View Post
Probably bad file for CTF-w00tabulous(fix)

re upload files on the server
thanks Medor,
I thought the same just some minutes ago...the map file is not corrupted but for some reasons, this "fixed" version makes the server to crash after game start

regards,
Pietro
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  #4  
Unread 14th March, 2014, 07:08 PM
medor medor is offline
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May be JumpPad.u
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  #5  
Unread 15th March, 2014, 07:16 AM
piedec's Avatar
piedec piedec is offline
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Quote:
Originally Posted by admin View Post
May be JumpPad.u
no, it's the map
the guy who "fixed" it maybe did something wrong...
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