You are an unregistered user, you can register here
Navigation

Information

Site

Donations
If you wish to make a donation you can by clicking the image below.


Site Sponsor

BeyondUnreal News

 
Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament 3 > UT3 Server - Beta Only

Reply
Thread Tools Display Modes
  #21  
Unread 17th October, 2007, 12:59 PM
ApocDeath's Avatar
ApocDeath ApocDeath is offline
Unstoppable
 
Join Date: Oct 2002
Location: USA
Posts: 192
Default

Tweaked from my posts to the linux ut3 email list:

Just came on a short term workaround for this that allows your server to stay advertised in the server browser... The issues happen just after a map switch (on my setup, at least), so I tried to stop them from happening: I set GoalScore=0 and TimeLimit=1440 (minutes in 1 day). We've been up for two hours straight this way! Beats locking up every 20 minutes.

As long as no one leaves the server and then returns, this seems a fine workaround... I am still hanging the thing in the usual manner when I exit the server and then rejoin it. If you think about it, this is precisely what a mapchange does, so perhaps this makes sense? Who knows...

Latest update:

I did a restart on my server (ApocTestbed1) around midnight eastern, and I was able to join it again 7 hours later when I woke up (score was 44-8 at the time, so it had been running), so all looks good, or as good as can be expected! (unless I join it again... )
__________________
Clan Apoc: http://www.apoc.org

Last edited by ApocDeath : 17th October, 2007 at 01:01 PM.
Reply With Quote
  #22  
Unread 17th October, 2007, 01:05 PM
KRIS_PL's Avatar
KRIS_PL KRIS_PL is offline
Killing Spree
 
Join Date: Jun 2005
Location: Poland
Posts: 29
Default

Code:
Log: UDP recvfrom error: 111 (SE_ECONNREFUSED) from 0.0.0.0:0
ScriptLog: UTDroppedPickup_6 destroyed in UTKillZVolume_4while being spawned!
ScriptLog: UTRotatingDroppedPickup_2 destroyed in UTKillZVolume_4while being spawned!
NetComeGo: Open TheWorld  212.68.246.245:1174
Log: Client netspeed is 10000
NetComeGo: Open TheWorld  212.68.246.245:1174
NetComeGo: Open TheWorld  212.68.246.245:1175
Log: Client netspeed is 10000
NetComeGo: Open TheWorld  212.68.246.245:1175
NetComeGo: Open TheWorld  84.123.4.29:64105
Log: Client netspeed is 10000
NetComeGo: Open TheWorld  84.123.4.29:64105
Log: GAME PATH IS UTTeamGame
ScriptLog: Writing out stats for player hunnia
ScriptLog: Writing out stats for player KRIS_PL
NetComeGo: Close TcpipConnection_0 80.48.5.3:2734
NetComeGo: Close TcpipConnection_1 82.144.177.184:1085
ScriptLog: ProcessServerTravel: ?Restart
Log: SeamlessTravel to: DM-Shangrila
Log: ClearAllAnimSetLinkupCaches - Took 43.23ms
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
DevPhysics: Error (1) in file /home/icculus/projects/novodex-Icculus/novodex/SDKs/Physics/src/NpScene.cpp, line 712: Scene::createCompartment(): desc.isValid() fails!
DevPhysics: Error (1) in file /home/icculus/projects/novodex-Icculus/novodex/SDKs/Physics/src/NpScene.cpp, line 712: Scene::createCompartment(): desc.isValid() fails!
Log: Bringing World EnvyEntry.TheWorld up for play (30) at 2007.10.17-13.48.04
Log: Bringing up level for play took: 0.007617
DevStreaming: FAsyncPackage: postloading SoundNodeWave A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingForTheShieldBelt took (less than)  7.53 ms
DevStreaming: FAsyncPackage: creating exports for AnimSequence UN_Flags.Anims.K_Flag:AnimSequence_1 took (less than) 15.52 ms
DevStreaming: FAsyncPackage: creating exports for Level DM-ShangriLa.TheWorld:PersistentLevel took (less than) 250.09 ms
DevStreaming: FAsyncPackage: creating exports for Material Envy_Level_Effects_2.DM_Whisperish.M_CobWebs_01 took (less than)  7.75 ms
DevStreaming: FAsyncPackage: creating exports for Material PICKUPS.Ammo_Bio.Materials.M_Pickups_Ammo_Bio took (less than) 13.17 ms
DevStreaming: FAsyncPackage: creating exports for Material PICKUPS.UDamage.Materials.M_UDamage_Lightning took (less than) 11.23 ms
DevStreaming: FAsyncPackage: creating exports for Material UN_Liquid.BSP.Materials.M_UN_Liquid_BSP_Waterfall_02_1024 took (less than) 10.93 ms
DevStreaming: FAsyncPackage: creating exports for Material UN_Liquid.SM.Materials.M_Liquid_SM_Waterfall_01 took (less than) 12.06 ms
DevStreaming: FAsyncPackage: creating exports for Material UN_Liquid2.BSP.Materials.M_UN_Liquid_BSP_DistortionRiver took (less than) 21.47 ms
DevStreaming: FAsyncPackage: creating exports for Material UN_Liquid2.BSP.Materials.M_UN_Liquid_BSP_DistortionRiver_Fallback took (less than)  8.50 ms
DevStreaming: FAsyncPackage: creating exports for Material VH_Scorpion.Materials.M_VH_Scorpion_Boost01 took (less than) 18.44 ms
DevStreaming: FAsyncPackage: creating exports for Material WP_BioRifle.Materials.M_Bio_Blob_02_Rim took (less than) 49.82 ms
DevStreaming: FAsyncPackage: creating exports for Material WP_BioRifle.Materials.M_Bio_Blob_02_Rim2 took (less than) 50.03 ms
DevStreaming: FAsyncPackage: creating exports for Material WP_BioRifle.Materials.M_Bio_Blob_02_Rim_Fallback took (less than) 11.32 ms
DevStreaming: FAsyncPackage: creating exports for SkeletalMesh WP_BioRifle.Mesh.SK_WP_BioRifle_1P took (less than) 22.97 ms
DevStreaming: FAsyncPackage: creating exports for SoundNodeWave A_Music_JesperAsia01.MusicMix.A_Music_JesperAsia01Mix took (less than) 12.36 ms
SpeedTreeRT Error: CSpeedTreeRT::LoadTree(Memory block) - threw an unknown system exception
DevStreaming: FAsyncPackage: creating exports for Terrain DM-ShangriLa.TheWorld:PersistentLevel.Terrain_0 took (less than) 32.89 ms
DevStreaming: FAsyncPackage: postloading Terrain DM-ShangriLa.TheWorld:PersistentLevel.Terrain_0 took (less than) 68.48 ms
DevStreaming: FAsyncPackage: finishing all objects  took (less than) 14.51 ms
Log: ClearAllAnimSetLinkupCaches - Took 43.22ms
Log: Game class is 'UTTeamGame'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
DevPhysics: Error (1) in file /home/icculus/projects/novodex-Icculus/novodex/SDKs/Physics/src/NpScene.cpp, line 712: Scene::createCompartment(): desc.isValid() fails!
DevPhysics: Error (1) in file /home/icculus/projects/novodex-Icculus/novodex/SDKs/Physics/src/NpScene.cpp, line 712: Scene::createCompartment(): desc.isValid() fails!
Log: Novodex Terrain Creation (Terrain_0): 58.238087 ms
PerfWarning: InstanceGeom: 122.487912 ms - 1224 Convex, Terrain 57.660306 ms, PerTriSM 13.864412 ms, InitArticulated 0.000000 ms, BodyInst Alloc 140.311956 ms, InitBody 856.991961 ms
PerfWarning: NxActor Creation: 508.377069 ms
Log: Bringing World DM-ShangriLa.TheWorld up for play (30) at 2007.10.17-13.48.38
ScriptLog: -- MAPVOTE has been disabled due to lack of maps!
Log: GAME PATH IS UTTeamGame
Log: Bringing up level for play took: 6.038948
Log: GAME PATH IS UTTeamGame
NetComeGo: Close TcpipConnection_6 83.31.123.68:2569
NetComeGo: Close TcpipConnection_8 83.31.123.68:2570
log from the moment when server hang on, after that server (process) working but no one can connect
Reply With Quote
  #23  
Unread 8th November, 2007, 01:40 AM
YelleN YelleN is offline
Forum Newcomer
 
Join Date: Jun 2004
Posts: 10
Default

Is this issue solved? if not, why isn't it on the wiki under bug list?
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +1. The time now is 11:59 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.

All pages are copyright The Unreal Admins Page.
You may not copy any pages without our express permission.