Post Updated !!! (*)
Code:
v1.38 (Public):
* [Added] Malformed string servercrasher fix
* [Added] OS Checking bypass kick (kicktype 10)
* [Changed] Rewrote a part of the HTTP client for better stability
A few extra notes:
* This is not a huge update, I've made very little changes to the clientside of AnthChecker.
* The serverside of this version includes native code. It has been tested on all post-436 versions of UT but the linux version might still be unstable.
* Lots of thanks goes out to Shambler for this one. Couldn't have finished the native code without him.
(*) I've updated the serverside package to fix some security issues. The zip file is attached to this post.
Here's a list of changes for build 4-7:
Code:
* [Added] Extra routine to kick players with a bytehacked AnthChecker
* [Added] Optional debugmessages from the auto-updater
* [Fixed] AnthChecker will now correctly identify the base directory when using more than one system folder.
* [Fixed] Some Accessed none errors caused by the NetDriver fix
* [Fixed] Server getting stuck in a reboot cycle due to some mods that change the map before AC is fully loaded (eg: ASC)
* [Fixed] Server crash due to the auto-updater
* [Changed] OS Checking bypass kick will now also kick clients who claim to be running linux but aren't
(previously only kicked fake MacOS clients)
Changes for build 8:
Code:
* [Fixed] HTTP Updates not working correctly
* [Added] New hashes (UTGLR d3d 1.3, UTDC20b, ...)
* [Changed] HTTP Updater class replaced by the v1.39 build
You can just overwrite the old AnthCheckerS_v138.u file. Clients won't have to download any new files.