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Go Back   The Unreal Admins Page > Forums > Hosted Forums > UTPure > UTPure - Client Side Hack Protection > General Anti-Cheat Discussion

 
 
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Unread 18th August, 2004, 12:40 PM
Eek Eek is offline
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Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 8
Default PlayerPacks[] and Custom Models?

Hi;

I have a problem installing a custom skin on our server when Pure (7E) is enabled. Generally, skin packs work OK but this one adds a new model/mesh which might be the problem.

The skin in question is the famous Abbey-skin. When I add them ...
ServerPackages=6Abbey
ServerPackages=Abbeyskins
ServerPackages=AbbeySkins_666

... the following error is logged when people using the skin try to join:
ScriptLog: Attempted to use illegal skin from package abbeyskins_666 for Commando
ScriptLog: Failed to load abbeyskins_666.sydn1 so load CommandoSkins.cmdo1

I've tried adding a Pure PlayerPacks[] entry (according to the readme can this be used to allow custom skins, but there are not really any details given) putting various Abbey package names in there, to no avail.

Has anyone made this work? And what exactly are the names that go in in the PlayerPacks[] entries - e.g. the BP1 and BP4 names added are not evident from any of the ServerPackages, where do they come from?

Thanks in advance.
:b00m:Eek!
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