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6th January, 2009, 12:18 AM
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Super Moderator
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Join Date: Jan 2004
Location: North Carolina
Posts: 2,245
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Unable to boost?
What could cause this issue? Normally boosting should be allowed, on a low grav no team damage server. However, it's not letting us. No idea why.
ServerActors=SuperWebAdmin.SWAServer
ServerActors=EUT_1G.PureCRCLogger
ServerActors=UTPureRC7G.UTPureSA
ServerActors=ACLSv220.ChatLogger
ServerActors=NPLoader_v11.NPLActor
ServerActors=UTDCv21.SMain
ServerActors=UTDCAMv12.SMain
ServerActors=AnthCheckerS_v138.ACActor
ServerActors=UTSTATS_Trigger_4x.UTSTATS_Trigger
ServerActors=UTStatsBeta4_2.UTStatsSA
ServerPackages=AnthCheckerC_v138
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=MapVoteLA13
ServerPackages=tdnflags
ServerPackages=IUTDCv12
ServerPackages=UTDCv21
ServerPackages=UTDCv21dll
ServerPackages=HAClient
ServerPackages=UTSAccuBeta4_2
ServerPackages=NPLoader_v11
ServerPackages=NPLoaderLLU_v11
ServerPackages=NPLoaderLLD_v11
ServerPackages=UTDCPlusv10beta
ServerPackages=EUTIV
ServerPackages=EUT3
ServerPackages=EUT_1G
ServerPackages=ZeroPingPlus103
ServerPackages=UTPureRC7G
Any clues? I will mention though, boosting can be done on the player if you shoot above the head, like a head shot. Just not on the body.
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6th January, 2009, 12:48 AM
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Super Moderator
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Join Date: Jan 2004
Location: North Carolina
Posts: 2,245
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Turns out to be UTPure + ZeroPingPlus103 not allowing Boosting.
I can disable UTPure and it will allow boosting.
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6th January, 2009, 02:03 AM
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Super Moderator
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Join Date: Jan 2004
Location: North Carolina
Posts: 2,245
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Thanks to Serenity, I had to set bNoLockDown=False on the UTPure settings.
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6th January, 2009, 02:25 AM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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NoLockDown is supposed to stop the lockdown effect weapons like minigun and pulsegun which normally pin other players down when they're hit. It would seem that it cancels out momentum too.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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6th January, 2009, 03:37 AM
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Godlike
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Join Date: Sep 2002
Location: USA.gif
Posts: 384
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Cool
Cool. I was wondering about that in that I've seen no-boost mods that make it when players are trying to jump and you shoot them, they will jump but only for a split second and then land instead of the full jump. This makes them fall when on BT type obstacles.
I've been wanting a no boost mod that keeps a pleyer from being boosted by all weapons including the deemer but doesn't allow this lockdown function. I now know what that problem was and who can fix it for me! See ya!
__________________
~Peace~
Hermskii
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