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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - General Chat

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  #1  
Unread 23rd September, 2008, 05:38 PM
kortniechan's Avatar
kortniechan kortniechan is offline
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Join Date: Aug 2004
Location: Atown
Posts: 225
Question Gamespy0 Master Server Down??

I think it has been a week almost now and the Gamspy0 master server Times out everytime i try to look for a server list in my MH and MA tabs.
All my other tabs work. Why is only my MH tab effected?

I have looked around on a couple different forums and allot of people are reporting similar but different behavior.
Supposedly The whole East coast of the USA is out a Master Server currently.
Some people don't have any UT Server lists at all.

My question is does any one know anything about this?
I tried to get some answer from gamespy but cannot find anything.

Does anyone know of alternate servers we can add to our ini to gain some sort of server list back?

Why is only my MH tab effected? WTF? I can still see MH servers in the UT serverlist. Why is this tab effected?
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  #2  
Unread 23rd September, 2008, 06:35 PM
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Wormbo Wormbo is offline
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Default

Does this tab use its own masterserver? I know Jailbreak did.
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Wormbo's UT/UT2004/UT3 mods | PlanetJailbreak | Unreal Wiki | Liandri Archives
Quote:
<@Mych|Lockdown> ...and the award for the most creative spelling of "Jailbreak" goes to ... "Gandis Jealbrake Server"
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  #3  
Unread 23rd September, 2008, 07:42 PM
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Azura Azura is offline
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The unreal master server is apparently down (see topics on beyondunreal). Maybe this is linked. Wormbo, I have the source of monsterhunt somewhere. What should I look for ?
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #4  
Unread 23rd September, 2008, 07:50 PM
Azura's Avatar
Azura Azura is offline
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Code:
//--[[[[----
class MonsterArenaBrowserWindow expands UTBrowserServerListWindow;

defaultproperties
{
     ServerListTitle="Monster Arena"
     ListFactories(0)="MonsterHunt.UBrowserModFactArena,GameType=MonsterHuntArena,bCompatibleServersOnly=True,MasterServerAddress=master0.gamespy.com,MasterServerTCPPort=28900,Region=0,GameName=ut"
}

//--]]]]----
Code:
//--[[[[----
class UBrowserModFact extends UBrowserGSpyFact;

// Config
var() config string		GameMode;
var() config string		GameType;
var() config float		Ping;
var() config bool		bCompatibleServersOnly;
var() config int		MinPlayers;
var() config int		MaxPing;

function Query(optional bool bBySuperset, optional bool bInitial)
{
	Super(UBrowserServerListFactory).Query(bBySuperset, bInitial);

	Link = GetPlayerOwner().GetEntryLevel().Spawn(class'UBrowserModLink');
	UBrowserModLink(Link).GameType = GameType;
	Link.MasterServerAddress = MasterServerAddress;
	Link.MasterServerTCPPort = MasterServerTCPPort;
	Link.Region = Region;
	Link.MasterServerTimeout = MasterServerTimeout;
	Link.GameName = GameName;
	Link.OwnerFactory = Self;
	Link.Start();
}

defaultproperties
{
     GameType="MonsterHunt"
}

//--]]]]----
Code:
//--[[[[----
class UBrowserModFactArena extends UBrowserGSpyFact;

// Config
var() config string		GameMode;
var() config string		GameType;
var() config float		Ping;
var() config bool		bCompatibleServersOnly;
var() config int		MinPlayers;
var() config int		MaxPing;

function Query(optional bool bBySuperset, optional bool bInitial)
{
	Super(UBrowserServerListFactory).Query(bBySuperset, bInitial);

	Link = GetPlayerOwner().GetEntryLevel().Spawn(class'UBrowserModLink');
	UBrowserModLink(Link).GameType = GameType;
	Link.MasterServerAddress = MasterServerAddress;
	Link.MasterServerTCPPort = MasterServerTCPPort;
	Link.Region = Region;
	Link.MasterServerTimeout = MasterServerTimeout;
	Link.GameName = GameName;
	Link.OwnerFactory = Self;
	Link.Start();
}

defaultproperties
{
     GameType="MonsterHuntArena"
}

//--]]]]----
Code:
//--[[[[----
class UBrowserModLink extends UBrowserGSpyLink;

var string GameType;

// States
state FoundSecretState 
{
	function Tick(float Delta)
	{
		Global.Tick(Delta);

		// Hack for 0 servers in server list
		if(!IsConnected() && WaitResult == "\\final\\")
		{
			OwnerFactory.QueryFinished(True);
			GotoState('Done');
		}
	}

Begin:
	Enable('Tick');
	SendBufferedData("\\list\\\\gamename\\"$GameName$"\\gametype\\"$GameType$"\\final\\");
	WaitFor("ip\\", 30, NextIP);
}

defaultproperties
{
}

//--]]]]----
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #5  
Unread 23rd September, 2008, 09:05 PM
Sp0ngeb0b's Avatar
Sp0ngeb0b Sp0ngeb0b is offline
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Location: Germany
Posts: 488
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Here in Germany i can only find servers using 'UT Servers' tab, all other tabs dont work (connecting timeout: gamespy0.master server) ..I know you can change the master servers in ut.ini, maybe a little tutorial would be nice

Greetings

Sp0ngeb0b

PS: Forgot to say 'Hello' xD
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  #6  
Unread 24th September, 2008, 06:50 AM
kortniechan's Avatar
kortniechan kortniechan is offline
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Yes , i tried that one.
I switched it out with QTracker and a few Unreal backup master servers.
No luck.
Seems it is hard coded into the mod to look for Gamespy0 Master.

Can a patch be made to override this? The MH servers still show in the UT server list.
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  #7  
Unread 24th September, 2008, 01:31 PM
Azura's Avatar
Azura Azura is offline
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Quote:
Originally Posted by kortniechan View Post
Can a patch be made to override this? The MH servers still show in the UT server list.
It might be possible to patch it without modifying monsterhunt.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #8  
Unread 25th September, 2008, 02:47 AM
kortniechan's Avatar
kortniechan kortniechan is offline
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Location: Atown
Posts: 225
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I have some friends who are recoding Monster Hunt , to fix bugs and add more flexibility for server admins. This will definitely have to be on the bug fix list.

[edit]
Hey you know there is some clown running around on BuF with your name Fearless.
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  #9  
Unread 25th September, 2008, 08:49 PM
Dimension4's Avatar
Dimension4 Dimension4 is offline
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Posts: 34
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Master0 is back up.
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  #10  
Unread 26th September, 2008, 07:33 AM
Azura's Avatar
Azura Azura is offline
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Join Date: Apr 2003
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Quote:
Originally Posted by kortniechan View Post
I have some friends who are recoding Monster Hunt , to fix bugs and add more flexibility for server admins. This will definitely have to be on the bug fix list.

[edit]
Hey you know there is some clown running around on BuF with your name Fearless.
Sounds nice. Just make sure they don't turn it into utjmh 2. A lot of the things in that mod could have been made into mutators.

I know. I changed username and told him afterwards. He's seems ok so I don't have a problem with it.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #11  
Unread 1st October, 2008, 10:04 AM
kortniechan's Avatar
kortniechan kortniechan is offline
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Join Date: Aug 2004
Location: Atown
Posts: 225
Default

They are fixing some bugs and incorporating allot of server options that we didn't have before.
Added will be:
server adds,
Bodens' Keep it clean,
Some form of Monster Hunt "health/ammo regen " mutator,
A noboost/boost mute.

All will be configurable in one ini.
Much more admin friendly.
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  #12  
Unread 1st October, 2008, 03:11 PM
Hermskii's Avatar
Hermskii Hermskii is offline
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Join Date: Sep 2002
Location: USA.gif
Posts: 381
Default Muhahaha

Yes, it will be sweet. It will incorporate virtually ever mod that certain MH admins could want with features to enable or disable any part of it within a single ini file. This way, you don't have to run 8 different mods at the same time. You just set 1 ini the way you want it and let her rip! This will take a long long time to get it functional but great steps are being taken to ensure that the code isn't ripped off and that updates and later versions won't ever file mismatch anywhere. This will be one of the cleanest mods ever released for MH I hope. This is all top secret by the way so don't talk about it anymore OK? Thanks!
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