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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament 3 > UT3 Server - Beta Only

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  #1  
Unread 14th October, 2007, 10:55 AM
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AnnihilatorSC AnnihilatorSC is offline
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Default Multihomed machine - publishing of wrong address

I have to completely disable the other network interface in order to get the proper IP address published to the master server. -multihome option does nothing except bind the service to the address in question, but the wrong IP STILL gets published.
Is there a workaround, short of perm-disabling the interface (which is, of course, unacceptable)?
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  #2  
Unread 27th October, 2007, 10:41 AM
graysky graysky is offline
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Hehe, I'd like to know the answer to this question too... you're telling me that all the UT3 servers are NOT behind firewall/routers at this time
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  #3  
Unread 27th October, 2007, 12:52 PM
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At this point it is not possible to host UT3 beta demo server behind NAT. It's also rather awkward putting them behind a firewall since the query ports are randomly allocated.
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  #4  
Unread 27th October, 2007, 02:26 PM
graysky graysky is offline
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Wow, that is just totally retarded.
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  #5  
Unread 27th October, 2007, 06:06 PM
gmork gmork is offline
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Quote:
Originally Posted by Naked_Ape View Post
At this point it is not possible to host UT3 beta demo server behind NAT. It's also rather awkward putting them behind a firewall since the query ports are randomly allocated.
It works like a charm hosting a server behind NAT...IF you run the linux version of the server. I noticed that when I first tried the linux dedicated server. Everything worked perfekt. I just forwardad udp ports 7777-7787 to the server and voila! Players start to join almost instantly. Then I discovered the linux problem that occures after maprotation and players got kicked out. So I rebooted my testserver into XP and started playing with the windows version as server. Using same ports, same private ip etc. Not a player could join..the wrong ip was published on the master server list.

I've reported this issue to the developers...but now you know...
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