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Go Back   The Unreal Admins Page > Forums > Front Page > Downloads > Unreal Tournament > Addons & Mutators

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  #21  
Unread 3rd January, 2006, 04:12 PM
Matthew Matthew is offline
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Yes.
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  #22  
Unread 3rd January, 2006, 04:42 PM
Matthew Matthew is offline
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Quote:
Originally Posted by PizzaMan
Would it be possible for you to change it so that the EmptyMins countdown does not start until a player has joined?
Would it be possible for you to deliever my freaking Pizza already!!



Added.
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  #23  
Unread 3rd January, 2006, 05:03 PM
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You want me to send a pizza half way across the globe?

Im sure it would be delicious when it arrived.
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  #24  
Unread 3rd January, 2006, 05:23 PM
Matthew Matthew is offline
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Until now I've never looked at where you were from - and your English is amazing - I thought you were from the states.
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  #25  
Unread 3rd January, 2006, 07:08 PM
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Heh, everyone here speaks English. We hear it on TV since the day we are born, and its mandatory in school
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  #26  
Unread 3rd January, 2006, 08:42 PM
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Hey PizzaMan, if you're from Norway than sending a frozen pizza shouldn't be a problem, should it ? Matthew hasn't said anything about getting it hot.
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  #27  
Unread 3rd January, 2006, 03:17 PM
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Ah yea, good idea
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  #28  
Unread 6th January, 2006, 09:36 AM
Matthew Matthew is offline
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So how's it working Pizza?
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  #29  
Unread 6th January, 2006, 10:41 AM
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Its working just fine, thank you
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  #30  
Unread 6th May, 2006, 06:09 AM
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Quote:
Originally Posted by PizzaMan
Does it keep on switching maps forever, like MapVoteLA does? Or does it just switch once if the game has not started?
Just for the record: MapVoteLA13 does only switch maps once

btw nice work Matthew
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  #31  
Unread 28th December, 2006, 09:19 AM
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Is there a way to make the "Max Maps = 64" a larger number, OR, make it so that there isn't a max # at all

I am not a programmer so I don't know what is involved.

THanks
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  #32  
Unread 28th December, 2006, 11:19 AM
Matthew Matthew is offline
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In the future I could make it so that all maps became valid options. I'll see what I can do with this.
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  #33  
Unread 28th December, 2006, 08:34 PM
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Quote:
Originally Posted by Matthew View Post
In the future I could make it so that all maps became valid options. I'll see what I can do with this.
Right on, Thanks.
I have alot of maps that the Map-voter takes care of, but the ability to assign mutators to individual maps is quite appealing.

Thanks again and have a happy New year, you & yours.
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  #34  
Unread 17th January, 2007, 09:12 PM
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Requesting an update as to previous request.

Thanks
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  #35  
Unread 24th August, 2010, 02:52 AM
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Hi Mat Great work , got a few problems with this one however..

referring to mapvoteLa Settings="" section , for things like air speed , bots , and other engine settings is the first one.

and a simple rotate through the maps control rather then randomized?

thanks any help would be appreciated.

cheers.
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  #36  
Unread 24th August, 2010, 02:56 AM
Matthew Matthew is offline
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Quote:
Originally Posted by back4more View Post
Hi Mat Great work , got a few problems with this one however..

referring to mapvoteLa Settings="" section , for things like air speed , bots , and other engine settings is the first one.

and a simple rotate through the maps control rather then randomized?

thanks any help would be appreciated.

cheers.
At this time something like that is not possible, but could be done with some code modification. I'm afraid I don't have the time to do much with UT anymore, so if you want help with editing it for your needs you'd have to find someone who was willing and able.
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  #37  
Unread 18th September, 2010, 08:31 PM
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^_^ Ohh sorry to hear that you have moved on ... Another man Down :\

such things happen ... so I guess you have ceased work on Universal unreal as well .... what is the the next game you have moved to btw .. have been thinkign about stepping up to 2k4 , as I have a server already setup collecting dust on some HDD somewhere...

was wondering if anyone would be interested in porting ut99 to 2k4 engine exactly as it is except with the ability to utlilise the better engine capacities and graphics/sounds and Physics etc... Actually probably could even be ported to Flash lmao.

ah well , heres hoping

thankx for reply.
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  #38  
Unread 18th September, 2010, 10:09 PM
Matthew Matthew is offline
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No games, I'm a senior in college (American English), aka University (British English). Very busy, work a lot, plus class. Yeah I'd love to get back into gaming, just don't have the time
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  #39  
Unread 19th September, 2010, 12:18 AM
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^_^ Damn , I left school @ 3rd Grade ... can't say I'd get much in the way of a pay check for some big Corporate joint with my extensive list of achievements ... nup... and well my Language/Spelling/gramma sucks

Only way I'll make it to the top is by inventing something new & well selling it online to 10's of thousands of potential customers.. @ 10 bux a pop

which reminds me. I must do that ! . I have just the thing.. maybe you could help with it as well its a good money spinner if setup correctly.

maybe when youre not busy .. after youre all degreed up n stuff working for Microsoft and/or better google Free meals & can take dog to work haha.

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  #40  
Unread 14th April, 2015, 02:20 AM
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