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  #1  
Unread 21st February, 2015, 09:34 PM
back4more's Avatar
back4more back4more is offline
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Default any ideas why skins fail to load with newnet?

hmm any ideas why skins fail to load with newnet?

Code:
UTPure: ###############################
UTPure: #          NewNetUnreal       #
UTPure: #          Beta v0.9.15       #
UTPure: ###############################
UTPure: 
UTPure: You need to add 'ServerPackages=BP1Handlerv0_9_15' for PlayerPack[0] to load
UTPure: You need to add 'ServerPackages=BP4Handlerv0_9_15' for PlayerPack[1] to load
UTPure: 
UTPure:  Protection is Active!
UTPure: 
UTPure: ###############################
with error below;

Code:
ScriptLog: Attempted to use illegal skin from package TCowMeshSkins for Commando
Warning: Failed to load 'Texture TCowMeshSkins.AtomicCow1': Failed to find object 'Texture TCowMeshSkins.AtomicCow1'
ScriptLog: Failed to load TCowMeshSkins.AtomicCow1 so load CommandoSkins.cmdo1
Warning: Failed to load 'Texture CommandoSkins.AtomicCow2': Failed to find object 'Texture CommandoSkins.AtomicCow2'
ScriptLog: Failed to load CommandoSkins.AtomicCow2 so load CommandoSkins.cmdo2
Log: Possessed PlayerPawn: bbTMale1 DM-Deck16][.bbTMale0
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  #2  
Unread 21st February, 2015, 10:23 PM
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Wormbo Wormbo is offline
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(Moved to new thread. Please don't derail other threads for only remotely related topics.)
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  #3  
Unread 21st February, 2015, 11:03 PM
Tim-_- Tim-_- is offline
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You need the Bonus Pack handlers. I'll compile them for you real quick.

http://www.mediafire.com/download/c4...ersv0_9_15.zip

Let me know if this works for you. Didn't bother testing.

The BP handlers were never part of my original compilation process since I originally made NewNet for the "competitive" community and those folks don't exactly consider running around as Nalis and Cows to be competitive haha. (I think it's a lot of fun though!) I'll go ahead and add them to the process. Better late than never eh?
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  #4  
Unread 22nd February, 2015, 12:16 AM
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Thank you dude , Very very much appreciated.

one more small thing ..

ability to explode carcus'es i notice there's a couple of un-official builds around with this ability .. is that very hard to fix up please?
understand again because of competative gameplay , was not needed ..

Last edited by back4more : 22nd February, 2015 at 12:20 AM.
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  #5  
Unread 22nd February, 2015, 02:33 AM
Tim-_- Tim-_- is offline
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Quote:
Originally Posted by back4more View Post
ability to explode carcus'es i notice there's a couple of un-official builds around with this ability .. is that very hard to fix up please?
understand again because of competative gameplay , was not needed ..
There's actually been a command for this for a while, but I guess for anyone to know about it you'd have to keep a close eye on the change logs.

Type "shootdead" in console and it should work on a per client (player) basis. It's been a long time since I tested it though, so it's possible it's broken.
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  #6  
Unread 26th February, 2015, 07:50 AM
kr0m kr0m is offline
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oki doki wise guys pls share it for me:

Code:
You need to add 'ServerPackages=BP1Handlerv0_9_6' for PlayerPack[0] to load
You need to add 'ServerPackages=BP4Handlerv0_9_6' for PlayerPack[1] to load
I want also use cowskins and others skins on my server, how to do that ?
Can I use these versions of BP1Handlerv0_9_15 and BP4Handlerv0_9_15 for that and how (by changing name of file?),adding only for serverpackages or also these line needed to be here here [ACEv08_AutoConfig.ACEAutoConfigActor] ?
(I use NN_9 for insta and NN_9_6 for nw, Can I please for both versions of NN or just for NN_9_6)
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Last edited by kr0m : 26th February, 2015 at 08:15 AM.
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  #7  
Unread 26th February, 2015, 11:44 PM
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you will need to recompile the files in order to do this;
@tim-.- are you able to put up the steps involved to do this please.
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  #8  
Unread 28th February, 2015, 04:07 PM
kr0m kr0m is offline
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Quote:
Originally Posted by back4more View Post
you will need to recompile the files in order to do this;
@tim-.- are you able to put up the steps involved to do this please.
but how ? and also I want to add my actor class for my skin.
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  #9  
Unread 19th August, 2016, 09:28 AM
~V~ ~V~ is offline
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I'm gettings the same problem with SGirlSkins:

Code:
Attempted to use illegal skin from package SGirlSkins for SGirl
Failed to load SGirlSkins.Garf3 so load SGirlSkins.army3
Attempted to use illegal skin from package SGirlSkins for SGirl
Failed to load SGirlSkins.Garf4Isis so load SGirlSkins.army4
Attempted to use illegal skin from package SGirlSkins for SGirl
Failed to load SGirlSkins.army1T_1 so load SGirlSkins.army1
Attempted to use illegal skin from package SGirlSkins for SGirl
Failed to load SGirlSkins.army2T_1 so load SGirlSkins.army2
Attempted to use illegal skin from package SGirlSkins for SGirl
Failed to load SGirlSkins.Army3 so load SGirlSkins.army3
Attempted to use illegal skin from package SGirlSkins for SGirl
Failed to load SGirlSkins.Army4 so load SGirlSkins.army4
Attempted to use illegal skin from package SGirlSkins for SGirl
Failed to load SGirlSkins.army1T_1 so load SGirlSkins.army1
Attempted to use illegal skin from package SGirlSkins for SGirl
Failed to load SGirlSkins.army2T_1 so load SGirlSkins.army2
Possessed PlayerPawn: bbTFemale2 DM-Zahltag_UT.bbTFemale0

Any ideas?

I've often seen messages in he server logs when someone joins using these skins, but they have always worked. Not with Newnet though.
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Last edited by ~V~ : 19th August, 2016 at 09:36 AM.
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  #10  
Unread 19th August, 2016, 02:16 PM
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Replied to you via PM V.
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