You are an unregistered user, you can register here
Navigation

Information

Site

Donations
If you wish to make a donation you can by clicking the image below.


 
Go Back   The Unreal Admins Page > Forums > Front Page > Downloads > Unreal Tournament > Admin

Reply
Thread Tools Display Modes
  #1  
Unread 20th June, 2005, 09:42 PM
Baiter's Avatar
Baiter Baiter is offline
Holy Shit!!
 
Join Date: Apr 2004
Location: Houston, TX
Posts: 1,566
Default AKAv6k with Logging Option

Based on
AKA V2.0 Mutator - Also Known As
Written by TheCatcher - Steven Yaeger
[email address]

Edited by
BLTicklemonster - up to 6000 entries.

Modified by (with permission of author)
Shawn Dube -={SDA}=-D]|[ngus - Added logging option

================================================== ==

-={SDA}=-D]|[ngus changed the class so the INI and INT are AKAv6KLog also (not AKA as in the last one) The logging option is in the INI and is called bLog. It is initially set to true but can be set to false. False supresses logging.

bLog=True/False

The initilization message (ie, "this mutator by XYZ...") is not supressed but all others are.

AKA, As Known As.....is a Loggin System that Logs Every Player that comes to your Server.

It Logs the following:

Their IP, the last time they played, and Every Name they use under that IP.

Example:

LastPlayed[2800]=12.12.12.12,2005-06-03 09:43:29,ßëþê*Çhî©,ßêþë*Çhî©,ß�*®� ��*èÇømmäñdø,ßêþë*Çh�*©
LastPlayed[2801]=84.84.25.41,2005-06-03 09:32:51,**Skorpion**,MonsterKill
LastPlayed[2802]=255.255.255.255,2005-06-03 08:48:04,Mister_Pi

Its Damn Useful, and it only has ONE log!! No more sorting through thousands of logs looking for a certain player.

Easy to Convert to Excel for Database Usage.

Enjoy


www.ClanSDA.com
Attached Files
File Type: zip AKAv6KLog.zip (41.4 KB, 402 views)

Last edited by Azazel : 21st June, 2005 at 10:49 PM.
Reply With Quote
  #2  
Unread 21st June, 2005, 07:48 AM
BLTicklemonster BLTicklemonster is offline
Holy Shit!!
 
Join Date: Apr 2004
Posts: 1,004
Default

Woot woot. (I hope Steve didn't mind me making that small change, I tried three times to email him from here at work, but the mail marshall didn't like the emails I was sending for some reason and stopped them all, then I forgot to try again, blah blah blah, etc.)

Good job getting the logging right on.

I've spoken to the powers that be and his wife, and she says it's okay for him to tell me it's okay to put aka on the server, so this version it will be.

Great job!
Reply With Quote
  #3  
Unread 21st June, 2005, 08:57 AM
BLTicklemonster BLTicklemonster is offline
Holy Shit!!
 
Join Date: Apr 2004
Posts: 1,004
Default

Oops, I'm about to put it on the server, and have limitted time, and see conflicting info, therefore,

AKAv6KLog.AKAv6KLog
and
AKAv6KLog.AKA

Which one, or what goes where?

Batch, serveractors=, and serverpackages=...

And surely, if running x3dfx mapvote, I make sure to put it in the list of extra mutators, too, in case anyone reading this misses that (and is running and older version like we do)
Reply With Quote
  #4  
Unread 21st June, 2005, 09:18 AM
Sardukar Sardukar is offline
Godlike
 
Join Date: Feb 2003
Location: UK
Posts: 420
Default

Yeah, tried installing it as is (modifier only) and it doesn't log.
__________________
irc.quakenet.org - find me in; #unrealadmin #anti-cheat #ugn.pug
Reply With Quote
  #5  
Unread 21st June, 2005, 09:57 AM
BLTicklemonster BLTicklemonster is offline
Holy Shit!!
 
Join Date: Apr 2004
Posts: 1,004
Default

Yeah, me too.
Do you have it set as a server actor? I don't, but wonder if that might be it. (mental note to go back to see if I still have the download of the original and see if it has anything of use...) BAh, of course I don't... Time to backtrack...)


anyway, I put the long version, akav6log.akav6log in batch, and in serverpackages if anyone was wondering.

it shows it's present in the server log itself, but I don't see a seperate log in /logs or anywhere else.

Last edited by BLTicklemonster : 21st June, 2005 at 10:04 AM.
Reply With Quote
  #6  
Unread 21st June, 2005, 10:16 AM
PizzaMan's Avatar
PizzaMan PizzaMan is offline
Holy Shit!!
 
Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
Default

Quote:
Originally Posted by BLTicklemonster
it shows it's present in the server log itself, but I don't see a seperate log in /logs or anywhere else.
It is supposed to log into its own ini file.

For those not familiar with it, the original version spammed the server.log with useless info about its own activities (moving player blabla IP array blabla). The new option bLog=True/False tells it whether or not to do this.

I have not tried this version, but I used the original one. Add as serverpackage + mutator.
Reply With Quote
  #7  
Unread 21st June, 2005, 10:19 AM
BLTicklemonster BLTicklemonster is offline
Holy Shit!!
 
Join Date: Apr 2004
Posts: 1,004
Default

OH, so the ini file fills in as the game goes along. Cool. Bingo, yeah, just check it out. Thanks again, PizzaMan!
Reply With Quote
  #8  
Unread 21st June, 2005, 10:39 AM
Sardukar Sardukar is offline
Godlike
 
Join Date: Feb 2003
Location: UK
Posts: 420
Default

Still not working here, even with;
Quote:
ServerActors=AKAv6KLog.AKAv6KLog
(Also running as Server Pack / Mut)
__________________
irc.quakenet.org - find me in; #unrealadmin #anti-cheat #ugn.pug
Reply With Quote
  #9  
Unread 21st June, 2005, 11:01 AM
BLTicklemonster BLTicklemonster is offline
Holy Shit!!
 
Join Date: Apr 2004
Posts: 1,004
Default

Added to server batch start up thingy ,AKAv6Log.AKAv6.Log

No need to add to serveractors, just serverpackages=AKAv6Log

If you're using x3dfx, did you add it to the extra mutators?

That's all I did. Then it logs in the /system/AKAv6Log.ini file,
Quote:
IPToName[0]=**.***.***.*:Oink
and
Quote:
LastPlayed[0]=**.***.***.*,2005-06-21 09:07:25,Oink

Last edited by BLTicklemonster : 21st June, 2005 at 11:04 AM. Reason: more detailed diatribe
Reply With Quote
  #10  
Unread 21st June, 2005, 11:36 AM
Baiter's Avatar
Baiter Baiter is offline
Holy Shit!!
 
Join Date: Mar 2004
Location: Houston, TX
Posts: 1,566
Default

Its a ServerSide Mod Only.

!!! No Server Packages or Server Actors Needed !!!

In your commandline Add the Following:

AKAv6KLog.AKAv6KLog

Taken from the INT:
[Public]
Object=(Name=AKAv6KLog.AKAv6KLog,Class=Class,MetaC lass=Engine.Mutator,Description="Also Known As V6k - With Logging Option")


I got it on 6 servers, and it works perfectly for me. Logged 4000 IPs in over 6 weeks

Ohh, and if your using x3dfx mapvote or MapvoteLA12, try and put it in the command line at your Server Startup, but it can work as an Assigned Mutator Group like in x3dfx.

With the logging option, it will only log the starting info of the mod in the INI, after that...nothing logs. You should see a INI file in your system....that is where everything will go. 1 file.
Reply With Quote
  #11  
Unread 21st June, 2005, 11:41 AM
Baiter's Avatar
Baiter Baiter is offline
Holy Shit!!
 
Join Date: Mar 2004
Location: Houston, TX
Posts: 1,566
Default

Can an Admin please upload this Modifed Version (and erase the other one), I have included some Installation Info, and Fixed a few bugs in the Readme.

// az: Done, you can edit your own top post though and add/remove the attachments o_O

Last edited by Azazel : 21st June, 2005 at 04:49 PM.
Reply With Quote
  #12  
Unread 21st June, 2005, 03:00 PM
Sardukar Sardukar is offline
Godlike
 
Join Date: Feb 2003
Location: UK
Posts: 420
Default

Quote:
Any Questions, go to www.ClanSDA.com, or email the author at [email address]
[/blatant]
__________________
irc.quakenet.org - find me in; #unrealadmin #anti-cheat #ugn.pug
Reply With Quote
  #13  
Unread 21st June, 2005, 03:15 PM
BLTicklemonster BLTicklemonster is offline
Holy Shit!!
 
Join Date: Apr 2004
Posts: 1,004
Default

LOL anyway, thanks for changing that around Baiter.
Reply With Quote
  #14  
Unread 27th June, 2005, 10:59 PM
Baiter's Avatar
Baiter Baiter is offline
Holy Shit!!
 
Join Date: Mar 2004
Location: Houston, TX
Posts: 1,566
Default

Shite.

I've only had this mofo on a month, and its already full.

Can it be expanded anymore? to like maybe 20 K ??
Reply With Quote
  #15  
Unread 28th June, 2005, 01:54 AM
PizzaMan's Avatar
PizzaMan PizzaMan is offline
Holy Shit!!
 
Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
Default

Maybe you could have an option to not look at the last octet. That way IP's 123.123.123.001 and 123.123.123.002 would be logged as 123.123.123.*.

Less accurate of course, but saves some entries.
Reply With Quote
  #16  
Unread 28th June, 2005, 02:57 AM
Sardukar Sardukar is offline
Godlike
 
Join Date: Feb 2003
Location: UK
Posts: 420
Default

Why is the INI format being used anyway? I can see why for the LastSeen utility, but beyond this if someone wants to mass-database IPs and nicks I think a huge flag file (.log) would be a better option.

AFAIK, INI writing also uses more resources than flatfile appending.
__________________
irc.quakenet.org - find me in; #unrealadmin #anti-cheat #ugn.pug
Reply With Quote
  #17  
Unread 22nd September, 2005, 04:20 PM
Ga8or's Avatar
Ga8or Ga8or is offline
Dominating
 
Join Date: Jul 2005
Posts: 159
Default

Ok is this for UT 2004 , I don't see that info anywhere and I am looking for a guid logger.

Thanks and sorry if I missed what game type it's for.
Reply With Quote
  #18  
Unread 22nd September, 2005, 04:22 PM
Matthew Matthew is offline
Holy Shit!!
 
Join Date: Dec 2004
Posts: 2,382
Default

No, it's UT99
Reply With Quote
  #19  
Unread 22nd September, 2005, 04:32 PM
Ga8or's Avatar
Ga8or Ga8or is offline
Dominating
 
Join Date: Jul 2005
Posts: 159
Default

Dang figure is there anything out there like this for ut2004?
Reply With Quote
  #20  
Unread 22nd September, 2005, 05:41 PM
Matthew Matthew is offline
Holy Shit!!
 
Join Date: Dec 2004
Posts: 2,382
Default

Quote:
Originally Posted by Baiter
Shite.

I've only had this mofo on a month, and its already full.

Can it be expanded anymore? to like maybe 20 K ??

I've done basic testing, seems to work just fine. I've actually had permission to modify already for a project of mine, so I real quick grabbed the code and edited a tick...


[ADDED]
Support for twenty-thousand (20,000) entries (should be plenty!!!)

[ADDED]
No more mutator crap. This baby can be added as a server actor

[CHANGED]
Class name back to AKA. Makes it easier, lol.


Good luck. I imagine writing 20,000 enteries will be a heavy load for a server. Try it at your own risk, lol.




If you are already using AKAv6K on your server, you can keep all your settings and old player lists. Read the readme file for info on this.


http://files.atomicunreal.com/mutators/AKAv20kLog.zip

Last edited by Matthew : 22nd September, 2005 at 05:54 PM.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +1. The time now is 07:31 AM.


 

All pages are copyright The Unreal Admins Page.
You may not copy any pages without our express permission.