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  #41  
Unread 18th February, 2015, 09:44 PM
fntx fntx is offline
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:O thanks timmy
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  #42  
Unread 21st February, 2015, 06:40 PM
Tim-_- Tim-_- is offline
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Okay try this one, I think I fixed the zoom: http://www.mediafire.com/download/w9...ealv0_9_15.zip

Hopefully everything works as desired now.
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  #43  
Unread 22nd February, 2015, 05:57 AM
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Alright, v0_9_15 is loaded on the server. Don't have much time to test fully, but will do later.

Edit:
-Shooting at own trans in DM doesn't kill the trans' light?
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Last edited by Chamberly : 22nd February, 2015 at 06:03 AM.
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  #44  
Unread 22nd February, 2015, 05:10 PM
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Quote:
Originally Posted by Chamberly View Post
-Shooting at own trans in DM doesn't kill the trans' light?
Is it supposed to? This doesn't sound like something that would be very useful or important . I probably just need to add a check for Friendly Fire being on when applying damage to the NewNet translocator target.
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  #45  
Unread 22nd February, 2015, 11:52 PM
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If you play in DM offline and shoot at your own trans without the NN mod, the trans will die and that's a normal set. If the game is TDM type (or ctf etc.) it won't die unless the enemy shot it. It always die if an enemy shot it anyway .

I'm back, gonna test some more.
-Tested with a bot, made the bot have no ammo and the bot shot the trans and left it out. I shot at it, it didn't move or die. O.o
-Bot firing the gun but not hitting me or killing me anyhow. It's like shooting blank or invisible bullets but it seem to be firing.
-Doesn't see anyone's decal hitting on the walls.
-When someone shot my trans, I don't see it die, but they do. Same for them.
-Still having the spreadfire problem (according to other) but I don't know what exactly causing this. I haven't had this yet.
-Still need to test the headshot on duck players I think it still exist when it shouldn't.

Error from server log:
Quote:
ScriptWarning: h4x_Rifle DM-1on1-Agugu.h4x_Rifle2 (Function NewNetWeaponsv0_9_15.h4x_Rifle.Fire:0041) Accessed None
ScriptWarning: h4x_Xloc DM-1on1-Agugu.h4x_Xloc1 (Function Botpack.Translocator.Translocate:04B2) Accessed None
ScriptWarning: bbTFemale2 DM-1on1-Agugu.bbTFemale0 (Function NewNetUnrealv0_9_15.bbPlayer.TakeDamage:04E9) Accessed None
ScriptWarning: h4x_Rifle DM-1on1-Agugu.h4x_Rifle1 (Function NewNetWeaponsv0_9_15.h4x_Rifle.TraceFire:00F5) Accessed None
None in client so far.
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Last edited by Chamberly : 23rd February, 2015 at 04:35 AM.
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  #46  
Unread 25th February, 2015, 07:43 PM
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I didnt see any spread fire today, trans problem is irrelevant at least for me xd, cant test crouch hs by myself xD , bot firing not hitting not game-breaking either atleast if you play with friends , the decal thing (is that others bullets hitting the wall?) if so could be fix

Last edited by fntx : 3rd March, 2015 at 11:09 PM.
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  #47  
Unread 25th February, 2015, 10:20 PM
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Did few more testing. When I was ducking, facing opposite direction, the opponent get a headshot when I'm ducking down to my head/duck position instead of where the head for the headshot normally happened. So that gotta be fixed. I tested front, left side, no headshot awhile ducking.

So far I tested the headshot:
Headshot on (to be fixed/disabled):
Shooting ducking players from the back
Shooting ducking players from the front looking straight up.

New reports, had 5-6 players on:
-Sniper doesn't shoot far and stop at a limited distance. Normally with the h4x rifle, it reach to unlimited distance until it hit a wall or something.
-Bullet still spread like minigun to some players.
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Last edited by Chamberly : 27th February, 2015 at 10:34 PM.
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  #48  
Unread 23rd March, 2015, 08:40 AM
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Working on a gameservers with server located in Euro, setting it up for someone who requested it.

Still producing same errors as I reported using v15.
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Last edited by Chamberly : 26th March, 2015 at 09:57 PM. Reason: Adding more info.
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  #49  
Unread 30th March, 2015, 08:36 AM
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Sigh. Sometime it's hard to convince noobs that the gun is better than ZP yet they want all the junkie crap on (custom crosshair and stuff)... feel like giving up.
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  #50  
Unread 8th April, 2015, 08:49 PM
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Quote:
Originally Posted by Chamberly View Post
Sigh. Sometime it's hard to convince noobs that the gun is better than ZP yet they want all the junkie crap on (custom crosshair and stuff)... feel like giving up.
I think, the most important thing to fix is the duck headshot. Still waiting for that
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  #51  
Unread 10th April, 2015, 11:36 AM
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I found out the spread fire is actually coming from the original h4x rifle itself, I looked at the older demo we played with h4x rifle with LC (older version when we played it and we had a lot of ppl on the server) and it still have that fire spread (fire spread is in the h4x code itself). I think we'll be better off using XIS rifle instead, not much difference but no spread fire. & maybe duck will not give headshot cuz I just looked at the code...
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Last edited by Chamberly : 10th April, 2015 at 11:54 AM.
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  #52  
Unread 15th April, 2015, 04:28 AM
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  #53  
Unread 15th April, 2015, 10:47 PM
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I am trying to compile the one I made and didn't make any changes to BP1Handler and it give me errors.
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  #54  
Unread 25th May, 2015, 04:13 PM
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/summon Tim
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  #55  
Unread 25th May, 2015, 05:37 PM
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I still haven't compiled the rifle yet. -.- Gimme a few days awhile trying to transfer everything to my new hard drive.
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  #56  
Unread 27th May, 2015, 02:04 AM
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  #57  
Unread 8th July, 2015, 08:15 PM
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can you guys include the instructions with every release? its annoying having to download an old version to see how to install thank you
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  #58  
Unread 18th October, 2015, 09:07 PM
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spread is the only problem still
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  #59  
Unread 19th October, 2015, 09:28 AM
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I'm not gonna bother with it. I stopped doing anything when Tim gave you guys the latest update on the rifle and I got none of that so there is no more need of a contribution when the sniper scene actually died down a lot if it gonna take a whole lot of work.
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  #60  
Unread 25th October, 2015, 03:58 AM
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you died cham, snipa is aliiiiiveeeeeee, summit is in the pit , china #1
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