You are an unregistered user, you can register here
Navigation

Information

Site

Donations
If you wish to make a donation you can by clicking the image below.


 
Go Back   The Unreal Admins Page > Forums > Front Page > News > UnrealAdmin.org

Reply
Thread Tools Display Modes
  #1  
Unread 12th May, 2003, 12:00 AM
Azazel's Avatar
Azazel Azazel is offline
Administrator
 
Join Date: Jul 2002
Location: UK
Posts: 2,408
Default UT 451 Goes Official

UTPG have released a new patch (version 451) for Unreal Tournament.

Bringing along a whole load of fixes for both servers and clients this a must download!
451 clients can still connect to 436 servers so no worries there.

Note: You require Pure6C or later for 436 and 451 clients to connect.
Available is a beta version of Pure6C which will help until Pure6D is available
Please not Pure6C is unsupported and has been through many revisions, if clients get errors from other Pure6C servers get them to clean their cache/remove the files from there system folder!

Download Links

Windows EXE: download - mirror
Windows ZIP: download - mirror
Linux bZIP: download - mirror
Pure6C Beta: download

Click read more for a list of all the new fixes. Unreal Tournament version 451 Release NotesVersion 451 is completely network compatible with all previous public releases of UT.
Server requires clients to be at least version 432.

WebAdmin fixed, linux server should have a working webadmin again

Package code execution exploit fixed

LogMaxConnPerIPPerMin defaults to false

IRC chat client fixes

bug fixed

long lines are wrapped

wrapped lines are indented for better readability

Added protection against brute forcing the admin login:
[Engine.GameInfo]
LoginDelaySeconds=0.0 Number of seconds after an incorrect login before login is allowed again.
MaxLoginAttempts=0 Maximum number of login attempts before an action is taken
ActionToTake= What to do when the maximum number of login attempts has been reached

Values for ActionToTake:
DO_Nothing
DO_Log Will log the player's name, IP, and number of attempted logins to server's log
DO_DisableLogin Player will be unable to perform adminlogin for remainder of match
DO_KickPlayer Player will be kicked from server
DO_KickBanPlayer Player will be banned from the server

ex: ActionToTake=DO_DisableLogin

Added a caching system to the webadmin to reduce the impact on the running game
Added -logprefix option to 'ucc'. Enabled preflush log prefixes
Extended IP ban list to allow 256 entires
Fixed several bugs which allowed malicious clients to lag the server
Clamped DefaultFow to values between 80 ~ 130
Added bLogAdminActions to [Engine.GameInfo] - provides information about kick/bans/logins
Fixed chat messages not appearing when game is paused
Limit in-game name changes to 10 per map
Fixed player details server query response
Fixed mutators not appearing in server browser
Added additional console commands for admins - kicklist, kickid, and kickbanid
Added current map name to all pages in "Current" section of webadmin
Added time remaining to pages in "Current" section of webadmin for timed matches
Fixed LoginSeconds display in web admin to only show max number of allowed characters in textbox
Added 'AdminAction' prefix to all log entries written by admin actions
Improved the console functions 'get' and 'set' to allow editing of array config variables
Usage:[/b] to get an value of an array item use the following command:
get Engine.GameInfo IPPolicies #Where # is the number starting from 0, if you omit the number the first element is returned
set Engine.GameInfo IPPolicies # new valueWhere # is the number starting from 0, you must[/b] specify the number
Items in the open location box are moved up in the list when reused
Fixed the scroll whell when using Logitec drivers (EM_EXEC)
The download percentage for compressed redirects is displayed correctly now (the real percentage)
Fixed spaces in redirected package names (note: you should NOT use spaces in package names)
Fixed incorrect F6 details
Added IRC half-ops support
Netspeed command is limited to once every 15 seconds (as with UT2003)
Fixed server lag exploit from chatting. Added a config variable "bLogTypingEvents" to the Engine.StatLog class. If the server does not wish to be vulnerable to this exploit, setting this variable to false will cause the resulting ngStats logs (both world and local) to not record player chatting events.
Fixed lag exploit possible through replication statement error
Fixed lag exploit with ShowInventory command
Fixed lag exploit in the ShowPath command, only admins can use this command
Server lag exploit possible from viewing players fixed
Added refering game server to HTTP redirect request with the form: Referer: server-IP:port
Merged Daniel Vogel's OpenGL driver with the source
Added a new config option to set the minimal client version [Engine.GameEngine]
MinClientVersion=432
__________________

Phoenix Alliance - The Movie
Revisionistic Movie
The Unreal Admins Page - the resource for unreal admins
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT +1. The time now is 10:00 PM.


 

All pages are copyright The Unreal Admins Page.
You may not copy any pages without our express permission.