Donations
|
If you wish to make a donation you can by clicking the image below.
|
|
|
|
23rd April, 2006, 03:14 PM
|
Killing Spree
|
|
Join Date: Apr 2006
Posts: 15
|
|
.::CTU::. Public Dedicated Clan Server
I need some help with the setup of my UT GOTY server.
This server will be primarily for Team Deathmatch, but I cant see where I need to specify the default 'Game Type' and also 'Map' for if the server is rebooted.
At the moment, if the server reboots, then the game type defaults back to CTF ?
Anyone know where I need to specify this ?
I am also running the following
ZP2
PURE
MapVote
and I want to have these as default mutators to start in the event of a server reboot.
Many thanks
.::CTU::.H3AV3N - Server Admin
|
23rd April, 2006, 03:32 PM
|
Killing Spree
|
|
Join Date: Apr 2006
Posts: 15
|
|
Thanks for the quick reply Matthew.
The server is hosted by www.clanservers.com - so I dont have access to the startup commands.
|
23rd April, 2006, 05:04 PM
|
Holy Shit!!
|
|
Join Date: Oct 2004
Posts: 1,205
|
|
|
23rd April, 2006, 05:23 PM
|
|
Holy Shit!!
|
|
Join Date: Apr 2004
Location: Houston, TX
Posts: 1,566
|
|
Quote:
Originally Posted by heaven
Thanks for the quick reply Matthew.
The server is hosted by www.clanservers.com - so I dont have access to the startup commands.
|
The Link that Matthew gave you lets you control the Command Line within your UT.ini
|
23rd April, 2006, 05:36 PM
|
Killing Spree
|
|
Join Date: Apr 2006
Posts: 15
|
|
Thanks Baiter.
So is this using ActorCLP
|
23rd April, 2006, 05:39 PM
|
Killing Spree
|
|
Join Date: Apr 2006
Posts: 15
|
|
I have uploaded the ActorCLP.u file to the 'System' folder on the server, and I have also added the following into the UT.ini file
[ActorCLP.ActorCLP]
Mutators=ZeroPingBaseV210,ZPBasicWeaponsAddOnV210, BDBMapVote304
DefaultMap=DM-Deck16][
DefaultGametype=BotPack.DeathMatchPlus
but it still does not seem to work. If the server is rebooted, then a CTF game starts ?
|
24th April, 2006, 01:57 AM
|
Holy Shit!!
|
|
Join Date: Feb 2005
Posts: 742
|
|
Use the full name of the mutators. Look in the INT file if there is one. For example, the one I know is: BDBMapVote304.BDBMapVote
Since the whole name isn't there, it's not loading the mutators at all.
__________________
CPan
|
24th April, 2006, 03:55 AM
|
|
Killing Spree
|
|
Join Date: Jul 2004
Posts: 38
|
|
did you add that package as ServerActors as well?
Code:
[Engine.GameEngine]
............................
ServerActors=ActorCLP.ActorCLP
|
24th April, 2006, 10:04 AM
|
Killing Spree
|
|
Join Date: Apr 2006
Posts: 15
|
|
Thanks guys - I will add what you have recommended when I get home.
When you say the 'INT' file, where would this usually be located ? In the 'System' folder?
I want to check that I have the full Mutator names, which at the moment, obviously I dont :-)
|
28th April, 2006, 10:55 PM
|
|
Holy Shit!!
|
|
Join Date: Apr 2006
Posts: 524
|
|
Hi heaven,
How about just contact the helpdesk of your provider give then you version of the command-line startup parameters.They will change it for you.
Then your done.
Face.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|