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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - Linux Specific

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  #1  
Unread 10th May, 2018, 11:43 PM
shux shux is offline
Forum Newcomer
 
Join Date: May 2018
Posts: 2
Default Removing the redeemer

Hi guys,

I've recently bought a UT99 server with www.gameservers.com - bit of a ballache not having access via SSH so I can use terminal and the ASH command line - everything has to be done via a bog standard text input within the admin pages of gameserver's platform to edit the UCC bootup script and UnrealTournament.ini, files done via FTP - the whole process is fiddly.

I've managed to get most mods I wanted installed via the UModBrowser app to unpack the mods, FTP the files up and adjust the UT INI file accordingly - but there's one main objective I can't crack, and that's to remove the redeemer.

I've installed NewNet v0.9, here's my ServerPackages / ServerActors config:

ServerPackages=NewNetUnrealv0_9
ServerPackages=NewNetWeaponsv0_9
ServerPackages=MapVoteLA13
ServerPackages=SmartDM105
ServerPackages=SmartDMScoreBoard105
ServerActors=IpDrv.UdpBeacon
ServerActors=SecureValidate.SVUdpServerQuery
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerActors=2k4Combos.CombosSA
ServerActors=SmartDM105.SmartDMServerActor

I wanted my server to be an 'All Weapons' server, and I think NewNetWeaponsv0_9 by default is achieving that (I'd installed the AllWeapons2 mod but I've not activated it via the UCC boot command or in any of the mapvote config so I assume it's NewNetWeapons) - but it's starting players with 2x redeemer alongside all other weapons. People are joining and just instantly launching redeemers and it's a nightmare.

Does anybody know of any mods which would allow me to disable the redeemer? I don't know if there's any NewNetWeaponsv0_9 INI settings which can achieve this (i.e. specifying weapon config), but I've Google'd high and low and I've had no joy finding anything on the subject.

Any help is appreciated!

Last edited by shux : 10th May, 2018 at 11:46 PM.
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  #2  
Unread 11th May, 2018, 05:11 AM
evilgrins's Avatar
evilgrins evilgrins is offline
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Join Date: Jul 2011
Location: Palo Alto, CA
Posts: 114
Default Not with that, but...

I've got an all weapons mutator that doesn't include redeemers.

If I remember to, I'll setup a download when I get home.
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  #3  
Unread 11th May, 2018, 07:00 AM
admin admin is offline
Holy Shit!!
 
Join Date: Nov 2006
Location: France
Posts: 1,805
Default

Don't forget to set grab and the tickrate 65

There is a new build for this NewNet http://forum.ultimateut.tk/viewtopic.php?f=15&t=987

And for remove this redeemer you can use SPRemover
http://medor.no-ip.org/index.php?dir...=SPRemover.zip


Quote:
[SPRemover.Remover]
bRemoveAmplifier=True
bRemoveArmor=True
bRemoveArmor2=False
bRemoveAsbestosSuit=False
bRemoveClone=False
bRemoveFlashlight=True
bRemoveForceField=False
bRemoveGhandiSniperRifle=False
bRemoveHealthPack=False
bRemoveHealthVial=False
bRemoveInvis=True
bRemoveInvisibility=True
bRemoveJumpBoots=True
bRemoveKevlarSuit=False
bRemoveMedBox=False
bRemoveNaliFruit=True
bRemovePowerShield=True
bRemoveScubaGear=False
bRemoveSearchLight=False
bRemoveSeeds=True
bRemoveShieldBelt=True
bRemoveStealth=True
bRemoveThighPads=False
bRemoveToxinSuit=False
bRemoveTranslator=True
bRemoveUdamage=True
bRemoveUT_JumpBoots=False
bRemoveUTShieldBelt=False
bRemoveWarheadLauncher=True
bRemoveVoiceBox=False
bRemoveWeaponPowerUp=True
Or this excellent toolbox 40 in 1 Pack (1.96 MB):contain SPRemover
http://forum.ultimateut.tk/viewtopic.php?f=15&t=992

In place off modified the start cmd you can just use actorclp for launch mods at the start server
http://medor.no-ip.org/index.php?dir...e=ActorCLP.zip

ServerPackages=NewNetUnrealv0_9
ServerPackages=NewNetWeaponsv0_9
New build

ServerPackages=MapVoteLA13
launch enable with actorclp

ServerPackages=SmartDM105
ServerPackages=SmartDMScoreBoard105

in the pack

ServerActors=IpDrv.UdpBeacon
ServerActors=SecureValidate.SVUdpServerQuery
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=UWeb.WebServer

bad config read the last post here http://unrealtournament.99.free.fr/f...2677&view=next

ServerActors=2k4Combos.CombosSA
include in the new build NewNet so line to remove if you set the new build

ServerActors=SmartDM105.SmartDMServerActor
in the new pack 40 in 1
Quote:
40 in 1 Pack (1.96 MB)
----------------------
AllWeaponsFullyLoaded
ATBHighScores7
AutoTeamBalance
EnhancedItems
LogoSplashV3
Nexgen112N
NexgenACEcsFix100N
NexgenCC
NexgenClientsideExtensions112NMHA
NexgenModConfig112N
NexgenPlus100N
NexgenServersideExtensions
NexgenStatsViewer105N
NexgenTeamSpeakConnector100N
NoAmplifier
NoInvisible
Revenge2
SendToWebsiteUltimate112N
ServerAdds
ServerAffiliates106N
SmartCTF_4E
SmartDM105
SmartDMScoreBoard105
WhoPushedMe
RespawnControllerV100
UnlimitedAmmo
Pheonix
Resurector
VRNClockMutator

New
---
UTCmds
IpToCountry
IpToCountry_AOL
SPRemover
FastCap
XC_Spec_r10
ScoreSaveRC5
StealthAdmin v1.0
RextendedUTv2-5-2
Garb
RifleRoundReplacer

Configuration
-------------
1) copy the .u, .int, .ini, .utx files to the UT\System folder
2) add to the UnrealTournament.ini in section [Engine.GameEngine] the following entry

[Engine.GameEngine]
ServerPackages=UP2 (For IpToCountry AOL's country detection too)
ServerPackages=CountryFlags2 (For IpToCountry)

-----------------
-- Actor lists --
-----------------

Nexgen
--------------------------------------------------------------------------------------
Main nexgen actor
-----------------
ServerActors=UP2.NexgenActor

NexgenPlus100N
--------------
ServerActors=UP2.NXPMain

NexgenStatsViewer105N
---------------------
ServerActors=UP2.NSVMain

SendToWebsiteUltimate112N
-------------------------
ServerActors=UP2.STWMain

ServerAffiliates
----------------
ServerActors=UP2.SAMain

Nexgen Mod Config Tool plugin
-----------------------------
ServerActors=UP2.NMCMain

NexgenExtensions
----------------
ServerActors=UP2.NSEMain

Nexgen Teamspeak 3 Connector
----------------------------
ServerActors=UP2.NexgenTeamSpeakConnector

Nexgen ACE Crosshair Fix
------------------------
ServerActors=UP2.NexgenACEcsFix (Need XC Engine)

--------------------------------------------------------------------------------------

LogoSplashV3
------------
ServerActors=UP2.SplashLogoSA

ServerAdds
----------
ServerActors=UP2.ServerAdds

SmartCTF_4E
-----------
ServerActors=UP2.SmartCTFServerActor

SmartDM105
-----------
ServerActors=UP2.SmartDMServerActor

IpToCountry
-----------
ServerActors=UP2.LinkActor

StealthAdmin
------------
ServerActors=UP2.StealthActor

Garb
----
ServerActors=UP2.Garb

--------------------------------------------------------------------------------------

-------------------
-- Mutator lists --
-------------------

AllWeaponsFullyLoaded
---------------------
UP2.AWFL

ATBHighScores
-------------
UP2.ATBHighScores

AutoTeamBalance
---------------
UP2.AutoTeamBalance

EnhancedItems
-------------
UP2.NoAlwaysAutoActivate

NoAmplifier
-----------
UP2.NoAmplifier

NoInvisible
-----------
UP2.NoInvisible

Revenge2
--------
UP2.RevengeMutator

RespawnController
-----------------
UP2.RCMutator

WhoPushedMe
-----------
UP2.WhoPushedMe

Pheonix
-------
UP2.PheonixMut

Resurrection
------------
UP2.MutResurrection

VRNClockMutator
---------------
UP2.VRNClockMutator

UnlimitedAmmo
---------------
UP2.UnlimitedAmmo

UTCmds
------
UP2.UTCmds

SPRemover
---------
UP2.Remover

FastCap
-------
UP2.FC_Mutator

XC_Spec_r10
-----------
UP2.XC_SpecMutator

ScoreSaveRC5
-----------
UP2.SS

RextendedUTv2-5-2
-----------------
UP2.RexUT

RifleRoundReplacer
------------------
UP2.RifleRoundReplacer

Pack Upgrade
------------
From UltimatePackages_v1_1 to UP2.

Server side
-----------
1) Rename UltimatePackages.ini to UP.ini
2) Open the renamed UP.ini and replace all [UltimatePackages_v1_1.XXX] related to [UP2.XXX] lines. (For saving old configuration)
3) Done!

Client side
-----------
1) Open the User.ini
2) Rename all [UltimatePackages_v1_1.XXX] related to [UP2.XXX] lines. (For saving old configuration)
3) Done!

--------------------------------------------------------------------------------------
Ultimate Packages 2
Author: Deepu
Release Date: 25/04/2018
visit: http://ultimateut.tk/ & http://forum.ultimateut.tk/
-----------------------------------------------------


When you finish.
You can send me or post your ini's if you want i found other error.











_____________
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Files for UT99 utfiles All new releases and updates are listed here All news
Most popular is UnrealTournament-V3 With over 14000 visits to date.It is an optimized UT99 to download.

Last edited by admin : 11th May, 2018 at 07:25 AM.
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  #4  
Unread 12th May, 2018, 05:55 PM
shux shux is offline
Forum Newcomer
 
Join Date: May 2018
Posts: 2
Default

Hi guys,

Thanks both.

@admin - very useful post, really appreciate that. The SPRemover mod did the trick - no redeemer! Perfect.

I've not made the jump to the latest version of NewNet purely because of the time it took me to install the previous one and it seems I'll have to manually remove / unpick the previous installation files and swap out for the new ones I don't want to completely screw up the server in the process when it's pretty much exactly as I want it.

I have one final problem now which I just can't fix - I want a minimum of 4 bots on the server when a game starts - and they should leave as human players join.

This should be simple - but I just can't get it to work. Of the information I've found there seems to be multiple ways of adding bots:

- Under the [Botpack.DeathMatchPlus] heading, add 'MinimumPlayers=4'
- Under the [MapVoteLA13.BDBMapVote], add 'MinimumBots=4'
- Within each MapVote array element, i.e. CustomGameConfig[0], add MinPlayers=4 to the 'Settings=' attribute - as each game mode has it's own configuration, i.e. mutators and settings
- In the UCC boot up script, add ?MinimumPlayers=4

I just can't work out which mod / settings section is actually taking precedence. When I look at the console log, I'm seeing:

StartMutator: NewNetWeaponsv0_9.PureStat
Execute Setting: TimeLimit=20. Property: TimeLimit. Value: 20
Execute Setting: MaxPlayers=8. Property: MaxPlayers. Value: 8
Execute Setting: MaxSpectators=12. Property: MaxSpectators. Value: 12
Execute Setting: MaxTeams=2. Property: MaxTeams. Value: 2
Execute Setting: FriendlyFireScale=1. Property: FriendlyFireScale. Value: 1
Execute Setting: GoalTeamScore=0. Property: GoalTeamScore. Value: 0
Execute Setting: bTournament=True. Property: bTournament. Value: True
Execute Setting: bUseTranslocator=False. Property: bUseTranslocator. Value: False

I've set every instance of bTournament=True to bTournament=false in my UnrealTournament.ini, yet the console log always reports bTournament=true when it boots up - and I can't work out what's causing it.

I also set MaxPlayers=12 under [Engine.GameInfo], but whenever I restart the server - something is overwriting it back to MaxPlayers=8 - I don't know what's causing that either.

I've uploaded my UnrealTournament.ini for you to look at: https://gist.github.com/mgldev/c58d6...06a304bbba443c

Here's my server bootup CLI script contents:
./ucc-bin server DM-Deck16][.unr?Game=Botpack.DeathMatchPlus?Mutator=MapvoteLA 13.BDBMapvote,SPRemover.Remover?MinimumBots=4?Maxi mumBots=4?MaxPlayers=12?MinPlayers=4 ini=UnrealTournament.ini multihome=@SERVERIP port=@SERVERPORT -nohomedir

The server is alive on 173.199.72.6:7777

All I need now is a server starting with 4 bots and I'm happy - and I'll attempt to upgrade the NewNet to UltimateNewNet Build 1 as soon as I have a bit more time on my hands.

It's worth mentioning that in the Server Browser, the info panel for my server, it does state 'Bots enter the game for a min. of: 4 players' - so it looks like the server *thinks* there should be 4 players, but when I join, no bots turn up in the game - I've tried staying in the server for around 5 minutes and gave up.

Thanks again!
Mike

Last edited by shux : 12th May, 2018 at 06:00 PM.
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  #5  
Unread 12th May, 2018, 08:06 PM
admin admin is offline
Holy Shit!!
 
Join Date: Nov 2006
Location: France
Posts: 1,805
Default

just MinPlayers=4 in the mapvote nothing other

or use this for better MyBots3 http://medor.no-ip.org/index.php?dir...le=MyBots3.zip

make your settings in the mapvote not need to ave the same values in the UT.ini
Settings="bTournament=False,MinPlayers=4,MaxPlayer s=12")

MaxPlayers=12 // If you rent a server for 8 place this is normal they retrograde you to 8

Quote:
Here's my server bootup CLI script contents:
./ucc-bin server DM-Deck16][.unr?Game=Botpack.DeathMatchPlus?Mutator=MapvoteLA 13.BDBMapvote,SPRemover.Remover?MinimumBots=4?Maxi mumBots=4?MaxPlayers=12?MinPlayers=4 ini=UnrealTournament.ini multihome=@SERVERIP port=@SERVERPORT -nohomedir
do not break your head with this but use mapvotela and actorclp

your UnrealTournament.ini

[url]
LocalMap=DM-Deck16][.unr

[Engine.GameEngine]
CacheSizeMegs=256

SecureValidate bad install ... this replace the IpServer.UdpServerQuery but you ave the two

And update it with the new MasterServerAddress for players can see your server


[Engine.Player]
ConfiguredInternetSpeed=15000

[Engine.StatLog]
for not ave the server crash when the last player leave on running map
Tuto http://unrealtournament.99.free.fr/forum/viewtopic.php?f=9&t=78

[NewNetUnrealv0_9.UTPure]
TrackFOV=0


It's all for the moment
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Files for UT99 utfiles All new releases and updates are listed here All news
Most popular is UnrealTournament-V3 With over 14000 visits to date.It is an optimized UT99 to download.
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