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  #41  
Unread 17th September, 2010, 11:43 AM
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Quote:
Originally Posted by back4more View Post
some players immediately disconnect when they see the 'dodo has become Administrator' Text
Sidenote, to inspire paranoid behaviour: Back in the day when there was alot of undetectable stuff floating around, I used to log in and out every now and then and see how many players would immediately drop off. Some of the popular cheats had an option named "admin disconnect".
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  #42  
Unread 17th September, 2010, 12:16 PM
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^_^ ahh yes the newer ones have admin detect built in which could be a problem... perhaps totally avoiding the admin login altogether and just using the ACE password for these options would be easier.. so up pops window enter password and there it is...

as well as manual entering , of Ip,HWID.mac1 & mac2 address's with of course ban "Message"..
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  #43  
Unread 17th September, 2010, 01:01 PM
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Quote:
Originally Posted by back4more View Post
^_^ so there maybe a gui type function in the future for manually adding baddies to the .ini?..

also i think we need a stealth/hiddenadmin type way of getting to the ban tab , as some players immediately disconnect when they see the 'dodo has become Administrator' Text xD
Rofl!!
Sure, added in my TODO list

I was thinking of making account for ACEAdmin which uses ACE password.
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Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything

Last edited by The_Cowboy : 17th September, 2010 at 01:04 PM.
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  #44  
Unread 17th September, 2010, 01:47 PM
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^_^ cool , re: manual entering is it possible to have a button next to each field [paste] .

second thoughts is it able to pickup the players info straight from the [PLAYERJOIN] logfiles them selves ?

have to be sure of course that The correct player name = correct log file , then [ACE Manager] can import details straight from there...

Alternatively of course ...copy / [paste]



*Edit also regarding the current user display option can you implement a [copy] button for easy editing via notepad. as it shows all the relevant data but you can't copy/paste it anywhere.

Last edited by back4more : 19th September, 2010 at 01:16 AM.
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  #45  
Unread 18th September, 2010, 11:26 PM
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why the ban section insn't more availaible in version 1.3 ? when i open ACEManager i see only shot section , about section and the config section. but i don't see the ban section on this version. she was available on version 1.1.


and the command "mutate ace manage" doesn't work as player and as admin on UT int. ( english) and UTfrt. ( Frensh version)
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Last edited by Letylove49 : 18th September, 2010 at 11:35 PM.
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  #46  
Unread 19th September, 2010, 01:10 AM
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^_^ you need to load the AceManager ServerActor B4 Nploader/[Ace]

like this...

Code:
ServerActors=ACEManager13.ACEM_Actor
ServerActors=NPLoader_v16b.NPLActor
ServerActors=ACEv08g_S.ACEActor
ServerActors=ACEv08g_EH.ACEEventActor
then login to server as admin and 'mutate ace manage' to bring it all up.


Last edited by back4more : 19th September, 2010 at 01:50 AM.
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  #47  
Unread 19th September, 2010, 01:45 AM
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Another thought on this one Cowboy... regarding bans if say there are several players from a lan playign on a given server and one is say cheating and gets caught banned via HWID/MacHash etc... then it would seem unfair to block all other players from the IP address for one person's mistakes.

is there a way to allow for bypassing ip address ban's through the AceBanManager?... that way only the Cheaters PC's will be black marked but others will still be able to join...

*edit: perhaps have some sort of Watch List for when theres several connection from one Ip address ...esp if one player has been banned.

was just something I was thinkign about last night .

Keep up the Good Work

also what is the limit for for bans? if the current ut engine can only support a finite number of bans then perhaps we should look into a MySql (web based) Alternative to have bans uploaded to and checked from .

Bypassing the Ut Engine Limitations ... what is the max allocated Bans that AM1.3 can handle atm?


Last edited by back4more : 19th September, 2010 at 01:52 AM.
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  #48  
Unread 19th September, 2010, 01:22 PM
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Quote:
Originally Posted by back4more View Post
^_^ you need to load the AceManager ServerActor B4 Nploader/[Ace]

like this...

Code:
ServerActors=ACEManager13.ACEM_Actor
ServerActors=NPLoader_v16b.NPLActor
ServerActors=ACEv08g_S.ACEActor
ServerActors=ACEv08g_EH.ACEEventActor
then login to server as admin and 'mutate ace manage' to bring it all up.

ok thanks i will test this.
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  #49  
Unread 19th September, 2010, 01:52 PM
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that don't work same with the serveractor before the NPl/ace serveractors

with frt and int version same bug.
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  #50  
Unread 19th September, 2010, 02:36 PM
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^_^ you are using this version of AceManager I assume?

when you connect to your server , open console and type 'mutate ace manage' ?

does it appear?

also try directly from the mod menu....

Also need the serverpackage= to be loaded.

if you can get the Manager to appear then login as admin and try again to see the BAN tab.
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  #51  
Unread 19th September, 2010, 03:49 PM
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Quote:
Originally Posted by back4more View Post
is there a way to allow for bypassing ip address ban's through the AceBanManager?... that way only the Cheaters PC's will be black marked but others will still be able to join...
ACEManager does not ban anybody on basis of IP address.

Quote:
Originally Posted by back4more View Post
also what is the limit for for bans? if the current ut engine can only support a finite number of bans then perhaps we should look into a MySql (web based) Alternative to have bans uploaded to and checked from .

Bypassing the Ut Engine Limitations ... what is the max allocated Bans that AM1.3 can handle atm?

Although the ban ini shows 200 player, ACEManager1.3 is capable of banning
100 players ( due to my stupid coding ).
Next installment will have "300 players banning capability".
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Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything

Last edited by The_Cowboy : 20th September, 2010 at 03:04 AM.
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  #52  
Unread 19th September, 2010, 04:31 PM
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Quote:
Originally Posted by The_Cowboy View Post
Next installment will have 300 player banning capability
I hope no server will need to use that amount of bans? man 300 is like 1/4 of all UT players?
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  #53  
Unread 19th September, 2010, 04:45 PM
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no it don't

and the tab Ban doesn't appear too. but was available with the version 1.1

phehaps this screenshot will help you.

http://unrealtournament.99.free.fr/f...9&p=3784#p3784
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Last edited by Letylove49 : 19th September, 2010 at 05:21 PM.
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  #54  
Unread 19th September, 2010, 09:14 PM
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Quote:
Originally Posted by Letylove49 View Post
no it don't

and the tab Ban doesn't appear too. but was available with the version 1.1

phehaps this screenshot will help you.

http://unrealtournament.99.free.fr/f...9&p=3784#p3784
You cant access ban manager from mod menu window( which is in buggy stage).If you open ACEManager by mutate command(and logged in as admin) ban page should appear.Set bDebug = True and let me see the logs.(I assume that you have correct order of serveractors in ini )
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Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything

Last edited by The_Cowboy : 19th September, 2010 at 09:20 PM.
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  #55  
Unread 19th September, 2010, 09:55 PM
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hi coboy



do have to reinstall my 3 copies of ut on my pc because I think I have bugs with my installations.
After reinstalling the ACE Management mutate command works correctly since my since my UT int and UT frt. the test server were started on the copy int. Section ban also appears.

I believe that the bug that I encountered came from a problem of my installation of UT, not your mod.

I'll still try to launch a server with a copy frt to see if it works too. I'll keep you posted.


j'ai procéder a la réinstallation de mes 3 copies de ut sur mon pc car je crois que j'ai des bugs avec mes installations.
Après la réinstallation la commande mutate ace manage fonctionne correctement depuis mon ut int et depuis mon ut frt. le server test étais demarrer sur la copie int. la section ban apparait egalement.

Je crois que le bug que je rencontrai venais d'un probleme de mon installation de UT et non de votre mode.

Je vais encore tester de lancer un server avec une copie frt pour voir si elle fonctionne aussi. je vous tiendrai au courant.
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  #56  
Unread 19th September, 2010, 11:42 PM
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the ace manager work perfect on int server version ( English) horewer with server in frt version the detect of material ip or hwid doesn't work.

the Acemanger work on Windows server but not on linux server


here the setting of the LK server ( LInux)

ServerActors=ActorCLP.ActorCLP
ServerActors=UWeb.WebServer
ServerActors=SuperWebAdmin.SWAServer
ServerActors=SemiAdmin.SemiAdminSA
ServerActors=ACEManager13.ACEM_Actor
ServerActors=NPLoader_v16b.NPLActor
ServerActors=IpToCountry.LinkActor
ServerActors=HostnameBan.HostnameBan
ServerActors=PureSwitcher.PureSwitcher
ServerActors=AnthCheckerS_v138.ACActor
ServerActors=AKAv20kLog_X103.ServerActor
ServerActors=ACEv08g_S.ACEActor
ServerActors=ACEv08g_EH.ACEEventActor
ServerActors=Nexgen111.NexgenActor
ServerActors=NexgenX111.NexgenX
ServerActors=NexgenHelpPlugin103.NHPMain
ServerPackages=AnthCheckerC_v138
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=MultiMesh
ServerPackages=Relics
ServerPackages=epicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=SkeletalChars
ServerPackages=UTPureRC7G
ServerPackages=SmartCTF_4E
ServerPackages=IpToCountry_AOL
ServerPackages=CountryFlags2
ServerPackages=MapVoteLA13
ServerPackages=LKFlags
ServePackages=ACEManager13
ServerPackages=NPLoader_v16b
ServerPackages=NPLoaderLLU_v16b
ServerPackages=NPLoaderLLD_v16b
ServerPackages=NPLoaderLLS_v16b
ServerPackages=ACEv08g_Cdll
ServerPackages=IACEv08c
ServerPackages=ACEv08g_C
ServerPackages=NexgenCC
ServerPackages=Nexgen111
ServerPackages=NexgenX111
ServerPackages=NexgenHelpPlugin103
ServerPackages=ZPPure7G
ServerPackages=ZeroPingPlus103
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  #57  
Unread 20th September, 2010, 02:56 AM
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Quote:
Originally Posted by Letylove49 View Post
the ace manager work perfect on int server version ( English) horewer with server in frt version the detect of material ip or hwid doesn't work.
Calculating HWID is ACE's business.You can check the ACE log of the player.
If it shows HWID of the player, then only it would be considered as a bug.


Quote:
Originally Posted by Letylove49 View Post
the Acemanger work on Windows server but not on linux server
Order of serveractors is correct.Logs will be of great help in this case.
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Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything

Last edited by The_Cowboy : 20th September, 2010 at 03:08 AM.
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  #58  
Unread 20th September, 2010, 05:23 AM
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here is your Problem Letty

Code:
ServerPackages=LKFlags
ServePackages=ACEManager13
ServerPackages=NPLoader_v16b
^_^

Last edited by back4more : 20th September, 2010 at 06:07 AM.
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  #59  
Unread 20th September, 2010, 10:35 AM
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yes was a mistake on serverPackages


ServePackages=ACEManager13

ServerPackages=ACEManager13

Now that work

thanks you
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  #60  
Unread 21st September, 2010, 09:22 AM
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Quote:
Originally Posted by TheDane View Post
I hope no server will need to use that amount of bans? man 300 is like 1/4 of all UT players?
nah thats 50 players banned 6 times each hahaha
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