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17th September, 2010, 11:43 AM
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Holy Shit!!
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Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
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Quote:
Originally Posted by back4more
some players immediately disconnect when they see the 'dodo has become Administrator' Text
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Sidenote, to inspire paranoid behaviour: Back in the day when there was alot of undetectable stuff floating around, I used to log in and out every now and then and see how many players would immediately drop off. Some of the popular cheats had an option named "admin disconnect".
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17th September, 2010, 12:16 PM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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^_^ ahh yes the newer ones have admin detect built in which could be a problem... perhaps totally avoiding the admin login altogether and just using the ACE password for these options would be easier.. so up pops window enter password and there it is...
as well as manual entering , of Ip,HWID.mac1 & mac2 address's with of course ban "Message"..
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17th September, 2010, 01:01 PM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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Quote:
Originally Posted by back4more
^_^ so there maybe a gui type function in the future for manually adding baddies to the .ini?..
also i think we need a stealth/hiddenadmin type way of getting to the ban tab , as some players immediately disconnect when they see the 'dodo has become Administrator' Text xD
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Rofl!!
Sure, added in my TODO list
I was thinking of making account for ACEAdmin which uses ACE password.
__________________
My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
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Last edited by The_Cowboy : 17th September, 2010 at 01:04 PM.
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17th September, 2010, 01:47 PM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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^_^ cool , re: manual entering is it possible to have a button next to each field [paste] .
second thoughts is it able to pickup the players info straight from the [PLAYERJOIN] logfiles them selves ?
have to be sure of course that The correct player name = correct log file , then [ACE Manager] can import details straight from there...
Alternatively of course ...copy / [paste]
*Edit also regarding the current user display option can you implement a [copy] button for easy editing via notepad. as it shows all the relevant data but you can't copy/paste it anywhere.
Last edited by back4more : 19th September, 2010 at 01:16 AM.
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18th September, 2010, 11:26 PM
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Holy Shit!!
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Join Date: Mar 2005
Posts: 691
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why the ban section insn't more availaible in version 1.3 ? when i open ACEManager i see only shot section , about section and the config section. but i don't see the ban section on this version. she was available on version 1.1.
and the command "mutate ace manage" doesn't work as player and as admin on UT int. ( english) and UTfrt. ( Frensh version)
__________________
Letylove49 aka Shado
Last edited by Letylove49 : 18th September, 2010 at 11:35 PM.
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19th September, 2010, 01:10 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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^_^ you need to load the AceManager ServerActor B4 Nploader/[Ace]
like this...
Code:
ServerActors=ACEManager13.ACEM_Actor
ServerActors=NPLoader_v16b.NPLActor
ServerActors=ACEv08g_S.ACEActor
ServerActors=ACEv08g_EH.ACEEventActor
then login to server as admin and 'mutate ace manage' to bring it all up.
Last edited by back4more : 19th September, 2010 at 01:50 AM.
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19th September, 2010, 01:45 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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Another thought on this one Cowboy... regarding bans if say there are several players from a lan playign on a given server and one is say cheating and gets caught banned via HWID/MacHash etc... then it would seem unfair to block all other players from the IP address for one person's mistakes.
is there a way to allow for bypassing ip address ban's through the AceBanManager?... that way only the Cheaters PC's will be black marked but others will still be able to join...
*edit: perhaps have some sort of Watch List for when theres several connection from one Ip address ...esp if one player has been banned.
was just something I was thinkign about last night .
Keep up the Good Work
also what is the limit for for bans? if the current ut engine can only support a finite number of bans then perhaps we should look into a MySql (web based) Alternative to have bans uploaded to and checked from .
Bypassing the Ut Engine Limitations ... what is the max allocated Bans that AM1.3 can handle atm?
Last edited by back4more : 19th September, 2010 at 01:52 AM.
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19th September, 2010, 01:22 PM
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Holy Shit!!
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Join Date: Mar 2005
Posts: 691
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Quote:
Originally Posted by back4more
^_^ you need to load the AceManager ServerActor B4 Nploader/[Ace]
like this...
Code:
ServerActors=ACEManager13.ACEM_Actor
ServerActors=NPLoader_v16b.NPLActor
ServerActors=ACEv08g_S.ACEActor
ServerActors=ACEv08g_EH.ACEEventActor
then login to server as admin and 'mutate ace manage' to bring it all up.
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ok thanks i will test this.
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Letylove49 aka Shado
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19th September, 2010, 01:52 PM
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Holy Shit!!
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Join Date: Mar 2005
Posts: 691
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that don't work same with the serveractor before the NPl/ace serveractors
with frt and int version same bug.
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Letylove49 aka Shado
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19th September, 2010, 02:36 PM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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^_^ you are using this version of AceManager I assume?
when you connect to your server , open console and type 'mutate ace manage' ?
does it appear?
also try directly from the mod menu....
Also need the serverpackage= to be loaded.
if you can get the Manager to appear then login as admin and try again to see the BAN tab.
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19th September, 2010, 03:49 PM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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Quote:
Originally Posted by back4more
is there a way to allow for bypassing ip address ban's through the AceBanManager?... that way only the Cheaters PC's will be black marked but others will still be able to join...
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ACEManager does not ban anybody on basis of IP address.
Quote:
Originally Posted by back4more
also what is the limit for for bans? if the current ut engine can only support a finite number of bans then perhaps we should look into a MySql (web based) Alternative to have bans uploaded to and checked from .
Bypassing the Ut Engine Limitations ... what is the max allocated Bans that AM1.3 can handle atm?
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Although the ban ini shows 200 player, ACEManager1.3 is capable of banning
100 players ( due to my stupid coding ).
Next installment will have "300 players banning capability".
__________________
My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
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Last edited by The_Cowboy : 20th September, 2010 at 03:04 AM.
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19th September, 2010, 04:31 PM
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Unstoppable
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Join Date: Jul 2010
Location: Roskilde, Denmark.
Posts: 234
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Quote:
Originally Posted by The_Cowboy
Next installment will have 300 player banning capability
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I hope no server will need to use that amount of bans? man 300 is like 1/4 of all UT players?
__________________
Finaly .... peace
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19th September, 2010, 04:45 PM
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Holy Shit!!
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Join Date: Mar 2005
Posts: 691
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no it don't
and the tab Ban doesn't appear too. but was available with the version 1.1
phehaps this screenshot will help you.
http://unrealtournament.99.free.fr/f...9&p=3784#p3784
__________________
Letylove49 aka Shado
Last edited by Letylove49 : 19th September, 2010 at 05:21 PM.
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19th September, 2010, 09:14 PM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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Quote:
Originally Posted by Letylove49
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You cant access ban manager from mod menu window( which is in buggy stage).If you open ACEManager by mutate command(and logged in as admin) ban page should appear.Set bDebug = True and let me see the logs.(I assume that you have correct order of serveractors in ini )
__________________
My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
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Last edited by The_Cowboy : 19th September, 2010 at 09:20 PM.
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19th September, 2010, 09:55 PM
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Holy Shit!!
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Join Date: Mar 2005
Posts: 691
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hi coboy
do have to reinstall my 3 copies of ut on my pc because I think I have bugs with my installations.
After reinstalling the ACE Management mutate command works correctly since my since my UT int and UT frt. the test server were started on the copy int. Section ban also appears.
I believe that the bug that I encountered came from a problem of my installation of UT, not your mod.
I'll still try to launch a server with a copy frt to see if it works too. I'll keep you posted.
j'ai procéder a la réinstallation de mes 3 copies de ut sur mon pc car je crois que j'ai des bugs avec mes installations.
Après la réinstallation la commande mutate ace manage fonctionne correctement depuis mon ut int et depuis mon ut frt. le server test étais demarrer sur la copie int. la section ban apparait egalement.
Je crois que le bug que je rencontrai venais d'un probleme de mon installation de UT et non de votre mode.
Je vais encore tester de lancer un server avec une copie frt pour voir si elle fonctionne aussi. je vous tiendrai au courant.
__________________
Letylove49 aka Shado
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19th September, 2010, 11:42 PM
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Holy Shit!!
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Join Date: Mar 2005
Posts: 691
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the ace manager work perfect on int server version ( English) horewer with server in frt version the detect of material ip or hwid doesn't work.
the Acemanger work on Windows server but not on linux server
here the setting of the LK server ( LInux)
ServerActors=ActorCLP.ActorCLP
ServerActors=UWeb.WebServer
ServerActors=SuperWebAdmin.SWAServer
ServerActors=SemiAdmin.SemiAdminSA
ServerActors=ACEManager13.ACEM_Actor
ServerActors=NPLoader_v16b.NPLActor
ServerActors=IpToCountry.LinkActor
ServerActors=HostnameBan.HostnameBan
ServerActors=PureSwitcher.PureSwitcher
ServerActors=AnthCheckerS_v138.ACActor
ServerActors=AKAv20kLog_X103.ServerActor
ServerActors=ACEv08g_S.ACEActor
ServerActors=ACEv08g_EH.ACEEventActor
ServerActors=Nexgen111.NexgenActor
ServerActors=NexgenX111.NexgenX
ServerActors=NexgenHelpPlugin103.NHPMain
ServerPackages=AnthCheckerC_v138
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=MultiMesh
ServerPackages=Relics
ServerPackages=epicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=SkeletalChars
ServerPackages=UTPureRC7G
ServerPackages=SmartCTF_4E
ServerPackages=IpToCountry_AOL
ServerPackages=CountryFlags2
ServerPackages=MapVoteLA13
ServerPackages=LKFlags
ServePackages=ACEManager13
ServerPackages=NPLoader_v16b
ServerPackages=NPLoaderLLU_v16b
ServerPackages=NPLoaderLLD_v16b
ServerPackages=NPLoaderLLS_v16b
ServerPackages=ACEv08g_Cdll
ServerPackages=IACEv08c
ServerPackages=ACEv08g_C
ServerPackages=NexgenCC
ServerPackages=Nexgen111
ServerPackages=NexgenX111
ServerPackages=NexgenHelpPlugin103
ServerPackages=ZPPure7G
ServerPackages=ZeroPingPlus103
__________________
Letylove49 aka Shado
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20th September, 2010, 02:56 AM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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Quote:
Originally Posted by Letylove49
the ace manager work perfect on int server version ( English) horewer with server in frt version the detect of material ip or hwid doesn't work.
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Calculating HWID is ACE's business.You can check the ACE log of the player.
If it shows HWID of the player, then only it would be considered as a bug.
Quote:
Originally Posted by Letylove49
the Acemanger work on Windows server but not on linux server
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Order of serveractors is correct.Logs will be of great help in this case.
__________________
My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
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Last edited by The_Cowboy : 20th September, 2010 at 03:08 AM.
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20th September, 2010, 05:23 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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here is your Problem Letty
Code:
ServerPackages=LKFlags
ServePackages=ACEManager13
ServerPackages=NPLoader_v16b
^_^
Last edited by back4more : 20th September, 2010 at 06:07 AM.
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20th September, 2010, 10:35 AM
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Holy Shit!!
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Join Date: Mar 2005
Posts: 691
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yes was a mistake on serverPackages
ServePackages=ACEManager13
ServerPackages=ACEManager13
Now that work
thanks you
__________________
Letylove49 aka Shado
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21st September, 2010, 09:22 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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Quote:
Originally Posted by TheDane
I hope no server will need to use that amount of bans? man 300 is like 1/4 of all UT players?
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nah thats 50 players banned 6 times each hahaha
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