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Go Back   The Unreal Admins Page > Forums > Hosted Forums > AnthraXs Corner > General Chat

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  #21  
Unread 17th August, 2009, 04:12 PM
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Thank you for your assistance AnthraX. It means alot to me and my community.
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  #22  
Unread 24th August, 2009, 06:44 AM
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I also get the Segmentation Fault error and crashes on each map change on gameservers.com linux server.
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  #23  
Unread 24th August, 2009, 12:40 PM
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Quote:
Originally Posted by chicken- View Post
I also get the Segmentation Fault error and crashes on each map change on gameservers.com linux server.
Did you try to use the updated core.so file included in the Linuxfix directory?
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  #24  
Unread 24th August, 2009, 01:32 PM
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Be sure to upload .u / utx / usx and map file in binary mode with ftp
and .ini and other text based files in ascii
I also have several linux servers running various games and if i do it incorrectly i also get segmentation faults.

Might be worth a try
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  #25  
Unread 14th October, 2009, 12:55 PM
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Hello All!

Yesterday during a rumble our server crashed a lot of time, its the first time this happened!

How can i know if its a players crashed our server or if it was another problem from our provider?

before installing this mod i prefer understand well.

ty in advance.

Regards
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  #26  
Unread 27th January, 2010, 04:58 PM
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any updates coming out for this? these douche bag hacks are still able to crash a server with a snap of their finger
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  #27  
Unread 27th January, 2010, 06:40 PM
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I will update this whenever there's a new server crasher out. The person who wrote the previous crash tools hasn't released anything since ServerCrashFix so either you're running a vulnerable mod or someone else wrote a new tool. Do you have any server logs that show the crash?
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  #28  
Unread 2nd February, 2010, 09:54 PM
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Quote:
Originally Posted by AnthraX View Post
ServerCrashFix is a mod that will protect your server against servercrash/DoS
exploits that were released after the latest UTPG patch (v451).

In particular it will protect you against these exploits:
* Malformed String Exploits
* Fake Player DoS
* Malformed Join Request DoS

Whenever a player attempts to crash the server, ServerCrashFix will temporarily
blacklist the player's ip so all further requests from that IP will be ignored
until the end of the map.

ServerCrashFix replaces the earlier patches implemented in AnthChecker v1.38.
When ServerCrashFix is installed on a server with AC v1.38, it will disable AC's
patches and use it's own.

ServerCrashFix works on both Linux servers and Windows servers although some
Linux admins might have to update their server's Core.so file with the one
included in the LinuxFix folder of this package.
AnThRaX u the man , downloading now. Check messages bro , you should have a few

Last edited by back4more : 3rd February, 2010 at 10:40 AM.
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  #29  
Unread 7th February, 2010, 08:48 PM
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logs

Code:
[ ADMIN ] KoolMoDee has kicked Nyuu~ from the server.
[ EVENT ] (-Player) Nyuu~
[NSC-SYS] Nyuu~ has left the server.
[  SAY  ] Micah: hi all
Found CTF-[s]BeerWars.sgSpawnProt415 at -2724.496094,1080.919678,210.234879
Found CTF-[s]BeerWars.sgSpawnProt416 at -6347.452148,-4349.157715,-218.125153
[  SAY  ] Micah: hi blacklightning
Found CTF-[s]BeerWars.sgSpawnProt417 at -6154.230469,-5112.151855,-182.588470
[  SAY  ] [*SA*]Blacklightning: hey micah
[  SAY  ] Micah: :D
Found CTF-[s]BeerWars.sgSpawnProt418 at -2771.207275,-696.329407,208.070480
Found CTF-[s]BeerWars.sgSpawnProt419 at -6161.097656,960.321350,209.573364
Found CTF-[s]BeerWars.sgSpawnProt420 at -6002.656738,-4516.794434,-203.940170
[  SAY  ] [*SA*]Blacklightning: saw ur femine side yesterday
Found CTF-[s]BeerWars.sgSpawnProt421 at -5420.267578,-4039.509277,-181.642624
Found CTF-[s]BeerWars.sgSpawnProt422 at -6218.463867,-3513.683105,-184.320953
Found CTF-[s]BeerWars.sgSpawnProt423 at -6386.268066,-4259.516602,-224.522583
Found CTF-[s]BeerWars.sgSpawnProt424 at -3537.222656,-4219.215332,-305.992523
Found CTF-[s]BeerWars.sgSpawnProt425 at -5795.065918,-3940.400391,-221.676544
Found CTF-[s]BeerWars.sgSpawnProt426 at -5515.038086,-4900.013672,-184.363098
Found CTF-[s]BeerWars.sgSpawnProt427 at -6747.477051,-4600.528809,-182.445892
Found CTF-[s]BeerWars.sgSpawnProt428 at 1105.838013,1113.507690,208.608093
Found CTF-[s]BeerWars.sgSpawnProt429 at -5775.363281,-4611.771973,-133.274902
Found CTF-[s]BeerWars.sgSpawnProt430 at 1176.588745,1088.398804,209.207108
Signal: SIGSEGV [segmentation fault]
Aborting.
Exiting.
Name subsystem shut down
Allocation checking disabled
./mlds.sh: line 26:  4596 Segmentation fault      ./ucc-bin server CityIntro?game=Botpack.CTFGame?MaxPlayers=$SLOTS ini=UnrealTournament.ini multihome=${GAME_IP} port=${GAME_PORT} -nohomedir
mlds.sh: Server Exited
mlds.sh: To exit loop hit CTRL-C
mlds.sh: Sleeping for 15 seconds
mlds.sh: Loop Restarting now
mlds.sh: To exit loop hit CTRL-C
mlds.sh: Starting Server
WARNING: Not using preference directory

then a minute later:

Code:
Possessed PlayerPawn: TMale1 CTF-BT-(Cals)ExTRaTERresTriAl.TMale3
[Hostname Ban] New Player: gbs_dumah - *******- dsl-189-233-106-254-dyn.prod-infinitum.com.mx
[Hostname Ban] gbs_dumah - Login Accepted
[NSC-SYS] Login request for gbs_dumah
[NSC-SYS] IP       = *.*.*.*
[NSC-SYS] ClientID = 72E8DC18-08B4-3ACC-2876-336A488033BF
[NSC-SYS] Login accepted.
[ EVENT ] (+Player) gbs_dumah
[  SAY  ] KoolMoDee: cuz i kikced
Signal: SIGSEGV [segmentation fault]
Aborting.
Exiting.
Name subsystem shut down
Allocation checking disabled
./mlds.sh: line 26: 17219 Segmentation fault      ./ucc-bin server CityIntro?game=Botpack.CTFGame?MaxPlayers=$SLOTS ini=UnrealTournament.ini multihome=${GAME_IP} port=${GAME_PORT} -nohomedir
mlds.sh: Server Exited
mlds.sh: To exit loop hit CTRL-C
mlds.sh: Sleeping for 15 seconds
mlds.sh: Loop Restarting now
mlds.sh: To exit loop hit CTRL-C
mlds.sh: Starting Server
WARNING: Not using preference directory
Executing Class Engine.ServerCommandlet
Unreal engine initialized
Browse: CityIntro?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.CTFGame?MaxPlayers=20
LoadMap: CityIntro?Name=Player?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.CTFGame?MaxPlayers=20
Bound to Fire.so
Case-insensitive search: Botpack -> ../System/BotPack.u
Bound to IpDrv.so
Case-insensitive search: genfluid -> ../Textures/GenFluid.utx
Collecting garbage
Purging garbage
Garbage: objects: 16549->16548; refs: 225302
Game class is 'CTFGame'
Sockets: Socket queue 262142 / 262142
Server Package: MapvoteLA13
Server Package: SmartCTF_4DPlusPlusv3
Bound to UWeb.so
Server Package: AdvancedModelSupport
Server Package: RenStimpyfx
Server Package: binky
Case-insensitive search: binky -> ../System/Binky.u
Server Package: binkyskins
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  #30  
Unread 10th February, 2010, 07:31 PM
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This might be a nexgen issue here is another log with ppl talking abotu crashing it:



[ EVENT ] The game has started.
[ SAY ] Bolous: pie crach it
[ EVENT ] (-Player) Assasina
[NSC-SYS] Assasina has left the server.
[ SAY ] Pie: Don't blame Pie.
[ SAY ] Bolous: i know how to do it
[ EVENT ] (-Player) Zifthis
[NSC-SYS] Zifthis has left the server.
[ SAY ] Bolous: and i know its you
Client netspeed is 5000
Team 1
Login: Zifthis
Possessed PlayerPawn: TFemale2 CTF-BT-(CN)Noobs-vs-Rushers-v2.TFemale3
[Hostname Ban] New Player: Zifthis - ***** - ****.adsl.net.t-com.hr
[Hostname Ban] Zifthis - Login Accepted
[NSC-SYS] Login request for Zifthis
[NSC-SYS] IP = ****
[NSC-SYS] ClientID = 58DA4565-C9A4-1328-60C9-81194649D5F3
[NSC-SYS] Login accepted.
[ EVENT ] (+Player) Zifthis
[ SAY ] Pie: How to do what?
[ SAY ] Pie: And how do you know it's me?
[ SAY ] Cake: mmm cake
[ SAY ] Pie: !b
[ SAY ] Cake: vote
[ SAY ] Cake: !v
[ SAY ] Pie: i want cake.
[ SAY ] Bolous: i know how to craach server while you spectetor
[ SAY ] Cake: pie!
[ SAY ] Pie: =-D
[ EVENT ] (-Player) Zifthis
[NSC-SYS] Zifthis has left the server.
Client netspeed is 10000
Package 'aqueen' is not accessible in this sandbox
Failed to load 'Class aqueen.aqueen': Failed to find object 'Class aqueen.aqueen'
Failed to find object 'Class aqueen.aqueen'
Team 255
Login: }PsTjr{bbgun
appError called:
Assertion failed: InPos<=Size [File:../../Core/Inc/FFileManagerLinux.h] [Line: 64]
Executing UObject::StaticShutdownAfterError
FArchiveFileReader::Seek
ULinkerLoad::Seek
LoadImportMap
ULinkerLoad::ULinkerLoad
UObject::GetPackageLinker
UObject::StaticLoadObject
(Engine.Texture aqueenSkins.aque3 NULL)
Signal: SIGIOT [iot trap]
Aborting.
Exiting.
Name subsystem shut down
mlds.sh: Server Exited
mlds.sh: To exit loop hit CTRL-C
mlds.sh: Sleeping for 15 seconds
mlds.sh: Loop Restarting now
mlds.sh: To exit loop hit CTRL-C
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  #31  
Unread 12th February, 2010, 01:36 AM
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Signal: SIGSEGV [segmentation fault]
Aborting.
Exiting.
Name subsystem shut down
Allocation checking disabled
./mlds.sh: line 26: 649 Segmentation fault ./ucc-bin server CityIntro?game=Botpack.CTFGame?MaxPlayers=$SLOTS ini=UnrealTournament.ini multihome=${GAME_IP} port=${GAME_PORT} -nohomedir
mlds.sh: Server Exited
mlds.sh: To exit loop hit CTRL-C
mlds.sh: Sleeping for 15 seconds


seems so random.. idk what to do
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  #32  
Unread 12th February, 2010, 10:40 PM
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Signal: SIGSEGV [segmentation fault]
Aborting.
Exiting.
Name subsystem shut down
Allocation checking disabled
./mlds.sh: line 26: 12648 Segmentation fault ./ucc-bin server CityIntro?game=Botpack.CTFGame?MaxPlayers=$SLOTS ini=UnrealTournament.ini multihome=${GAME_IP} port=${GAME_PORT} -nohomedir
mlds.sh: Server Exited
mlds.sh: To exit loop hit CTRL-C
mlds.sh: Sleeping for 15 seconds
mlds.sh: Loop Restarting now
mlds.sh: To exit loop hit CTRL-C
mlds.sh: Starting Server
WARNING: Not using preference directory
Executing Class Engine.ServerCommandlet
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  #33  
Unread 12th February, 2010, 10:43 PM
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Here is my package setup

Code:
[Engine.GameEngine]
CacheSizeMegs=8
UseSound=False
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
/ServerActors=UWeb.WebServer
ServerActors=ServerCrashFix_v10.SCFActor
/ServerActors=VAbeta2.VAServer
ServerActors=AKAv6kLog_X103.ServerActor
ServerActors=IpToCountry.LinkActor
ServerActors=HostnameBan.HostnameBan
ServerActors=Nexgen111.NexgenActor
ServerActors=NexgenX111.NexgenX
/ServerActors=NexgenS111PlusPlus.NexgenS
ServerPackages=MapvoteLA13
ServerPackages=SmartCTF_4DPlusPlusv3
ServerPackages=AdvancedModelSupport
ServerPackages=RenStimpyfx
ServerPackages=binky
ServerPackages=binkyskins
ServerPackages=bkugrrl
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=Abbeyskins
ServerPackages=6Abbey
ServerPackages=Skaarj
ServerPackages=BossSkins_PD
ServerPackages=SoldierSkins_PD
ServerPackages=Botpack
ServerPackages=scarface
ServerPackages=TeamUTPackage
ServerPackages=DSSFMJ
ServerPackages=ECPackage
ServerPackages=GeorgeCarlinPackage
ServerPackages=RetardGirl
ServerPackages=SamKinisonPackage
ServerPackages=SJPackage
ServerPackages=StiflerPackageV2
ServerPackages=zerk2voice
ServerPackages=BoratPackage
ServerPackages=relics
ServerPackages=EpicCustomModels
ServerPackages=Redeemer2k4
ServerPackages=XCTFAnnouncer
ServerPackages=Revenge2
ServerPackages=disgraced
ServerPackages=BatThwap
ServerPackages=FastCapV3-512
ServerPackages=ZeroPingPlus103
/ServerPackages=VAbeta2
ServerPackages=BTPlusPlusv097
ServerPackages=BTPlusPlusv097_C
ServerPackages=BTInsta
ServerPackages=sgMedia
ServerPackages=sgMedia2
ServerPackages=SiegeXXL2g
ServerPackages=NexgenCC
ServerPackages=Nexgen111
ServerPackages=NexgenX111
/ServerPackages=NexgenS111PlusPlus

here is mapvote setup

Code:
CustomGameConfig[0]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="CTF",Mutators="BTPlusPlusv097.BTPlusPlus,BTInsta.BTInsta",Settings="GameSpeed=1.00,GoalTeamScore=15.0,AirControl=0.350000,TimeLimit=45")
CustomGameConfig[1]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="nCTF",Mutators="ZeroPingPlus103.ZeroPing,BatThwap.BatThwap,FastCapV3-512.FC_Mutator,Redeemer2k4.Redeemer2k4,Revenge2.RevengeMutator,disgraced.disgracedMutator,XCTFAnnouncer.XCTFAnnouncer,SmartCTF_4DPlusPlusv3.SmartCTF",Settings="GoalTeamScore=10.0,AirControl=0.450000,TimeLimit=20,GameSpeed=1.20")
CustomGameConfig[2]=(bEnabled=True,GameClass="SiegeXXL2g.SiegeGI",NewPrefix="sCTF",Mutators="ZeroPingPlus103.ZeroPing,BatThwap.BatThwap,Revenge2.RevengeMutator,disgraced.disgracedMutator",Settings="AirControl=0.450000,TimeLimit=60,GameSpeed=1.20")
CustomGameConfig[3]=(bEnabled=False,GameClass="Botpack.CTFGame",NewPrefix="rCTF",Mutators="NemesisWINGSvXdx.StrangeMutator,XCTFAnnouncer.XCTFAnnouncer,Revenge2.RevengeMutator,disgraced.disgracedMutator,BatThwap.BatThwap,FastCapV3-512.FC_Mutator,SmartCTF_4DPlusPlusv3.SmartCTF",Settings="AirControl=0.450000,TimeLimit=0,GameSpeed=1.20,TimeLimit=20")
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  #34  
Unread 13th February, 2010, 12:29 AM
SoNY_scarface SoNY_scarface is offline
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No one is crashing your server. It is a mod that you have installed on there that is encountering a sigmentation fault.
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  #35  
Unread 13th February, 2010, 01:02 AM
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most likely nexgen. Try removing it and see if it still crashes. I've told defrost what's causing the crash and how he can fix it so I think the next version will no longer cause this crash (?)
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  #36  
Unread 13th February, 2010, 03:04 AM
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omg ty ty I wasn't sure
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  #37  
Unread 13th February, 2010, 04:48 AM
SoNY_scarface SoNY_scarface is offline
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I am using nexgen111 and it is fine. Maybe try a stock server and see if the server crashes. If it does, then its not mod related. If it doesn't, then it is

Try a stock server and nexgen to rule out any problems with nexgen.
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  #38  
Unread 13th February, 2010, 06:23 AM
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its just weird.. it crashes mostly when i kicked this player who tried changin his ip to join my server once he couldn't join he used a proxy i banned the proxies and all of a sudden the server crashes and it will crash 2-4 times. then it wont crash any more at all until the same time the next day.. call me crazy but i think something is up.
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  #39  
Unread 13th February, 2010, 05:34 PM
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At qwerty when i made a linux server with so many actors and packages i had same problem as you.
I fixed it with 1 small thing you can try it out.

See this:
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900

Should look like this and 1 or 2 more changes in your ini:

[Engine.GameEngine]
CacheSizeMegs=128
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=SecureValidate.SVUdpServerQuery
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900


I miss something there!
1 to many masterservers make it 2 lines and then i miss securevalidate.
I can crash your server without being on it just from my pc with your server ip.

Its well known by many people that they can boompacket your queryport!

Anyway try it it might help ya.

Face

dl link: http://ut-files.com/index.php?dir=An...ecureValidate/

ps make sure to read the readme.
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Last edited by face : 13th February, 2010 at 05:37 PM.
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  #40  
Unread 13th February, 2010, 08:33 PM
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thanks face! I will give this a try.
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