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  #41  
Unread 14th February, 2010, 07:51 PM
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Did it work?
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  #42  
Unread 15th February, 2010, 12:16 AM
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So far so good no crashes at all today! I will keep an eye out. I also have many of my players reporting any issues thanks again!
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  #43  
Unread 16th February, 2010, 02:58 AM
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she seems pretty stable this release I must admit.
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  #44  
Unread 25th April, 2010, 03:35 PM
Defrost Defrost is offline
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Is the following a known issue? If so is there a fix available?

The server crashes after every map switch:
Code:
ScriptLog: ProcessServerTravel: CTF-[R3P]-TOXIC-REDUX-[SLV].unr?game=BotPack.CTFGame
ScriptLog: [SCF] Mapswitch detected
ScriptLog: [SCF] Unhooking DynamicLoadObject...
Critical: ASCFNative::execUnHookDLO
Critical: UObject::ProcessEvent
Critical: (BDBMapVote CTF-[R3P]-W00T-[SLV].BDBMapVote0, Function MapVoteLA13.BDBMapVote.Timer)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
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  #45  
Unread 26th April, 2010, 07:32 AM
SC]-[LO]\[G_{HoF}'s Avatar
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Quote:
Originally Posted by Defrost View Post
Is the following a known issue? If so is there a fix available?

The server crashes after every map switch:
Code:
ScriptLog: ProcessServerTravel: CTF-[R3P]-TOXIC-REDUX-[SLV].unr?game=BotPack.CTFGame
ScriptLog: [SCF] Mapswitch detected
ScriptLog: [SCF] Unhooking DynamicLoadObject...
Critical: ASCFNative::execUnHookDLO
Critical: UObject::ProcessEvent
Critical: (BDBMapVote CTF-[R3P]-W00T-[SLV].BDBMapVote0, Function MapVoteLA13.BDBMapVote.Timer)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
I had the same issue on my win based server but I had Anthrax install it on one of my linux based servers and worked fine. I haven't tried it on my win7 64bit server but might have to see if it will give me grief. I'll let ya know.
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  #46  
Unread 28th April, 2010, 06:03 PM
TSQ TSQ is offline
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I've been having a few crashes on my server and the logs show the Signal: SIGSEGV [segmentation fault].

I put in a support ticket to gameservers and this is what they found...



I currently see a number of crashes within the logs due to segmentation faults. I'm not seeing any specific errors that would determine the issue, but there are a number of crashes following different clients connecting:

Join succeeded: Darkened_Knight
[NSC-SYS] Login request for Darkened_Knight
[NSC-SYS] IP = 173.65.70.212
[NSC-SYS] ClientID = FF19F650-6D5A-923B-66D3-4017C8A64C15
[NSC-SYS] Login accepted.
Signal: SIGSEGV [segmentation fault]
Aborting.
Exiting.

Join succeeded: Odlanor
[NSC-SYS] Login request for Odlanor
[NSC-SYS] IP = 24.107.178.203
[NSC-SYS] ClientID = 3029B83E-F5CE-E718-F818-4F53AD9A483A
[NSC-SYS] Login accepted.
Signal: SIGSEGV [segmentation fault]
Aborting.
Exiting.

There could be an issue with the mutator checking the client's, or possibly mutator/feature of the game that the clients are attempting to load or server is attempting to initialize.

Here is my .ini

[Engine.GameEngine]
CacheSizeMegs=8
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerActors=AKAv20kLog_X103.ServerActor
ServerActors=ServerScroll.ScrollActor
ServerActors=LogoSplashV3.SplashLogoSA
ServerActors=IpToCountry.LinkActor
ServerActors=Nexgen111.NexgenActor
ServerActors=NexgenX111.NexgenX
ServerActors=UTPureRC7G.UTPureSA
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=Soldier_TsDARKEN
ServerPackages=Soldier_TerrorSquadv2
ServerPackages=SGirlTSFemale
ServerPackages=BossSkins_TsXan
ServerPackages=SoldierSkins_TSquadv1
ServerPackages=BonusPlus
ServerPackages=NoPistonCamp
ServerPackages=EnhancedItems
ServerPackages=WhoPushedMe
ServerPackages=Revenge2
ServerPackages=EnhancedItems
ServerPackages=WhoPushedMe
ServerPackages=LogoSplashV3
ServerPackages=ut99unreal
ServerPackages=TSFlags3
ServerPackages=triplehTKuranus
ServerPackages=CountryFlags2
ServerPackages=IpToCountry_AOL
ServerPackages=NexgenCC
ServerPackages=Nexgen111
ServerPackages=NexgenX111
ServerPackages=UTPureRC7G
ServerPackages=SmartCTF_4DPlusPlusv3
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  #47  
Unread 28th April, 2010, 06:34 PM
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There's really no way to tell what's causing this because crash logging is broken on most versions of the linux UT server. I could add a decent crash logger to ServerCrashFix though. There's another major bug that needs to be fixed anyway...
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  #48  
Unread 28th April, 2010, 06:37 PM
TSQ TSQ is offline
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That would be great...but I did have an issue with the ServerCrashFix. When I added my mutators the server would crash then restart with none of them in. It was like it would'nt take the mutators when I added the ServerCrashFix.
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Last edited by TSQ : 28th April, 2010 at 06:40 PM.
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  #49  
Unread 25th July, 2010, 08:15 AM
Ak999 Ak999 is offline
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Hi does this fix work in UT 2004 V3334 Demo server? Heres my crash log

http://pastebin.com/xuBjzij7
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  #50  
Unread 25th July, 2010, 08:38 AM
iDeFiX iDeFiX is offline
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Quote:
Originally Posted by Ak999 View Post
Hi does this fix work in UT 2004 V3334 Demo server? Heres my crash log

http://pastebin.com/xuBjzij7
No, it is for UT99.
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  #51  
Unread 3rd October, 2010, 11:59 AM
iloveut99 iloveut99 is offline
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Can't install the Core.so file from the LinuxFix folder, where's the log:

Quote:
[2010-10-03 10:21:08] start.goty: soft-start
WARNING: Not using preference directory
Signal: SIGSEGV [segmentation fault]
Aborting.
Should I be protected without it? I am using the Core.so from this file:
http://www.utpg.org/patches/UTPGPatch451.tar.bz2
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  #52  
Unread 11th October, 2010, 07:34 AM
Beltamaxx Beltamaxx is offline
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Is there one for UT2004?

Someone got banned and said he was going to hack the server. He's come back OVER 30 times and crashed the server in the past month and a half. He has endless IP's & GUID's.

Also, I was wondering is there somewhere to post his info, the little community we have left should know about him.
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  #53  
Unread 11th October, 2010, 10:53 AM
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AnthraX AnthraX is offline
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Quote:
Originally Posted by iloveut99 View Post
Can't install the Core.so file from the LinuxFix folder, where's the log:



Should I be protected without it? I am using the Core.so from this file:
http://www.utpg.org/patches/UTPGPatch451.tar.bz2
The Core.so that comes with SCF 1.0 should ONLY be installed if you run the linux v436a server. If you're using v440 or later then no custom Core.so has to be installed. SCF 1.1 works with all versions of Core.so.
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  #54  
Unread 11th October, 2010, 10:54 AM
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AnthraX AnthraX is offline
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Quote:
Originally Posted by Beltamaxx View Post
Is there one for UT2004?

Someone got banned and said he was going to hack the server. He's come back OVER 30 times and crashed the server in the past month and a half. He has endless IP's & GUID's.

Also, I was wondering is there somewhere to post his info, the little community we have left should know about him.
Can you show your server log (here or in PM)?
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  #55  
Unread 6th November, 2010, 02:09 AM
Beltamaxx Beltamaxx is offline
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Anything anthrax?
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  #56  
Unread 3rd February, 2011, 07:03 AM
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Pardon my tardiness.

This looks like a good addition.

Just a few questions before I give it a try:

Is this a stand alone fix or does it work in conjunction with another Security Application / MOD type thing?

Also, are there any KNOWN actors/packages/doo-dads that don't play well with it?

I'm running Gameservers' Linux flavor. Will I have similar problems that
SC]-[LO]\[G had?

Thanks for all your contributions, Anthrax!
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  #57  
Unread 26th June, 2012, 05:57 PM
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Why isn't v11 linked on this thread?
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  #58  
Unread 26th June, 2012, 08:22 PM
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http://unrealtournament.99.free.fr/u...ashFix_v11.zip
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  #59  
Unread 25th October, 2012, 11:21 AM
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Does v11 have proper linux logging or is it still not complete like Anthrax mentioned? Perhaps somebody has the source so our community coder can update this? Logging to a separate file would be amazing as well since most companies do not setup their servers in a manner that doesn't just overwrite the ucc.log file upon restart, erasing any crash logs that might've been.
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  #60  
Unread 25th October, 2012, 02:14 PM
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Quote:
Originally Posted by chicken- View Post
Does v11 have proper linux logging or is it still not complete like Anthrax mentioned? Perhaps somebody has the source so our community coder can update this? Logging to a separate file would be amazing as well since most companies do not setup their servers in a manner that doesn't just overwrite the ucc.log file upon restart, erasing any crash logs that might've been.
heh, I just added logging to seperate files 2 days ago (I still have to add log rotation though). This will be included in v1.2.
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