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Go Back   The Unreal Admins Page > Forums > Hosted Forums > ProfessorQ's Hideout > Feature Requests

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  #21  
Unread 3rd August, 2004, 09:37 AM
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nice

estimated time till release?
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  #22  
Unread 3rd August, 2004, 10:38 AM
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Quote:
Originally Posted by AnthraX
nice

estimated time till release?
I think I'm gonna release a test version somewhere this week, because I'll be on holiday for 3 weeks from next week.
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  #23  
Unread 3rd August, 2004, 11:03 AM
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Yes it wasn't a dream it is for real
Yeeehaaaaw Botters here we come mmm going to buy extra harddisk for logging boters because there are so many using it i think i need 200 gig more for posting the ip's
@ Leebee woow m8 great idea sounds funny
a webbie thats says welcome Lamer youre the xxx player that been caught on our server you ip is being transferdd to ......
hahhaaa
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  #24  
Unread 3rd August, 2004, 11:41 AM
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w00t!

Go Prof Q!!

I'll test for ya if you need......I got 4 linux servers ready....


Mase
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  #25  
Unread 3rd August, 2004, 12:41 PM
-graVe- -graVe- is offline
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me want test too.. i have one Linux and 2 Windows servers
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  #26  
Unread 3rd August, 2004, 01:24 PM
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Quote:
Originally Posted by SixtSense
a webbie thats says welcome Lamer youre the xxx player that been caught on our server...
That's not a bad idea at all actually. Seeing as some GSPs are using a PHP+MySQL login system, a way of transmitting information to a web site would be an interesting addition and would make short work of keeping track of players.

I saw a thread in Cruicky's lab about a login system for UT and someone from UTAN said they'd integrate it. Perhaps you could team up with them in future ?

Btw, I'm up for testing QValidate on a Linux server too. I have full access to a private server and can do some thorough testing by digging up the latest bots and hacks.
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Last edited by Fearless : 3rd August, 2004 at 01:45 PM.
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  #27  
Unread 3rd August, 2004, 01:36 PM
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login system is ready, some ppl are beta testing it atm

**EDIT**
Not the utan one

**EDIT2**
I still need some betatesters

Last edited by AnthraX : 3rd August, 2004 at 03:23 PM.
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  #28  
Unread 3rd August, 2004, 06:01 PM
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heh the website I was on about is this one

http://fun.thejokernet.co.uk/
but I wouldnt click on it unless youve got a popup stopper, you might have to hit the power button.

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  #29  
Unread 3rd August, 2004, 06:08 PM
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Quote:
Originally Posted by AnthraX
**EDIT2**
I still need some betatesters
Does it work on a Linux server ? If so, I'm willing to test it a bit.

Quote:
Originally Posted by LeeBe
http://idiotlink/
but I wouldnt click on it unless youve got a popup stopper, you might have to hit the power button.
I came accross a similar link a while ago. Oh, and Windows 2000 rocks .
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #30  
Unread 3rd August, 2004, 06:30 PM
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windows/linux/macos are fully supported. Just add me on msn or something
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  #31  
Unread 4th August, 2004, 01:36 PM
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at last some light and look 4ward to playing on bot free servers again, i wish to thank all who have help in ut99's time of need,
oh and lebee nice link
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  #32  
Unread 4th August, 2004, 02:39 PM
KiLLeR KiLLeR is offline
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Default Great stuff !

Very nice work from both, ProfQ for the main program, and XFire for finding ways to make all of this work under linux

Imo you should stay strong to make those bot makers annoyed and to make them quit making bots, when they'll feel it's useless, they'll stop and go for another game hopefully

I also suspect some people strangely going inactive after this.. will be fun to see imo

Great job and thanks again, if I could help I would, but really have no time, was thinking of doing something with Java (since it's portable) which would work the same way as CheatingDeath does under CounterStrike But oh well time is really hard to find... thank you for your great efforts !

~KiLLeR~
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  #33  
Unread 4th August, 2004, 03:36 PM
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great works guys, congratz Xfire and ProfQ n1 !!


Quote:
Originally Posted by LeeBe
heh the website I was on about is this one

http://fun.thejokernet.co.uk/
but I wouldnt click on it unless youve got a popup stopper, you might have to hit the power button.

hehehe i clicked, dont have a popup stopper, and I managed to get rid of that using only Alt + F4

fear my leet skillz
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  #34  
Unread 4th August, 2004, 03:50 PM
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I did that too then the guy that showed me it, {OCA}Zed, told me to try it again

he made F4 open another 3 windows each time I pressed it
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  #35  
Unread 4th August, 2004, 09:28 PM
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i wont try it again.. i'm only get fooled once :p
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  #36  
Unread 5th August, 2004, 09:39 AM
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Good to hear it works on 451, because 436 and 440 are easy to crash on linux using a particular skin. Keep up the good work.

And if you need someone to test please contact me.

CyberBeast
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  #37  
Unread 10th August, 2004, 03:22 AM
burkster burkster is offline
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Default Please READ

I think the text below speaks for itself.. Please tell me you have some detection method that can catch all versions and not only up to 2.6!!

Best bet to code tighter cut their necks real tight with a big noose..


Project : HelioS-Hook
Version : 2.7
Coder : Hook : [ELF]HelioS
Loader: [ELF]den_p1p0

Passes : UnrealTournament
* UTPureRC7E
* ModMenuChecker
* QValidate v111
* Zu's CSHP8 v12 UPDATED 1/15/04
* CSHP ticklepwnsjoo v13 04/05/04
* TickP BC (05+2)
* AntiFA 4.1
* AntiH12_C
* NBSP 1.05
* UTSHS BC 05+5
* ...

Last edited by Azazel : 10th August, 2004 at 07:40 AM.
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  #38  
Unread 10th August, 2004, 06:16 AM
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The big problem with copy & paste is that some people don't stop to think they might be making a mistake by posting a link to a cheats site (doh!) ...
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #39  
Unread 10th August, 2004, 07:40 AM
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Agreed
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  #40  
Unread 11th August, 2004, 10:27 PM
[AGA]Oxide [AGA]Oxide is offline
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We seem to be once again,back at square one on Linux servers.Win32 servers can use noose1b to stop the 2.7 hook. But it will not run on a linux server.maybe Someone can update the qval,XFIRE Looking forward to another update.
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