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4th January, 2002, 06:09 PM
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Hi...is there a version for Tac Ops? Seems that CSHP4R didn't deter cheaters.....thanks for your reply...
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4th January, 2002, 08:14 PM
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I'm working closely with Shag in getting UTPure protection to TacOps .. next version of TO should stop most cheaters.
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5th January, 2002, 02:40 AM
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Thanks for prompt reply......
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20th January, 2002, 06:05 PM
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There were some problems with our first attempt to include it, but I am sure Shag and DB will come up with something
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22nd January, 2002, 01:53 AM
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I'd assume the TacticalOps HUD affects UTPure a little more than expected.
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22nd January, 2002, 06:06 AM
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Hope that you guys solve the problem. Thanks for your attention.
......
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22nd January, 2002, 03:34 PM
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Mappers could not open maps with UTPure integrated...
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23rd January, 2002, 10:43 AM
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23rd January, 2002, 03:39 PM
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Didn't know it existed
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23rd January, 2002, 05:04 PM
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I installed this on my server last night. Seems to be working OK. I have noticed 1 person try to get on my server a couple different times, and the mutator did it's job.
I would really really like to see cheat protection used as a module for TacOps rather then being built into the mod itself. This would allow for us admins to upgrade the cheat protection as needed, and would put quite a damper on these aimbotters.
Of course this would require people working on a UTPure version that would be compatible with TacOps, but I really see it as being more beneficial then the code being built into the mod.
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23rd January, 2002, 06:12 PM
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UTPure is built-in in TO
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23rd January, 2002, 06:54 PM
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ow and AdeBot does no longer work in the latest Internal Release >
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24th January, 2002, 03:34 AM
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Shag used Vadim's code?
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24th January, 2002, 06:04 AM
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Well....seems that it can't help against certain bot.....I had someone tested on my server and it can't detect....sigh....
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24th January, 2002, 01:53 PM
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Quote:
Originally posted by LoadedDice
Shag used Vadim's code?
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Nope he didn't look at Vadim's code, he used his own.
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25th January, 2002, 01:04 AM
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Okay.
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