You are an unregistered user, you can register here
Navigation

Information

Site

Donations
If you wish to make a donation you can by clicking the image below.


 
Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament 3 > UT3 Server - Windows Specific

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Unread 8th January, 2008, 10:00 AM
BC12398 BC12398 is offline
Forum Newcomer
 
Join Date: Jan 2008
Posts: 9
Default Server will not show in Master server list.

I have followed the wiki instructions and searched this forum extensively to solve most of the problems that I had to begin with. I am now down to posting for advice and help.

System specs:
AMD Athlon 3200+
2 gigs RAM
Windows XP Professional

I could list out all of the specs but I think that this is enough as it is not really a hardware issue. This sever is just going to be for a few friends, no more than 5 at a time.

I have used the following string to start the server from a DOS prompt. The login is unique to the server.

Code:
UT3.exe Server DM-ShangriLa?game=UTGame.UTDeathmatch?bShouldAdvertise=True?ServerDescription=077000097000100 -log=MyServerLog.txt -login=####### -password=####### -unattended
This is the new server window that opens and the text from there:

Code:
Init: Version: 3487
Init: Epic Internal: 0
Init: Compiled: Nov 12 2007 16:14:54
Init: Command line:  DM-ShangriLa?game=UTGame.UTDeathmatch ?bIsDedicated=True ?bShouldAdvertise=True ?ServerDescription=077000097000100?ServerName=Madhatter?Gam
ePassword=####### -login=####### -password=####### -Port=7777 -log=MyServerLog.txt -unattended
Init: Base directory: C:\Program Files\Unreal Tournament 3 (Dedicated)\Binaries\
Init: Character set: Unicode
Log: Executing Class Engine.ServerCommandlet
Log: Initializing Game Engine...
Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Editor.int
Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTEditor.int
Init: UEngine initialized
Log: Looking for DLC...
Log: Object size..............: 60
Log: Actor size...............: 436
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Log: Browse: DM-ShangriLa?Name=Player?team=255?game=UTGame.UTDeathmatch
Log: LoadMap: DM-ShangriLa?Name=Player?team=255?game=UTGame.UTDeathmatch
Log: Virtual  memory allocation size: 127.84 MByte (134045696 Bytes)
Log: Physical memory allocation size:   0.00 MByte (0 Bytes)
Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGameContent.int
Log: Game class is 'UTDeathmatch'
Init: WinSock: Socket queue 131072 / 131072
Log: NetMode is now 1
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Novodex Terrain Creation (Terrain_0): 6.543849 ms
PerfWarning: InstanceGeom: 14.716931 ms - 1229 Convex, Terrain 6.475125 ms, PerTriSM 5.163223 ms, InitArticulated 0.000000 ms, BodyInst Alloc 11.424791 ms, Init
Body 104.899693 ms
PerfWarning: NxActor Creation: 55.544078 ms
Log: Bringing World DM-ShangriLa.TheWorld up for play (30) at 2008.01.07-04.12.23
ScriptLog: -- MAPVOTE has been disabled due to lack of maps!
Log: Bringing up level for play took: 0.839425
Log: ########### Finished loading level: 2.008238 seconds
Init: Game engine initialized
Log: Initializing Game Engine Completed
It is possible that my entire problem stems from troubleshooting at around 4am but I also run a F.E.A.R. server and it advertises to the master list just fine.
This box is hooked directly to a cable modem with nothing but the windows firewall and the UT3.exe is in the exceptions list. If I can just get it to advertise to the master server I will be happy and can then go on to making more changes like locking it down with a password.

Pointing out stupidity on my part is expected. Thanks for taking the time to read this.
Reply With Quote
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +1. The time now is 02:17 PM.


 

All pages are copyright The Unreal Admins Page.
You may not copy any pages without our express permission.