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Go Back   The Unreal Admins Page > Forums > Hosted Forums > UTPure > Anti-Cheat Development > Anti-Cheat Developer's Corner

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  #41  
Unread 29th October, 2009, 01:57 AM
{DOU}Draco {DOU}Draco is offline
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Quote:
Originally Posted by LeeBe View Post
just to clarify, its not just NPloader that stays loaded, its most files.

clients should really restart UT when switching servers, packages stay loaded from one server to the next and almost all anticheat now will check what you have running and compare it to the server, if its not on the server then it shouldnt be on the client.
I've bounced back and forth between a hundred different servers and my server running this. It would seem the only issues I've had are with:
Code:
ClientPackages[x]=(Package skeletalcharsfix313),Names=310,Imports=50,Exports=82
ClientPackages[x]=(Package NPloader_v12),Names=364,Imports=129,Exports=347
ClientPackages[x]=(Package NPLoaderLL_v13),Names=27,Imports=10,Exports=18
And XConsole but the author of XConsole was thinking ahead and actually included all the info for all versions of XConsole. Thanks for the Hook-up TSO. Have a good one.

~Johnny Jones
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  #42  
Unread 29th October, 2009, 08:12 AM
Genecom Genecom is offline
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The needed OBJ LINKERS needed for NBSP to work are posted just ahead your post, and it shouldn'tcare if one åplayer traverse from a utdc+ server to yours
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  #43  
Unread 29th October, 2009, 04:27 PM
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Quote:
Originally Posted by LeeBe View Post
just to clarify, its not just NPloader that stays loaded, its most files.

clients should really restart UT when switching servers, packages stay loaded from one server to the next and almost all anticheat now will check what you have running and compare it to the server, if its not on the server then it shouldnt be on the client.
With NBSP you can set "RestrictPackages=False", that way it shouldn't kick for unknown packages.

If it logs these packages (didn't check if it does) you can check them against an external blacklist later. I gathered hundreds of packages and modmenuitems this way.
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  #44  
Unread 2nd November, 2009, 03:41 AM
suck suck is offline
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v109 was never finished, hence it was never released. The latest progress of it was supplied with the kit, so use is at your own risk.

The main changes were as follows;

v1.09
-Increased pacakage limits from 64 to 128
-Added a scan to check console version/package. No more exploits bitches =P
-Added more settings to reduce clients timeout.
-Fixed code to stop SIGMENTATION faults.
-Fixed numerous bugs.

Last edited by suck : 2nd November, 2009 at 03:43 AM.
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  #45  
Unread 21st November, 2009, 01:34 PM
[UT]Killeralien [UT]Killeralien is offline
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Hi Suck

I have a question
Is there any chance to modify NBSP that it also detect Tweaks in Tactical ops?

Greetz Killeralien
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  #46  
Unread 28th December, 2009, 09:58 PM
fidelito fidelito is offline
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Quote:
Originally Posted by
[CODE
ClientPackages[x]=(Package skeletalcharsfix313),Names=310,Imports=50,Exports= 82
ClientPackages[x]=(Package NPloader_v12),Names=364,Imports=129,Exports=347
ClientPackages[x]=(Package NPLoaderLL_v13),Names=27,Imports=10,Exports=18
[/code]

And XConsole but the author of XConsole was thinking ahead and actually included all the info for all versions of XConsole. Thanks for the Hook-up TSO. Have a good one.

~Johnny Jones
How can i do for find this code?

Where can i find all the Xconsole code for add in packages please?

ty in advance
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  #47  
Unread 28th December, 2009, 10:09 PM
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AnthraX AnthraX is offline
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@fidelito, that info can be read directly from the object linkers (run the consolecommand "obj linkers" when the mod you want to add has been loaded)
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  #48  
Unread 28th December, 2009, 10:23 PM
fidelito fidelito is offline
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ok thank you a lot m8.
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  #49  
Unread 30th April, 2010, 01:40 AM
suck suck is offline
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Hey guys,

Thought I would come back for a visit and check my PM's.

Anyone still active around here, or is UT99 officially dead?

Cheers,
Suck.
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  #50  
Unread 30th April, 2010, 05:04 AM
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Quote:
Originally Posted by suck View Post
Hey guys,

Thought I would come back for a visit and check my PM's.

Anyone still active around here, or is UT99 officially dead?

Cheers,
Suck.
Alive as ever dude.

still some 2000 server's world wide in Ms list.
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  #51  
Unread 30th April, 2010, 02:15 PM
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Letylove49 Letylove49 is offline
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i didn't think UT will be dead for long time again because UT and win7 64 bits are comptatible with many server since ACE has been released.
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