Getting a weird error on my Linux UT server. When I launch the server app for the first time, pings, flag caps, extended scores etc show up on everyone's HUDs. However, subsequent maps do not show any detailed scoring other than kill count and points (ie, no flag caps, no defending the flaggers, etc). It's almost like the EUT mutator (I'm guessing) craps out to some degree. Any idea on what might be wrong or where I should look next?
Here is my Engine.GameEngine if it helps:
Code:
[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerActors=EUT_1D.PureCRCLogger
ServerActors=UTDCv20.SMain
ServerActors=UTDCActionMan10.SMain
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=MultiMesh
ServerPackages=Relics
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=SkeletalChars
ServerPackages=tlbflags
ServerPackages=MapVoteLA13
ServerPackages=KickIdlersV2a
ServerPackages=UTPureRC7G
ServerPackages=EUT3
ServerPackages=EUTIV
ServerPackages=BP1Handler7G
ServerPackages=BP4Handler7G
ServerActors=UTPureRC7G.UTPureSA
ServerPackages=UTDCShared
ServerPackages=UTDCv20
ServerPackages=UTDCv20dll
ServerPackages=EUT_1D