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  #21  
Unread 8th September, 2008, 06:10 PM
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Well i gonna code a thing that simply instantly kicks you if you are using D4Console to prevent from messing with BT servers from inside. About crashers... that will need further actions any of anticheaters contact me about that if you want it fixed <_<

And i HAVE UT (De)Obfuscator so dont think that my thing will be easy to hack. (Yes i written it myself from ground in Delphi)

Ok sorry for offtop Any admin can split thread (from Post #10) if he wants.

Last edited by Dimension4 : 8th September, 2008 at 06:17 PM.
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  #22  
Unread 9th September, 2008, 06:02 AM
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you know what kid? Hacking a game is realy simple, you just proved that even a child can do it. If you want a real challenge i suggest you start coding a new AC, one that actualy detects hooks. Shouldn't be a problem for all your talent and algorithms?

now, if your (de)obfuscator can reveal the script from this little test:

http://www.ut4ever.dk/files/D4challenge.zip

Then I would be very interested in getting a copy of it. So put your words to action and reveal the hidden script within.

anyone else can ofcause have a go on it, but plz, let D4 answer first
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  #23  
Unread 9th September, 2008, 04:57 PM
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You have not even obfuscated it. Piece of cake.
Code:
class readthisplz extends Mutator;

var bool bPassTheTest;
var string Good;
var string D4;
var string sux;

function buttkick()
{
	if ( D4 >= Good )
		bPassTheTest = True;
	else 
	{
	bPassTheTest = False;
	D4 = sux;
	}
}
My Deobfuscator wasnt even needed. However it was very useful when working with ASC758 Framework (So i created my Client-Side AKA relying on it and ASC IP & ASC ID)

Btw without using native code it is impossible to detect modified files. Engine + UWeb combo can break all UScript AC. Surely i wont tell you how to do that and i have been developing concept for like 7 months (1 day, 7 months ago, 2 days, now). But not have actual files now because not interested yet.

About the {de}obfuscator i mean NOT decompiler but the tool that messes with nametable so you can properly {decompile}\protect and conform script later.

Quote:
If you want a real challenge i suggest you start coding a new AC, one that actualy detects hooks.
I'll think about it. I repeat again i am not VERY interested in UT but still looking at it. I spend most time on 227 now.

Last edited by Dimension4 : 9th September, 2008 at 05:11 PM.
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  #24  
Unread 9th September, 2008, 07:44 PM
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congratz .... 97% correct It's not the exact script but it's working the same.

Now where's the defaultproperties? That's the trick that bothers me the most.
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  #25  
Unread 9th September, 2008, 08:28 PM
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Well since there are no defaultproperties no were imported.
And you know it is impossible to retain comments. So dont blame me for not 100% precision.
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  #26  
Unread 9th September, 2008, 09:10 PM
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Dimension4

Just do what everyone else does and ignore the Dane.
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  #27  
Unread 9th September, 2008, 09:23 PM
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yeah, just like I ignore ProtosX. He always knows better ... except he knows nothing (but don't tell him, we don't want him crying now do we?).
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  #28  
Unread 9th September, 2008, 09:24 PM
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Quote:
Originally Posted by Dimension4 View Post
Well since there are no defaultproperties no were imported.
And you know it is impossible to retain comments. So dont blame me for not 100% precision.
actualy there are defaultproperties
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  #29  
Unread 9th September, 2008, 10:49 PM
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But they dont contain values.
At least when importing no values were found.
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  #30  
Unread 9th September, 2008, 11:38 PM
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  #31  
Unread 10th September, 2008, 08:46 AM
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Quote:
Originally Posted by Dimension4 View Post
As i said before i will give you 5 algorithms new console can use to take out any server. Any anticheaters who want it, pm me.
I'm not exactly an anticheater but I'm curious. PM sent :p .
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And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.

Last edited by Azura : 10th September, 2008 at 08:48 AM.
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  #32  
Unread 10th September, 2008, 10:05 AM
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Quote:
Originally Posted by Dimension4 View Post
But they dont contain values.
At least when importing no values were found.
yes, fair eneough m8, you did pass the noob test

there was defaultproperties, but it was not correct, so you shouldn't be able to recover it, my bad, sry.

here is the script, you see ... 97% correct, but 100% working

Code:
// here's a very easy challenge for you m8.

Class readthisplz extends mutator;

var bool bPassTheTest;
var string Good, D4, sux;

function buttkick()
{
if (D4 >= Good)
	{
	bPassTheTest = True; // you passed the test, yehaw .. hands in the air!
	}
else
	{
	bPassTheTest = False; // you suck! not even this script recover you can do right!
	D4 = sux;
	}
}
defaultproperties:
{
bHidden=TrueToNoobs
}
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  #33  
Unread 10th September, 2008, 11:25 AM
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Hmm, maybe bhidden is simply ignored when compiled as an optimization. It's not used anywhere else. Reverse engineering doesn't reproduce 100% of the source anyway.

/* looks at the message of OP, where the topic is heading and nods to himself saying, "Yup, this is the internetz"
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UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
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And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #34  
Unread 10th September, 2008, 12:15 PM
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PM sent
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  #35  
Unread 10th September, 2008, 02:27 PM
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Well new Anti-D4Con mod destroys D4Console and something else vitally important, i think thats only way to deal with fucking cheaters.
And I will MANUALLY obfuscate it by editing NameTable with my tool to ensure 100% protection from hacking.
Quote:
defaultproperties:
{
bHidden=TrueToNoobs
}
TrueToNoobs does not exist, i am sure you got "Warning: Import error" when compiling the thing.

Last edited by Dimension4 : 10th September, 2008 at 02:31 PM.
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  #36  
Unread 10th September, 2008, 07:00 PM
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nope, it compiles just fine, try it out

But as you say, a bool can only be True/False or 1/0 ... not TrueToNoobs, that was just a funny value made by my twisted mind
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  #37  
Unread 11th September, 2008, 03:14 PM
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Hacking a 7 year old game is soooooo last 7 years :/
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  #38  
Unread 11th September, 2008, 04:15 PM
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Quote:
Originally Posted by Xen0 View Post
Hacking a 7 year old game is soooooo last 7 years :/
9
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  #39  
Unread 13th September, 2008, 04:12 PM
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I thank you both, dimension well done on creating an amazing piece of programming that is still avoiding anti-cheats :p

Anywho, i have thought of a new anti-cheat for BT'ers.

The tele hack as we all know, teleports someone directly to a teleport.

Well as a bt'er that's annoying as your time is literally killed, but i believe something can stop them spawning at the location they want.

I will pm Rush about it, as i can't script, hopefully it should be a simple script
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  #40  
Unread 14th September, 2008, 06:31 PM
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http://www.unrealadmin.org/forums/sh...ad.php?t=27511
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