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  #21  
Unread 4th August, 2005, 07:42 PM
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PS. You are trying to connect to the server via its internet address when its on your LAN, use its LAN address
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  #22  
Unread 6th August, 2005, 01:34 AM
Mulsiphix Mulsiphix is offline
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This is my first double post. I created the second "delete me" post below by quick replying rather than editing this post. Sorry for the trouble. Please delete this post and the other post, two below this one, that says "DELETE ME PLEASE, SORRY"

Last edited by Mulsiphix : 6th August, 2005 at 01:49 AM.
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  #23  
Unread 6th August, 2005, 01:46 AM
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@DonvanVliet - I am not at home right now but I will try this out as soon as I return and post my results.

@Azazel - I have never done anything like this before. I read in the mutator post that this was an extremely easy way to accomplish this task so I went with it. If there is an easier way to automate this task for my current setup then I would love to read about it? Care to share some info or point me to an informative post?
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  #24  
Unread 6th August, 2005, 01:47 AM
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DELETE ME PLEASE, SORRY

(read two posts up for explanation for my triple posting)

Last edited by Mulsiphix : 6th August, 2005 at 01:49 AM.
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  #25  
Unread 6th August, 2005, 03:07 AM
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On the web server:

Start / Programs / Accessories / Scheduled Tasks

Add a task to copy log files from the game server to the web server. (hint: google for dos batch file)
Add a task do import.php from the command line. (hint: batch file again, cd to your web\utstats folder and do c:\php\php.exe import.php)
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  #26  
Unread 6th August, 2005, 05:24 AM
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Once the files are in the utstats log folder how do I automate the import portion of the task? UT Ping? Or does running the import.php file accomplish this? Not sure how it would though since it is not on the save server as the one that holds the log files to be imported...
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  #27  
Unread 6th August, 2005, 09:56 AM
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Sorry folks but I decided not to use this mutator, pushing the "Import" button is sufficient enough I think.
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  #28  
Unread 6th August, 2005, 12:39 PM
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Hmm,
how can I help you, when i dont know what the problem is?
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  #29  
Unread 6th August, 2005, 12:59 PM
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I didn't tried it anymore m8.
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Interviewer: Is it possible to say where you get your musical influences from?
Frank Zappa: Sometimes you get it from chicken. Sometimes from coffee.
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  #30  
Unread 7th August, 2005, 11:35 PM
Mulsiphix Mulsiphix is offline
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DonvanVliet - making the change you specified didn't help.

Azazel - Changing my IP to local didn't help either. Any chance you could answer the questions in my last post?
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  #31  
Unread 8th August, 2005, 12:15 AM
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Whats the point in writing an install.txt file ...

Quote:
=================
3. Importing Logs
=================

Depending on the level of access you have and how competent you are you can do this 4 ways.
*** Important ***
Make sure you edit config.php and set an adminkey at the top!

Way 1:
If you don't have ftp access to your UT server or allowed to use ftp via php then upload your
logs manually to the logs folder and then run the importer via the Import link.

Way 2:
If you have ftp access and can do ftp via php, edit the config.php file and input your UT servers ftp
information into there.
Now run the importer via the Import link.

Way 3:
Automate the process using a cron job or scheduled task.
Just get this to run cd to the root of stats (where import.php is) and execute the import.php file
with php.

Way 4:
Automate the web process using a web service cron job.
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  #32  
Unread 8th August, 2005, 12:16 AM
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Hint: you are doing Way 3 .....
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  #33  
Unread 7th September, 2005, 02:05 PM
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How doet the UTSTATS_Trigger work

Is it executing the config.php on the webserver?

How often does it do this. (after each map maybe ?)

Thx for any help
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  #34  
Unread 7th September, 2005, 06:37 PM
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I've not used it but I guess at the end of every map it runs the url for your import so the game gets imported every map change.
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  #35  
Unread 7th September, 2005, 06:39 PM
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Yep, thats what it does. Works fine.
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  #36  
Unread 28th October, 2005, 02:39 PM
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It does not work for me. But then again my stats are running in the root directory of a sub domain so maybe the config doesnt like just having a "/" for the utstats dir. Or its doesnt work with stats.url.com instead of having a www.
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  #37  
Unread 28th October, 2005, 08:04 PM
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That shouldn't make any difference. Just check your config again
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  #38  
Unread 30th October, 2005, 09:44 PM
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I've made a small little addition to this actor.

As an admin of a few servers, each with different UTStats installations, I had the simple idea that instead of having 1 actor per server (3 servers with separate UTStats installations), I'd just have 1 actor on 1 server that could activate all 3 at the same time.



So I changed the code around, and the result is UTSTATS_Trigger_4x

[ADDED] Ability to connect to 4 UTStats servers
[ADDED] Enable/Disable Options
[ADDED] Logging Options


Chances are the original will work just fine for most people - but just in case you are like me, have fun with this:

http://www.atomicunreal.com/files/mu...Trigger_4x.zip




Kudos to +++crowbar+++ for keeping it real
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  #39  
Unread 6th November, 2005, 09:16 PM
Krazyone Krazyone is offline
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How about a mod that will migrate the logs to another server that runs UTStats. I have 5 servers locally and our 2nd admin runs 3 servers remote. We cant setup the import to ONLY use FTP since my logs are copied locally. Any way around this?
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  #40  
Unread 6th November, 2005, 09:19 PM
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I'm not quite understanding what you are saying....
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