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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament 3 > UT3 Server - Beta Only

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  #21  
Unread 12th October, 2007, 11:04 PM
olobley olobley is offline
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Nope, still no love.
Seems to start, and then exit without any real errors.
Nothing of note in the System/Application logs either.
Anyone got any other ideas?
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  #22  
Unread 12th October, 2007, 11:18 PM
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Quote:
Originally Posted by olobley View Post
I have the files on a colocated box now if you want to save yourself some time?
yes that would be great, guess just need a way in
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  #23  
Unread 12th October, 2007, 11:29 PM
olobley olobley is offline
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Well, a copy of the files from my Vista box at home can be found here:

http://www.bplondon.org/UT3Demo

My Games was lifted from administrator\my docs
Unreal Tournament 3 Demo was taken from \program files

Good luck
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  #24  
Unread 13th October, 2007, 12:02 AM
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Thx Olobley my upload will finish in 23 minutes, the dl from link is 43.

Have installed dx10 and vcc ++, and .net2 already and will give it a try on an ip to see if she will run..
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  #25  
Unread 13th October, 2007, 12:10 AM
olobley olobley is offline
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I saw an interesting post on another forum about having VS.net installed, and it working.
Going to drop a copy onto our terminal server at work (where vs.net is installed) to see if there was any truth to it
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  #26  
Unread 13th October, 2007, 12:47 AM
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had no luck with mine yet, still stuck at modified code problem
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  #27  
Unread 13th October, 2007, 01:26 AM
olobley olobley is offline
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I gave up trying to hack it to work on 2k3, I *hope* that's what wartourists post will give us.
For the meantime (*shudder*) I've installed the UT3 demo in an XP(32bit) instance in a VMWare machine.
Runs pretty well (doesn't seem to be multi-threaded), and pays *no* attention to the maxplayers directive (I set it at 32, there are currently 48 players on the server).
Memory requirements seem reasonable (250Mb for a '32' player server, and it's maxing out a single Xeon 3.2 - in VMWare at anyrate)
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  #28  
Unread 13th October, 2007, 01:48 AM
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I had to do the same (VMware+XP).
How did you get it to register with the master server?
-login:username -password:pass command line parameters?
How does one register for that, if he doesn't have the game itself and can't run it, but can only run the command-line dedicated server?
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  #29  
Unread 13th October, 2007, 02:06 AM
olobley olobley is offline
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I (cheated?) registered a username/password by running the demo on my Vista box here, and use those credentials on the dedicated server.
BTW - it's worthwhile subscribing to the UT3 UDN mailing list (wartourist made a post about this not so long ago), so that you can keep up to date with the goings on in the UT3 world.

On another note, are you finding that your dedicated server is recieving (considerably) more players than you allowed for in the NumPublicConnections directive in the server startup?
My box (which this value is set at 32) is currently showing 40 players.

EDIT, if need be, PM me and I'll create another profile on my vista box here that you can use.
Oh, and vis registration with the master server - yours probably has, but if it's full, it doesn't seem to show on the server list. Mine fills up within about 30 seconds of being live...could be that? You can always force a connection by doing ut3demo.exe <serverip>:<serverport> on your local machine

Last edited by olobley : 13th October, 2007 at 02:08 AM.
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  #30  
Unread 13th October, 2007, 02:21 AM
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Quote:
Originally Posted by olobley View Post
I (cheated?) registered a username/password by running the demo on my Vista box here, and use those credentials on the dedicated server.
That's all you did? No copying of profile files/folders? Or INI file editing?
(on the ded. server side)
Keeps saying:
"Failed to register game with online service. Registering as a LAN match"
for me...

Last edited by AnnihilatorSC : 13th October, 2007 at 02:25 AM.
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  #31  
Unread 13th October, 2007, 04:28 PM
olobley olobley is offline
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I think I already had a gamespy account with the same credentials, so not sure if that 'helped'

Out of interest, has anyone actually managed to get it to run on 2k3 as yet?
I have seen a couple of threads on the epic forums that seem to imply that, but no one has confirmed one way or the other.

Or are we just gritting our teeth and waiting for a 'proper' dedicated server release from Epic?
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  #32  
Unread 13th October, 2007, 04:48 PM
Shambler Shambler is offline
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A fix for that (64bit/Win2k3 crashes) appears to have been released:
http://www.epicgames.com/download/UT3Demo-XP64-2K3.zip
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  #33  
Unread 13th October, 2007, 11:30 PM
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still doesn't work for me, server just keeps restarting, pegging my box, have tryed every command line I can get my hands on...
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  #34  
Unread 13th October, 2007, 11:40 PM
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I cant even install or run the Demo.

If i want to instal it brokes up...
If i want to run then exe from bat file a message appears:
The requested program cannot be performed.

I dont know what to do...on my Vista machine the server runs...


Anybody knows what to do?

THX
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  #35  
Unread 15th October, 2007, 11:43 AM
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this fix did work for me now after reinstalling the game so do .net2, permissions change and the new .exe and it will let you run a dedicated server in win2k3, having trouble getting a second server running now...Keeps logging people back into the first one I made..Even though it shows in browser albeit in deathmatch and has a vctf map up yet still brings you into the first server I made.
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  #36  
Unread 15th October, 2007, 03:32 PM
[ARC]JDawg [ARC]JDawg is offline
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Quote:
Originally Posted by nasrott View Post
this fix did work for me now after reinstalling the game so do .net2, permissions change and the new .exe and it will let you run a dedicated server in win2k3, having trouble getting a second server running now...Keeps logging people back into the first one I made..Even though it shows in browser albeit in deathmatch and has a vctf map up yet still brings you into the first server I made.
On your second server, just add this to the command line: -port=5555. You may have to remove the "=" sign. I can't remember which way I put it in my command line. I was able to get two servers up and running like this. Multihome doesn't seem to be working at the moment. Also, you don't have to use port 5555, pick any port that works for you. Hope this helps.
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  #37  
Unread 15th October, 2007, 04:09 PM
ep1taph ep1taph is offline
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I'm running two servers on the same machine using multihome. I am not reporting to master server for listing, though.

The -multihome option "works" and performs what action it should (it is binding my servers to their respective IP) but it does not report the IP to the master server. Appears to be a bug.
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  #38  
Unread 15th October, 2007, 04:15 PM
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Quote:
Originally Posted by ep1taph View Post
I'm running two servers on the same machine using multihome. I am not reporting to master server for listing, though.

The -multihome option "works" and performs what action it should (it is binding my servers to their respective IP) but it does not report the IP to the master server. Appears to be a bug.
yeah, the multihome option isnt working, its been reported...

gay =/
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  #39  
Unread 24th October, 2007, 11:57 AM
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ep1taph
Quote:
I am not reporting to master server for listing, though.
try to check this link, i think masterbrowser don't show all servers. Ukrainian - exactly not = )
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