You are an unregistered user, you can register here
Navigation

Information

Site

Donations
If you wish to make a donation you can by clicking the image below.


Site Sponsor

BeyondUnreal News

 
Go Back   The Unreal Admins Page > Forums > Hosted Forums > UTDC > General Chat

Reply
Thread Tools Display Modes
  #21  
Unread 29th April, 2006, 02:05 AM
eZgR@nNy420's Avatar
eZgR@nNy420 eZgR@nNy420 is offline
Forum Newcomer
 
Join Date: Mar 2006
Posts: 14
Default

Quote:
utdc 1.8 will not work with tacops..i dont play that game but ill try make it work with in next version
Thanks for agreeing to that and thanks for the quick release of 1.8! 3 cheers!
Reply With Quote
  #22  
Unread 29th April, 2006, 03:50 PM
Genecom Genecom is offline
Holy Shit!!
 
Join Date: Jan 2005
Posts: 514
Default

Nice 1 Troublesome - Much appreciated!
__________________
ProjectFrag - Research & Development
- PjF - Your UT community pickup servers -
Reply With Quote
  #23  
Unread 29th April, 2006, 06:55 PM
face's Avatar
face face is offline
Holy Shit!!
 
Join Date: Apr 2006
Posts: 524
Default

Hi all,

Well in the post of utdc1.7 i ask for some help on the problem with rebooting servers when people with a mac are logging on.
Some here said to update to 1.8 so i did.


It still does happen and server crashes if they log in with a mac or linux!

So if there is noone with a fix then i just uninstall it and keep just my eut 1_G.

thx anyway.
Reply With Quote
  #24  
Unread 29th April, 2006, 07:07 PM
Matthew Matthew is offline
Holy Shit!!
 
Join Date: Dec 2004
Posts: 2,382
Default

2 Things:

1) Is your server linux?
2) Don't uninstall it - that's not smart. I assure you the occasional crash is a small price to pay for an anti-cheat which catches some of the best cheats ever made (not to mention EUT won't detect nearly as much as UTDC can).
Reply With Quote
  #25  
Unread 29th April, 2006, 07:41 PM
Neabit Neabit is offline
Unstoppable
 
Join Date: Jan 2005
Location: Berlin, Germany
Posts: 196
Default

@ Face
disable superwebadmin
utdc without superwebadmin makes no problem
Reply With Quote
  #26  
Unread 29th April, 2006, 07:51 PM
|KOA|The_Dave's Avatar
|KOA|The_Dave |KOA|The_Dave is offline
Godlike
 
Join Date: Jul 2005
Posts: 345
Default

Neabit, does SWA cause problems with UTDC shots even when you're taking shots from inside the game? Was having problems with UTDC shots on my server last night, and it just dawned on me that my other server that isn't having problems is running an older UWeb version of SWA and the new server has the latest 0.97 release on it...
Reply With Quote
  #27  
Unread 29th April, 2006, 07:57 PM
Matthew Matthew is offline
Holy Shit!!
 
Join Date: Dec 2004
Posts: 2,382
Default

Everyone that experiences these crashes with UTDC and SWA when a player with an unknown OS joins - answer me this question:

Are you using EUT?
Reply With Quote
  #28  
Unread 29th April, 2006, 07:59 PM
pLaYa pLaYa is offline
Dominating
 
Join Date: Sep 2003
Posts: 112
Default

Yeah i don't think that bug was fixed when a mac user joins it crashs my linux server. I was hoping it would be fixed in this release but it isn't. Were the screenshot bugs unders linux fixed? or will that never be fixed... are we going to see fixes for this stuff soon? i don't think i can wait another 2 months for another release. I have alot of mac users that join my server.
__________________
Unreal://69.64.34.249:7777 - m33p's CTF ZP Insta
http://www.UnrealGamers.Net - IRC
Reply With Quote
  #29  
Unread 29th April, 2006, 08:09 PM
Matthew Matthew is offline
Holy Shit!!
 
Join Date: Dec 2004
Posts: 2,382
Default

Quote:
Originally Posted by pLaYa
Yeah i don't think that bug was fixed when a mac user joins it crashs my linux server. I was hoping it would be fixed in this release but it isn't. Were the screenshot bugs unders linux fixed? or will that never be fixed... are we going to see fixes for this stuff soon? i don't think i can wait another 2 months for another release. I have alot of mac users that join my server.
Quote:
Originally Posted by Matthew
Are you using EUT?
...
Reply With Quote
  #30  
Unread 29th April, 2006, 08:44 PM
Neabit Neabit is offline
Unstoppable
 
Join Date: Jan 2005
Location: Berlin, Germany
Posts: 196
Default

Quote:
Originally Posted by |KOA|The_Dave
Neabit, does SWA cause problems with UTDC shots even when you're taking shots from inside the game? Was having problems with UTDC shots on my server last night, and it just dawned on me that my other server that isn't having problems is running an older UWeb version of SWA and the new server has the latest 0.97 release on it...
i remember it gaves crash with working swa by utdcshots ingame per console.
but i'm only try utdc17b and swa 0.97 at the time. After we find out that utdc + swa = crash my linuxserver by connection linux / mac clients i disable swa and the problems are gone.
Another member (Matze) say also with old swa 0.95 he had no crashproblems.

Quote:
Originally Posted by Matthew
Everyone that experiences these crashes with UTDC and SWA when a player with an unknown OS joins - answer me this question:

Are you using EUT?
no my mod was not supported by eut
and yes it's a linuxserver
an other linux server with same mod but other linuxdistribution had the same issue.

Quote:
Originally Posted by pLaYa
Yeah i don't think that bug was fixed when a mac user joins it crashs my linux server. I was hoping it would be fixed in this release but it isn't. Were the screenshot bugs unders linux fixed? or will that never be fixed... are we going to see fixes for this stuff soon? i don't think i can wait another 2 months for another release. I have alot of mac users that join my server.
i think utdc alone had no problem with mac user but swa 0.97 + utdc in use make trouble.
Reply With Quote
  #31  
Unread 29th April, 2006, 09:09 PM
RiCE's Avatar
RiCE RiCE is offline
Killing Spree
 
Join Date: Dec 2003
Location: Hungary
Posts: 21
Default

Hi guys!
Ive got a problem too. Ive got UTDC18 on my server and UTPureRC7G. When bDisableTrace is enabled in DC, then i cant hear any hitsounds on the server (tho hitsounds are enabled). If i disable tis function its workin, but its not a solution. I think i have to add some actors to the allowedtrace list in UTDC ini but im not sure which one would do it! Any idea?
Reply With Quote
  #32  
Unread 29th April, 2006, 09:30 PM
face's Avatar
face face is offline
Holy Shit!!
 
Join Date: Apr 2006
Posts: 524
Default

Yes i got eut 1_G and i have a windows server.

With 1.7c it was the same problem.
With superwebadmin0.95 ask matze it runs good.

BUT i do not want to downgrade superwebadmin 97.

So therefor i will get it off my server so even mac users can play the game.
Until this bug is fixed.

thx anyway.

www.fragnesscity.nl
tdm 84.244.162.130:7777
sctf 84.244.162.28:6666

later guys and good luck.
Reply With Quote
  #33  
Unread 29th April, 2006, 09:37 PM
pLaYa pLaYa is offline
Dominating
 
Join Date: Sep 2003
Posts: 112
Default

No i'm not using EUT... Never have and most likly never will since its not maintained.. The crash with mac users seems totally random... It only happens during mid game if a mac user joins... extremly annoying... the server reboots and the mac user joins fine... Its random like the screenshot bug... I've reported these bugs a number of times... All i get is a theory and i never hear about it again cept from other linux users... or i get this *look* where i don't know i'm talkin about...

I'm currently only running UTDC + SWA + UTPureRC7G + ZPPure on linux

If you need more info please just ask...
__________________
Unreal://69.64.34.249:7777 - m33p's CTF ZP Insta
http://www.UnrealGamers.Net - IRC
Reply With Quote
  #34  
Unread 29th April, 2006, 09:47 PM
Rush's Avatar
Rush Rush is offline
Holy Shit!!
 
Join Date: Apr 2003
Location: Poland
Posts: 1,156
Default

I will add UTDC Screenshots as on option in the next SWA release, so that absent minded admins wouldn't be able to hit the "UTDC Shot" switch. The other bug with crashing probably isn't connected to SWA at all ....
btw. I just tested UTDC 1.8 with 2 players on my Linux UT 4.36 server, one was me on a Linux machine and the other was also me but on my WinXP machine(however the nick is set as teleport )
Code:
[UTDCv18] [teleport] Creating screenshot file: ../Logs/[UTDC][PURE] zp_ [es]Clan Server #1.teleport.2006.04.29.22.41.00.tmp
[UTDCv18] [teleport] Finished screenshot file: ../Logs/[UTDC][PURE] zp_ [es]Clan Server #1.teleport.2006.04.29.22.41.00.enc
Signal: SIGSEGV [segmentation fault]
Aborting.
Exiting.
Name subsystem shut down
Allocation checking disabled
[2006-04-29 22:42:07] ut-server: restarting because pid died
[2006-04-29 22:42:07] ut-server: soft-stop
[2006-04-29 22:42:08] ut-server: Rotating logs...
__________________
[email address]
Reply With Quote
  #35  
Unread 29th April, 2006, 08:56 PM
pLaYa pLaYa is offline
Dominating
 
Join Date: Sep 2003
Posts: 112
Default

Yup thats what happens on my server
__________________
Unreal://69.64.34.249:7777 - m33p's CTF ZP Insta
http://www.UnrealGamers.Net - IRC
Reply With Quote
  #36  
Unread 29th April, 2006, 09:13 PM
Neabit Neabit is offline
Unstoppable
 
Join Date: Jan 2005
Location: Berlin, Germany
Posts: 196
Default

Quote:
Originally Posted by Rush
The other bug with crashing probably isn't connected to SWA at all ....
You mean the bug that crash linux server if linux or mac client connected?

This bug is at the minimum triggert by swa but maybe the reason for this problem is utdc than server crash with swa + utdc and not without swa. SWA 0.97 must any do diffrent to 0.95 if with this version +utdc server don't crash anymore. I know little bit many if but that swa is involved seem's a fact.

Last edited by Neabit : 29th April, 2006 at 09:15 PM.
Reply With Quote
  #37  
Unread 29th April, 2006, 09:20 PM
Troublesome Troublesome is offline
Godlike
 
Join Date: Aug 2004
Posts: 361
Default

so does it crash without swa?
Reply With Quote
  #38  
Unread 29th April, 2006, 09:32 PM
face's Avatar
face face is offline
Holy Shit!!
 
Join Date: Apr 2006
Posts: 524
Default

it does not with swa 95.

But to say its not swa or connected with swa i dunno.

Executing UObject::StaticShutdownAfterError
General protection fault!

History: UObject::execArrayElement <- (SuperServerAdmin Transient.SuperServerAdmin0 @ Function SuperWebAdmin.SuperServerAdmin.SetUncompatibleOS : 0013) <- UObject::execStructMember <- (SuperServerAdmin Transient.SuperServerAdmin0 @ Function SuperWebAdmin.SuperServerAdmin.SetUncompatibleOS[/b] : 0013) <- UObject:: ProcessEvent <- (UTDCLoader DM-SniperTown.UTDCLoader18, Function UTDCv17c.UTDCLoader.) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor UTDCLoader18) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.
Name subsystem shut down

This is what i get.

Anyway its already gone now from my server.Its not helping if the one says do this the ther says do this and there is no fix for it sofar except of downgrading my swa from 97 to 95.

So yes i think it is a combination of swa and mac/linux users and utdc.

I will follow this topic till there is a fix for it.Till then have fun and frag a lot

Last edited by face : 29th April, 2006 at 09:36 PM.
Reply With Quote
  #39  
Unread 29th April, 2006, 09:59 PM
PizzaMan's Avatar
PizzaMan PizzaMan is offline
Holy Shit!!
 
Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
Default

Quote:
Originally Posted by pLaYa
No i'm not using EUT... Never have and most likly never will since its not maintained..
What?
Reply With Quote
  #40  
Unread 29th April, 2006, 09:59 PM
Rush's Avatar
Rush Rush is offline
Holy Shit!!
 
Join Date: Apr 2003
Location: Poland
Posts: 1,156
Default

Quote:
Originally Posted by face
Executing UObject::StaticShutdownAfterError
General protection fault!

History: UObject::execArrayElement <- (SuperServerAdmin Transient.SuperServerAdmin0 @ Function SuperWebAdmin.SuperServerAdmin.SetUncompatibleOS : 0013) <- UObject::execStructMember <- (SuperServerAdmin Transient.SuperServerAdmin0 @ Function SuperWebAdmin.SuperServerAdmin.SetUncompatibleOS[/b] : 0013) <- UObject:: ProcessEvent <- (UTDCLoader DM-SniperTown.UTDCLoader18, Function UTDCv17c.UTDCLoader.) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor UTDCLoader18) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.
Name subsystem shut down
This should help! I'm opening the code.
edit: Ok, I forgot to check if some array index isn't -1, though I'm not sure why it might get -1 at all ... so, you will 097c soon
__________________
[email address]

Last edited by Rush : 29th April, 2006 at 10:10 PM.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +1. The time now is 08:19 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.

All pages are copyright The Unreal Admins Page.
You may not copy any pages without our express permission.