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  #101  
Unread 28th November, 2007, 10:48 PM
Thing Thing is offline
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Most of the Gamehoster use Debian Etch in germany, i think debian its the first linux-version for dedicated linux-games.
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  #102  
Unread 29th November, 2007, 08:40 AM
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Quote:
Originally Posted by Baiter View Post
Just a general poll....most of you linux server guys have Red Hat, right? Cent OS? Debian?

Let me know!
I use Debian.
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  #103  
Unread 20th December, 2007, 12:25 AM
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I think I might go ahead and release v3, since I dont see the next version of EUT coming out....well....erm...ever.

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  #104  
Unread 26th December, 2007, 12:04 PM
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http://www.ut-files.com/Entire%20Ser...Edition_V3.zip

Merry Christmas Bitches




Basically updated all the anticheats.
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  #105  
Unread 5th January, 2008, 10:00 PM
walknbullseye walknbullseye is offline
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Over at Fragged nation we are running a couple of server that are using the Baiter edition of UT server. Server logs are CRITICAL. It seems that the 'server.log' file is not available while the server is running. If the server crashes more than once the server log gets overwritten making it impossible to find crucial information in the event somebody contests one of the matches played on the server. I have tried modifying the serverstart.bat to save each server with a unique timestamp.
bat file is currently
Code:
g:
cd G:\FNserver\System
ucc.exe server DM-(AMLP)Devon?game=BotPack.TeamGamePlus?mutator=FN_Fraggerv6a.CustomArena,BDBMapVote304.BDBMapVote,BunnyFooFooV5s.BunnyFooFoo,HideNPeek.HideNPeek,AMLP_HaSm_v1.AMLP_HaSm,FNLS.LongShot,FNSIDv3.RunMonitor,NoTelefrag.NoTelefrag,NoMutV1.NoMutV1,QAnnouncer.QAnnouncer,TDMEndGameFix.TDMEndGameFix -log=server.log ini=UnrealTournament.ini -multihome=85.14.221.140
for /f "tokens=1,2" %%u in ('date /t') do set d=%%v
for /f "tokens=1" %%u in ('time /t') do set t=%%u
if "%t:~1,1%"==":" set t=0%t%
set timestr=%d:~6,4%%d:~3,2%%d:~0,2%%t:~0,2%%t:~3,2%
copy server.log G:\FNserver\System\Logs\ServerLogs\serverlog%timestr%.log
copy server.log servercrash%timestr%.log
copy server.log servercrash1.log
Any ideas on a better way of retaining the server logs?
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  #106  
Unread 5th January, 2008, 11:43 PM
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Quote:
Originally Posted by walknbullseye View Post
Over at Fragged nation we are running a couple of server that are using the Baiter edition of UT server. Server logs are CRITICAL. It seems that the 'server.log' file is not available while the server is running. If the server crashes more than once the server log gets overwritten making it impossible to find crucial information in the event somebody contests one of the matches played on the server. I have tried modifying the serverstart.bat to save each server with a unique timestamp.
bat file is currently
Code:
g:
cd G:\FNserver\System
ucc.exe server DM-(AMLP)Devon?game=BotPack.TeamGamePlus?mutator=FN_Fraggerv6a.CustomArena,BDBMapVote304.BDBMapVote,BunnyFooFooV5s.BunnyFooFoo,HideNPeek.HideNPeek,AMLP_HaSm_v1.AMLP_HaSm,FNLS.LongShot,FNSIDv3.RunMonitor,NoTelefrag.NoTelefrag,NoMutV1.NoMutV1,QAnnouncer.QAnnouncer,TDMEndGameFix.TDMEndGameFix -log=server.log ini=UnrealTournament.ini -multihome=85.14.221.140
for /f "tokens=1,2" %%u in ('date /t') do set d=%%v
for /f "tokens=1" %%u in ('time /t') do set t=%%u
if "%t:~1,1%"==":" set t=0%t%
set timestr=%d:~6,4%%d:~3,2%%d:~0,2%%t:~0,2%%t:~3,2%
copy server.log G:\FNserver\System\Logs\ServerLogs\serverlog%timestr%.log
copy server.log servercrash%timestr%.log
copy server.log servercrash1.log
Any ideas on a better way of retaining the server logs?
Are you saying that the bat file isnt saving the logs at all? Or are you saying that it works, but you want a better way?
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  #107  
Unread 7th January, 2008, 12:05 PM
walknbullseye walknbullseye is offline
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It saves the files but it writes over the previous servercrash.log. After some digging around and alot of trial and error I have figured out how to do it.

Code:
copy server.log G:\FNserver\Logs\ServerLogs\servercrash%DATE:~6,4%%DATE:~3,2%%DATE:~0,2%_%TIME:~0,2%%TIME:~3,2%%TIME:~6,2%.log
It seems the server had a hard time dealing with the 'time' function. I found that if the 'time' was in all caps and in the format above, it worked great. Now every time it crashes it outputs a file like this...

Code:
servercrash20080106_140421.log
Now it will not over write the previous log file because the new file will have a different name.
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  #108  
Unread 26th March, 2008, 02:11 PM
quackdougal quackdougal is offline
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http://www.ut-files.com/Entire%20Ser...Edition_V3.zip

link doesn't work, does anyone know a working one?

thanks in advance
QD
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  #109  
Unread 26th March, 2008, 06:18 PM
iDeFiX iDeFiX is offline
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http://www.ut-files.com/Entire_Server_Download/ > UT-GOTY-Win32-BaiterEdition_V3.zip
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  #110  
Unread 26th March, 2008, 07:55 PM
quackdougal quackdougal is offline
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thanks iDeFiX, that got it :-)
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  #111  
Unread 10th October, 2008, 12:39 PM
{CZS}ConaSlayer {CZS}ConaSlayer is offline
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This still being hosted anywhere? Seems UT-Files is gone and I can't get the SDA site to come up either to check there.
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  #112  
Unread 10th October, 2008, 07:09 PM
adminthis adminthis is offline
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Quote:
Originally Posted by {CZS}ConaSlayer View Post
This still being hosted anywhere? Seems UT-Files is gone and I can't get the SDA site to come up either to check there.
Thou shalt not use cookie cutter solutions, bwoy!

Just download the UT Dedicated server release (v436). [1]
Apply the 4 bonuspacks. [1] [2] [3] [4]
Apply patch v451 to it. [1]
Install PURE, AnthChecker and UTDC for your allround anticheat protection. [1] [2] [2.5] [3]

By installing and setting up everything yourself, you get a much better understanding of what you are doing. This will help you tackle problems as they may arise in the future and let's face it, it's one of your duties as an administrator to have a basic understanding of the 'stuff' you run on your server.

Last edited by adminthis : 10th October, 2008 at 07:15 PM.
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  #113  
Unread 11th October, 2008, 10:47 AM
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bringing this one back to light. sounded like it was an awesome Compilation Baiter thankyou. My only regret is that it is no-longer hosted. Perhaps a Rapidshare account would be a great place to upload V5 hehe.

I have of course Researched and built my own server over the last few months and am still ironing bugs out to this day.

my question(s) would be this.

in terms of speed / lag could you please post here the tweaks etc.
also this ipserver.u does this come prepacked with 436NoDelta Patch or Newer and/or is it a separate entity all of its own?

have modified the ServerStart.bat to reboot server due to crash

Code:
@cls
@echo =========================================
@echo A Small Amendment by BackForMore Oct 2008
@echo =========================================
@echo - Batchfile Name: ServerStart.bat
@echo - Copy to c:\UTServer {Folder}
@echo - Create folder ..\system\Logs\ServerLogs
@echo - Adjust Paths Accordingly c:..cd c:\..
@echo - After Crash , Server will Log / Restart
@echo =========================================
@echo Orignally posted by Baiter
@echo http://www.unrealadmin.org
@echo =========================================
c:
cd c:\UTServer\System
ucc.exe server DM-Deck16][.unr?Game=Botpack.DeathMatchPlus?Mutator={Mutator,List} -log=server.log ini=UnrealTournament.ini
for /f "tokens=1,2" %%u in ('date /t') do set d=%%v
for /f "tokens=1" %%u in ('time /t') do set t=%%u
if "%t:~1,1%"==":" set t=0%t%
set timestr=%d:~6,4%%d:~3,2%%d:~0,2%%t:~0,2%%t:~3,2%
copy server.log c:\UTServer\System\Logs\ServerLogs\serverlog%timestr%.log
copy server.log servercrash%timestr%.log
copy server.log servercrash1.log
c:
cd c:\UTServer
ServerStart.bat
any other information that you could share would also be invaluable.
perhaps a new version if you are still in the game , I would comment and say One thing , had it not been for people like yourself then UT99 would be Extinct, thanks for your many contributions over the years.

BFM

Last edited by back4more : 11th October, 2008 at 03:45 PM.
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  #114  
Unread 12th October, 2008, 06:25 PM
adminthis adminthis is offline
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Quote:
Originally Posted by back4more View Post
this ipserver.u does this come prepacked with 436NoDelta Patch or Newer and/or is it a separate entity all of its own?
The updated IpServer.u file is only required if you run v436. This issue has been fixed in v451. So if you install v451 you will be all set. There's not that much to tweak besides installing the stuff I outlined in my previous post.

You might want to play around with the MaxClientRate to manage your bandwidth. I recommend leaving the TickRate at 20, since it affects several parts of the game negatively if you change it (such as making certain weapons stronger/weaker). The tickrate controls how many times per second the "game world" is updated. Increasing the value will make rapid firing weapons do more damage, since they can inflict more damage per second (e.g.: with Tickrate=40, the machine gun can inflict 2x the amount of damage at 40x/s instead of the default 20x/s). It could also interfere with (poorly coded) mutators that expect the tickrate to be 20. Actually, someone has written a document about it here if you are interested.
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  #115  
Unread 13th October, 2008, 09:55 AM
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Thanks mate, yeah I have been playing with tick rates etc for a while , but have noticed that when playing bots they disappear / reappear in different positions Not so bad now that I have changed maxclient rate to 7500 and tickrate to 35.

thanx am reading the link now.

BTW is there a ports forwarding section in UTADMINS?
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  #116  
Unread 13th October, 2008, 01:05 PM
CPanoplyd CPanoplyd is offline
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See here for the Baiter Server Edition: http://www.unrealadmin.org/forums/sh...986#post142986
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  #117  
Unread 19th January, 2010, 01:00 AM
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downloaded the v3 version , but the mapvote seems to be stuck on IDM any ideas how to change this?
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  #118  
Unread 8th February, 2014, 01:03 PM
Wolvines Wolvines is offline
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Where to find baiters edition currently?
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