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13th May, 2012, 12:25 PM
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Unstoppable
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Join Date: Oct 2010
Posts: 207
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I've made some work in the zp combogib when the zp source code got released. However I've been very busy at real life and I also lost some interest by this project. Maybe there are people out there interested?
I will give the source which I got so far, it is compilable and already includes the orange textures, but not all working (you need to figure out what is wrong).
Here's the source:
http://www.mediafire.com/?w7d8yn9itnnpvlp
In zp_ComboGib.uc file is the list of the files that need still to be fixed (for the color).
I'll be glad if you give any credit.
P.S. Although this version probably works already online it's not recommended since it was not fully tested. Also it's independent from UTPure like zpplus.
Last edited by iloveut99 : 13th May, 2012 at 02:50 PM.
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13th May, 2012, 12:48 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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Good start for this ZP .
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13th May, 2012, 02:01 PM
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Rampage
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Join Date: Feb 2012
Posts: 52
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it's a pity that i have lost interest in zp combogib too..
note: doesn't work when i aim at stuff above, look like it not getting the player's correct viewrotation !
Last edited by player : 13th May, 2012 at 02:08 PM.
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13th May, 2012, 02:45 PM
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Unstoppable
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Join Date: Oct 2010
Posts: 207
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That's really bad, I didn't noticed it. I remember of changing some methods of getPlayerRotation (a bit blindly), because it was dependent of UTPure. I probably messed it up by that way.
Seems I changed in ZPClient this:
Code:
zzW.GetAxes(zzbbP.GR(),X,Y,Z); //GR() is PurePawn exclusive.
To this:
Code:
zzW.GetAxes(zzbbP.Rotation,X,Y,Z);
I'll remove the compiled version from the link, since more people may install it in their server without knowing about this.
Last edited by iloveut99 : 13th May, 2012 at 02:58 PM.
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13th May, 2012, 05:11 PM
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Holy Shit!!
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Join Date: Sep 2004
Posts: 866
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I've also been working on a combo gib mutator. So far it works but there are a couple of problems so I won't release yet:
1) Double shock beams. Sometimes when moving around two shockbeams are drawn. Working on this at the moment.
2) Is ZP actually working and how to test? For instance there is no zeroping advert when you join the server, but all the mutate zp_ commands work. Also the server name is change to 'zp | blabla'.
__________________
http://www.unrealize.co.uk for XConsole, ServerLog, StealthAdmin and other Unreal Tournament mods.
-= F R A G G A L O N I A... R E S U R R E C T I O N! O L D... S K O O L... S N I P E R =- unreal://82.40.94.2
Old skool sniping. Just you, your weapon, and gravity.
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13th May, 2012, 05:37 PM
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Rampage
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Join Date: Feb 2012
Posts: 52
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Quote:
Originally Posted by ~V~
2) Is ZP actually working and how to test?
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open ut with command line option
unrealtournament.exe your_server_ip:port?PktLag=300
( your ping would be around usual ping+300 )
test ur mod with a high strafe skill bot, easy to tell working or not in lag.
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13th May, 2012, 06:46 PM
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Holy Shit!!
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Join Date: Sep 2004
Posts: 866
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Quote:
Originally Posted by player
open ut with command line option
unrealtournament.exe your_server_ip:port?PktLag=300
( your ping would be around usual ping+300 )
test ur mod with a high strafe skill bot, easy to tell working or not in lag.
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Nice thanks. Will test.
__________________
http://www.unrealize.co.uk for XConsole, ServerLog, StealthAdmin and other Unreal Tournament mods.
-= F R A G G A L O N I A... R E S U R R E C T I O N! O L D... S K O O L... S N I P E R =- unreal://82.40.94.2
Old skool sniping. Just you, your weapon, and gravity.
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13th May, 2012, 07:47 PM
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Unstoppable
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Join Date: Oct 2010
Posts: 207
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Quote:
Originally Posted by ~V~
1) Double shock beams. Sometimes when moving around two shockbeams are drawn. Working on this at the moment.
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I didn't had that problem I believe. I've just extended zp_shockrifle class I believe and applied the combogib settings.
@player
That are some nice tips. Keep it up.
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13th May, 2012, 10:49 PM
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Holy Shit!!
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Join Date: Sep 2004
Posts: 866
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I'm going a different route to you - subclassing the zp_SuperShockRifleTeam in zeropingplus103 for my rifle and adding code for altfire/combos colours.
I think I've resolved the two beam problem now.
All I need to do now is practise against godlike bots with a 300 ping. Fun :S
__________________
http://www.unrealize.co.uk for XConsole, ServerLog, StealthAdmin and other Unreal Tournament mods.
-= F R A G G A L O N I A... R E S U R R E C T I O N! O L D... S K O O L... S N I P E R =- unreal://82.40.94.2
Old skool sniping. Just you, your weapon, and gravity.
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14th May, 2012, 08:13 AM
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Rampage
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Join Date: Feb 2012
Posts: 52
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Quote:
Originally Posted by ~V~
subclassing the zp_SuperShockRifleTeam in zeropingplus103
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do u have custom zp_client & zp_server? i remember in zpp103 it doesn't support combo by instagib.
Code:
if ( (ShockProj(Actor1) != None) && Weapon.IsA('ShockRifle') )
{
zp_ShockRifle(Weapon).Combo(ShockProj(Actor1));
}
it will typecast weapon to zp_shockrifle, so it returns none for zp instagib
and can't proceed to call Combo, & zp instagib doesn't have such function either
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14th May, 2012, 01:25 PM
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Holy Shit!!
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Join Date: Sep 2004
Posts: 866
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Quote:
Originally Posted by player
do u have custom zp_client & zp_server? i remember in zpp103 it doesn't support combo by instagib.
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No I added TraceFire and ProcessTraceHit in my weapon classs. It all seems to work but I'm getting an accessed none in player log whenever a combo is hit. So it may have problems.
ScriptWarning: zp_Client CTF-Thorns.zp_Client0 (Function ZeroPingPlus103.zp_Client.zp_ShockRifle.^L:00A8) Accessed None
I'll have to backtrack somewhat since I don't recall getting this until recently.
__________________
http://www.unrealize.co.uk for XConsole, ServerLog, StealthAdmin and other Unreal Tournament mods.
-= F R A G G A L O N I A... R E S U R R E C T I O N! O L D... S K O O L... S N I P E R =- unreal://82.40.94.2
Old skool sniping. Just you, your weapon, and gravity.
Last edited by ~V~ : 14th May, 2012 at 01:37 PM.
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30th March, 2013, 01:20 PM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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how we get on with this I notice few zp servers about , for cig and am awaiting a newnet version however is there anything working atm for public use?
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30th March, 2013, 06:20 PM
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Dominating
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Join Date: Nov 2010
Posts: 171
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no no newnet public atm
we need to wait for tim to release it
newnet is only available underground
__________________
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5th April, 2013, 09:36 PM
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Unstoppable
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Join Date: Aug 2009
Posts: 185
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I use the zpComboInstaGib mod with ZPPure's ShockArena (because you can use the translocator with ZPPure) and this works with no problems.
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6th April, 2013, 01:39 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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There is Now;
* First in the World afaik..
* is a little bit Customised.. though.. as you will find out.
Also has NewNet RocketArena Also Customised.
Last edited by back4more : 6th April, 2013 at 01:43 AM.
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6th April, 2013, 04:57 AM
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Unstoppable
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Join Date: Aug 2009
Posts: 185
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Nice. In the future my EnhancedUT mod will have zpcomboinsta as well. Just putting it out there, . It'll be fully loaded, completely customizable and bad ass. Look at the EnhancedUT thread and you'll see my progress so far.
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7th April, 2013, 02:58 AM
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Killing Spree
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Join Date: Feb 2013
Posts: 31
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Quote:
Originally Posted by back4more
There is Now;
* First in the World afaik..
* is a little bit Customised.. though.. as you will find out.
Also has NewNet RocketArena Also Customised.
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Nice Nice.
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