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4th July, 2011, 09:56 PM
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Unstoppable
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Join Date: Oct 2010
Posts: 207
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Yes I did not understood it, that's why I asked. How I've said, to me doesn't seem relevant, but I respect the ones who think so.
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5th July, 2011, 02:00 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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Great idea to have the NS/PL info on the SB imo.
F6 Menu tends to get in the way in it's fixed position.
find it hard to see the info 1/2 the time on server's with varying HUD's and SB's
also can live without Surv?.. SPreeEnd's?
but if there was a config.ini of sorts then Admin's could have the option to enable/disable these function's.
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5th July, 2011, 12:17 PM
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Holy Shit!!
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Join Date: Mar 2005
Posts: 691
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Surv?.. is what that ?
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Letylove49 aka Shado
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5th July, 2011, 02:24 PM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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tbh , I have no idea!..
Last edited by back4more : 5th July, 2011 at 10:50 PM.
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12th July, 2011, 09:18 PM
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Dominating
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Join Date: Dec 2005
Location: Netherlands
Posts: 139
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wanted only to say thnx Cowboy, finaly after all that time and several mods .. this works !
keep up
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14th July, 2011, 02:10 PM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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Grab the latest version fellas.
SmartDM0899
[EDIT] Updated version with accessed none warnings fix!!
Summary of changes
Quote:
Scoreboard
-players with 0 lives become "more" gray.
-nestspeeds and packet loss are shown at the cost of Surv and spreend.
Basically it is client side setting!
-support for lms++.Not tested yet.
Some adjustments as suggested by iloveut99.
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For details read the ReadMe.And please read it carefully.
__________________
My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
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Last edited by The_Cowboy : 14th July, 2011 at 05:33 PM.
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14th July, 2011, 09:15 PM
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Godlike
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Join Date: Oct 2007
Posts: 291
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Will test it out and report back.
IMHO netspeed should be shown as a value ex 10000 ect instead of percentage.
Thanks for your hard work !!
Cheers !
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14th July, 2011, 10:19 PM
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Holy Shit!!
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Join Date: Mar 2005
Posts: 691
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thanks
Please could you add the color Red/Blue/Green/Yellow for the player on your scorboard
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Letylove49 aka Shado
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15th July, 2011, 03:18 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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Quote:
Originally Posted by ProtosX
Will test it out and report back.
IMHO netspeed should be shown as a value ex 10000 ect instead of percentage.
Thanks for your hard work !!
Cheers !
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Ahh I was looking for this..
read the blurb about it being at expense of surv/etc but found no way of seeing it. least until you pointed it out , the extra stats thing I assume.
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15th July, 2011, 05:11 AM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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Quote:
Originally Posted by ProtosX
IMHO netspeed should be shown as a value ex 10000 ect instead of percentage.
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[EDIT] Forgot to mention in readme.Its updated now.
It is shown in both integral value (like 20000 or 10000 ) and in percentage.The stat of player with highest netspeed is shown as 100 and so on .I thought it will be easy to compare this way.
Quote:
Originally Posted by Letylove49
Please could you add the color Red/Blue/Green/Yellow for the player on your scorboard
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Sure.Will do it in next release.
__________________
My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
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Last edited by The_Cowboy : 15th July, 2011 at 05:30 AM.
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15th July, 2011, 06:31 AM
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Killing Spree
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Join Date: Aug 2009
Location: USA
Posts: 43
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This is very good i will use this.
__________________
100 Speed Instagib With NO GRAPEL.
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15th July, 2011, 07:33 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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Great Job CB !!!
Alot of information crammed into the lil HUD space .
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16th July, 2011, 09:07 AM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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Yet again another version
SmartDM0905.zip
__________________
My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
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17th July, 2011, 06:46 PM
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Dominating
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Join Date: Oct 2009
Location: /dev/null
Posts: 145
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tbh, the scoreboard is a bit faaat.
i'd prefer a tablestyle one with the one whos in the lead on pos1. might fix those biiig numbers.
position countryflag playernick score eff belts invistaken ...
just like its on the normal DM scoreboard but with additional information.
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17th July, 2011, 07:15 PM
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Godlike
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Join Date: Oct 2007
Posts: 291
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Have used this to replace EUT and pretty happy mostly.
Small bug/change required in score display.
Currently shows deaths/kills.
Should be kills/deaths
Feature Request:
Would love to have IF POSSIBLE to have ping display on the hud EUT style. That would make this mut perfect.
GREAT WORK. Thank you cowboy.
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17th July, 2011, 08:34 PM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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I agree, it should display similar to the standard scoreboard i.e. going across rather than look like team based?
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17th July, 2011, 08:58 PM
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Godlike
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Join Date: Oct 2007
Posts: 291
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All she needs is a scoreboard, Cowboy has made it possible to use a custom sb, so any of you super coders can put together EUT scoreboard = we can use that instead of the smart ctf board.
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17th July, 2011, 10:49 PM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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Quote:
Originally Posted by ProtosX
All she needs is a scoreboard, Cowboy has made it possible to use a custom sb, so any of you super coders can put together EUT scoreboard = we can use that instead of the smart ctf board.
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I have the Source laying around somewhere. Will see what I can do. However, no promises.
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23rd July, 2011, 09:13 AM
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Dominating
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Join Date: Dec 2005
Posts: 129
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nice sb, thanx for your work...
with which order the scoreboard of smartUT TDM will set as default?
after mapvoting the next map allways shows the original scoreboard again and every player have to switch to smartUT SB with F3 again, and so on...
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23rd July, 2011, 09:52 AM
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Godlike
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Join Date: Oct 2007
Posts: 291
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bSDMSbDef=True
for Smart DM,
Far as I know Smart UT does not have a default overide option.
Last edited by Protos : 23rd July, 2011 at 09:55 AM.
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