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  #41  
Unread 4th July, 2011, 09:56 PM
iloveut99 iloveut99 is offline
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Yes I did not understood it, that's why I asked. How I've said, to me doesn't seem relevant, but I respect the ones who think so.
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  #42  
Unread 5th July, 2011, 02:00 AM
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Great idea to have the NS/PL info on the SB imo.

F6 Menu tends to get in the way in it's fixed position.
find it hard to see the info 1/2 the time on server's with varying HUD's and SB's

also can live without Surv?.. SPreeEnd's?

but if there was a config.ini of sorts then Admin's could have the option to enable/disable these function's.
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  #43  
Unread 5th July, 2011, 12:17 PM
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Surv?.. is what that ?
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  #44  
Unread 5th July, 2011, 02:24 PM
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tbh , I have no idea!..

Last edited by back4more : 5th July, 2011 at 10:50 PM.
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  #45  
Unread 12th July, 2011, 09:18 PM
Killerbee Killerbee is offline
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wanted only to say thnx Cowboy, finaly after all that time and several mods .. this works !

keep up
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  #46  
Unread 14th July, 2011, 02:10 PM
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Grab the latest version fellas.
SmartDM0899

[EDIT] Updated version with accessed none warnings fix!!

Summary of changes
Quote:
Scoreboard
-players with 0 lives become "more" gray.
-nestspeeds and packet loss are shown at the cost of Surv and spreend.
Basically it is client side setting!
-support for lms++.Not tested yet.

Some adjustments as suggested by iloveut99.
For details read the ReadMe.And please read it carefully.
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Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything

Last edited by The_Cowboy : 14th July, 2011 at 05:33 PM.
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  #47  
Unread 14th July, 2011, 09:15 PM
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Will test it out and report back.
IMHO netspeed should be shown as a value ex 10000 ect instead of percentage.

Thanks for your hard work !!
Cheers !
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  #48  
Unread 14th July, 2011, 10:19 PM
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thanks

Please could you add the color Red/Blue/Green/Yellow for the player on your scorboard
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  #49  
Unread 15th July, 2011, 03:18 AM
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Quote:
Originally Posted by ProtosX View Post
Will test it out and report back.
IMHO netspeed should be shown as a value ex 10000 ect instead of percentage.

Thanks for your hard work !!
Cheers !
Ahh I was looking for this..

read the blurb about it being at expense of surv/etc but found no way of seeing it. least until you pointed it out , the extra stats thing I assume.
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  #50  
Unread 15th July, 2011, 05:11 AM
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Quote:
Originally Posted by ProtosX View Post
IMHO netspeed should be shown as a value ex 10000 ect instead of percentage.
[EDIT] Forgot to mention in readme.Its updated now.
It is shown in both integral value (like 20000 or 10000 ) and in percentage.The stat of player with highest netspeed is shown as 100 and so on .I thought it will be easy to compare this way.

Quote:
Originally Posted by Letylove49 View Post
Please could you add the color Red/Blue/Green/Yellow for the player on your scorboard
Sure.Will do it in next release.
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Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything

Last edited by The_Cowboy : 15th July, 2011 at 05:30 AM.
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  #51  
Unread 15th July, 2011, 06:31 AM
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This is very good i will use this.
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  #52  
Unread 15th July, 2011, 07:33 AM
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Great Job CB !!!

Alot of information crammed into the lil HUD space .



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  #53  
Unread 16th July, 2011, 09:07 AM
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Yet again another version
SmartDM0905.zip
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Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
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  #54  
Unread 17th July, 2011, 06:46 PM
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tbh, the scoreboard is a bit faaat.
i'd prefer a tablestyle one with the one whos in the lead on pos1. might fix those biiig numbers.

position countryflag playernick score eff belts invistaken ...

just like its on the normal DM scoreboard but with additional information.
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  #55  
Unread 17th July, 2011, 07:15 PM
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Have used this to replace EUT and pretty happy mostly.

Small bug/change required in score display.

Currently shows deaths/kills.
Should be kills/deaths

Feature Request:
Would love to have IF POSSIBLE to have ping display on the hud EUT style. That would make this mut perfect.

GREAT WORK. Thank you cowboy.
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  #56  
Unread 17th July, 2011, 08:34 PM
SoNY_scarface SoNY_scarface is offline
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I agree, it should display similar to the standard scoreboard i.e. going across rather than look like team based?
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  #57  
Unread 17th July, 2011, 08:58 PM
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All she needs is a scoreboard, Cowboy has made it possible to use a custom sb, so any of you super coders can put together EUT scoreboard = we can use that instead of the smart ctf board.
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  #58  
Unread 17th July, 2011, 10:49 PM
SoNY_scarface SoNY_scarface is offline
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Quote:
Originally Posted by ProtosX View Post
All she needs is a scoreboard, Cowboy has made it possible to use a custom sb, so any of you super coders can put together EUT scoreboard = we can use that instead of the smart ctf board.
I have the Source laying around somewhere. Will see what I can do. However, no promises.
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  #59  
Unread 23rd July, 2011, 09:13 AM
maggi maggi is offline
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nice sb, thanx for your work...

with which order the scoreboard of smartUT TDM will set as default?

after mapvoting the next map allways shows the original scoreboard again and every player have to switch to smartUT SB with F3 again, and so on...
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  #60  
Unread 23rd July, 2011, 09:52 AM
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bSDMSbDef=True
for Smart DM,

Far as I know Smart UT does not have a default overide option.
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Last edited by Protos : 23rd July, 2011 at 09:55 AM.
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