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20th March, 2011, 10:13 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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ill have a crack at this mate cheers
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20th March, 2011, 10:40 AM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,846
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problem FriendlyFireScale=0.000000 persit
on new more primary fire on right and left clic
Code:
CustomGameConfig[0]=(bEnabled=True,GameClass="BotPack.CTFGame",NewPrefix="zpcbiCTF",Mutators="ZeroPingPlus103.ColorAccuGib,zpShockArenaToComboGib.zpShockArenaToComboGib,NoBoostv4.NoBoostv4",Settings="FriendlyFireScale=0.000000")
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20th March, 2011, 11:26 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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change : ZeroPingPlus103.ColorAccuGib
to : ZeroPingPlus103.ZP_ShockArena
I don;t think he's catered for accuGib yet Admin.
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20th March, 2011, 12:26 PM
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Unstoppable
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Join Date: Oct 2010
Posts: 207
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Quote:
Originally Posted by admin
problem FriendlyFireScale=0.000000 persit
on new more primary fire on right and left clic
Code:
CustomGameConfig[0]=(bEnabled=True,GameClass="BotPack.CTFGame",NewPrefix="zpcbiCTF",Mutators="ZeroPingPlus103.ColorAccuGib,zpShockArenaToComboGib.zpShockArenaToComboGib,NoBoostv4.NoBoostv4",Settings="FriendlyFireScale=0.000000")
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It works here. Make sure you are using the ini of the zip not modified. (and have replaced the files in the system with the server shutdown) Also try what back4more says:
Quote:
change : ZeroPingPlus103.ColorAccuGib
to : ZeroPingPlus103.ZP_ShockArena
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Last edited by iloveut99 : 20th March, 2011 at 12:31 PM.
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20th March, 2011, 03:54 PM
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Unstoppable
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Join Date: Oct 2010
Posts: 207
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Uploaded another version. Minor change, just removed the bNoFriendlyFire variable. It is now only controlled by the friendlyfire in game. If friendly fire=0 no team kills otherwise you can kill your team members.
edit\
weid, seems that combogibnd have the same recoil in both firemodes of normal shock rifle instead of instagib, this can cause the balls spam and first fire.
So basically with this mut you have a zp combogibnd without antispam balls function and with a higher damage radius of combo.
Last edited by iloveut99 : 20th March, 2011 at 04:37 PM.
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20th March, 2011, 04:37 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,846
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20th March, 2011, 04:50 PM
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Unstoppable
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Join Date: Oct 2010
Posts: 207
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Quote:
Originally Posted by admin
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hm, weird, tried noboostv4 and it worked pretty well.
What exactly don't work?
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20th March, 2011, 04:59 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,846
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ok i'm going to test one more
so can you add for ini
Bnoboost=
BFeedBack=
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20th March, 2011, 05:31 PM
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Unstoppable
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Join Date: Oct 2010
Posts: 207
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Quote:
Originally Posted by admin
ok i'm going to test one more
so can you add for ini
Bnoboost=
BFeedBack=
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I can add no boost, but there are a lot of mods out there that do this, even no self harm.
feedback is for?
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20th March, 2011, 05:49 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,846
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hit sounds
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21st March, 2011, 01:17 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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is there a test server somewhere iloveut?
just want to see how this functions abroad.
thanks and keep up the good work m8
legend.
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21st March, 2011, 01:26 AM
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Unstoppable
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Join Date: Oct 2010
Posts: 207
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I don't have a test server running right now, but you can just start a practice game with it. It's the same in the dedicated mode. I'm glad it is useful.
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21st March, 2011, 02:45 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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I'll test soon , forgot about .... offline practice mode ..
be interesting to see if we can get the shock spam thing configured in future.
also I was thinking about shock jumps.. you know like with normal shock .. where you run up to a container (large) angle down at (45 degree's) alt-fire+jump to boost up onto them.
the normal cIG don't allow for this. but zp_shock_rifle does. need shields etc but no_self_damage would help here.
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21st March, 2011, 08:55 AM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,846
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test 2beta
217.163.22.52
and unreal://217.163.30.206:7777/?password=eric column 4
can't run noboost v4 with
BoostOptions.ini ?
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21st March, 2011, 11:46 AM
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Unstoppable
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Join Date: Oct 2010
Posts: 207
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Post it please.
Quote:
be interesting to see if we can get the shock spam thing configured in future.
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This isn't so simple without the zp shock rifle source unfortunately, but I will see what I can do.
Quote:
the normal cIG don't allow for this. but zp_shock_rifle does. need shields etc but no_self_damage would help here.
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I can add a option to boost I believe, but wouldn't it be indifferent since you need belt? (this mod removes all pickups except jump boots)
Hm, why do you want hit sounds in instagib? It's one shoot, one kill. This is more useful in normal weapons I believe.
I will also probably change the weapons messages to shock rifle to combo exchanced rifle or something.
Last edited by iloveut99 : 21st March, 2011 at 11:54 AM.
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21st March, 2011, 02:01 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,846
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I have try many change with no matches
Code:
[[NoBoostv4.NoBoost]
bEnabled=True
bDefaultAllowBoost=False
bBlockKilling=False
bCheckCamping=False
CampTime=15
CampRadius=100
[NoBoostv4.NoBoostv4]
bEnabled=True
bDefaultAllowBoost=False
bBlockKilling=False
bCheckCamping=False
CampTime=15
CampRadius=100
bForceElevatorsKill=False
ForceElevatorsKill[0]=
ForceElevatorsKill[1]=
ForceElevatorsKill[2]=
ForceElevatorsKill[3]=
ForceElevatorsKill[4]=
ForceElevatorsKill[5]=
ForceElevatorsKill[6]=
ForceElevatorsKill[7]=
ForceElevatorsKill[8]=
ForceElevatorsKill[9]=
DisableBlockKillingOn=
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22nd March, 2011, 04:30 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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@admin couple of files missing from redirect .. nice server btw.. love the Froggy
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22nd March, 2011, 02:16 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,846
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Quote:
Originally Posted by back4more
@admin couple of files missing from redirect .. nice server btw.. love the Froggy
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couple of files missing from redirect OUPS
love the Froggy :p i have do a sound for it but can't have a introsound with JB http://uz.ut-files.com/intro3F.uax.uz
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25th March, 2011, 09:04 PM
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Unstoppable
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Join Date: Oct 2010
Posts: 207
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admin you were right the mutator had an incompatibility with other boost mutators, I was dumb by not finding that. (I tried in a server in a local machine and it seemed work, weird)
Where's another version that fix the boosts mutators incompatibility:
http://www.mediafire.com/?dijlp96jzr6fd41
I have also builded a testing server here:
78.46.238.236:8000
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25th March, 2011, 11:35 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,846
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78.46.238.236:8000 have boost on and i can't run the new upload with an antiboost
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