You are an unregistered user, you can register here
Navigation

Information

Site

Donations
If you wish to make a donation you can by clicking the image below.


 
Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - General Chat

Reply
Thread Tools Display Modes
  #21  
Unread 5th September, 2013, 11:02 PM
back4more's Avatar
back4more back4more is offline
Holy Shit!!
 
Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
Default

Yes for each of the 30 GameType's.. you have the Ability to use Custom Logo's and Sound's.



EDIT----

also Will be ReBranded back to MapVoteX .. like originally conceived.

Which is why I need to Update the Main Page Again .

BTW: 98% Completed.

Last edited by back4more : 5th September, 2013 at 11:05 PM.
Reply With Quote
  #22  
Unread 5th September, 2013, 11:44 PM
[rev]rato.skt's Avatar
[rev]rato.skt [rev]rato.skt is offline
Godlike
 
Join Date: Aug 2010
Location: Brazil
Posts: 371
Default

I go can see the list of each game type, maps selectable??
__________________
Brazilian Server:
ip server 1.utbr.org:2017
ip server 1.utbr.org:2222
ip server 1.utbr.org:8888
ip server 1.utbr.org:5555
Reply With Quote
  #23  
Unread 6th September, 2013, 02:51 AM
Chamberly's Avatar
Chamberly Chamberly is offline
Godlike
 
Join Date: Dec 2011
Location: Tennessee, USA
Posts: 441
Default

Would MapvoteX will be using the update features like Dizzy's?

Imo I wouldn't recommend. lel
__________________


irc.globalgamers.net #uscript
http://irc.lc/globalgamers/uscript
Reply With Quote
  #24  
Unread 6th September, 2013, 04:24 AM
back4more's Avatar
back4more back4more is offline
Holy Shit!!
 
Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
Default

@rev... first you select the gametype... then when server restarts.. select map.. we are looking to resolve this in the future maybe..

test on our server first post.. extract the MapVoteX101*.u

load on your server.. it should spawn the mapvotex.ini

i may release the beta for testing soon..

this version still buggy.

um.. @chamberly... not sure what you mean ?

our system is unique to other voting systems.

cheers.
Reply With Quote
  #25  
Unread 6th September, 2013, 06:12 AM
Chamberly's Avatar
Chamberly Chamberly is offline
Godlike
 
Join Date: Dec 2011
Location: Tennessee, USA
Posts: 441
Default

Well, I'm not exactly sure how to describe it unless Dizzy can provide the technique how it is done. Here is my thought... for example, on Dizzy's mapvote system, it download a database file to update the client's mapvote with the current list of mapvote that is hosted on the server.

So when the client connect to the server, it have to have the current database file or it will download the new database and you would have to wait until it finished downloading and then it will tell when it is done and so u can open the mapvote.

(Unlike regular mapvotela13, where you can just put the map in the list or w/e and it will show up like that when u bring up the mapvote.)

So is MapvoteX will be like the regular mapvote? Non-download?
__________________


irc.globalgamers.net #uscript
http://irc.lc/globalgamers/uscript
Reply With Quote
  #26  
Unread 6th September, 2013, 07:06 AM
back4more's Avatar
back4more back4more is offline
Holy Shit!!
 
Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
Default

funnily you should say that..
this was something we discussed doing actually in the early stages.

dizzy seems to be trying to get around a common problem in the UT1 engine.. which is not easily solvable..

however sp0ngebob may have stumbled across the answer which he details in ABM..

-----Edit

in answer to your Q sorry.. No we don't the maps are sent when you open your mapvote.

Last edited by back4more : 6th September, 2013 at 07:39 AM.
Reply With Quote
  #27  
Unread 6th September, 2013, 12:32 PM
qwerty's Avatar
qwerty qwerty is offline
Holy Shit!!
 
Join Date: Jan 2006
Posts: 676
Default

this sounds great!
__________________
https://www.vulpinemission.com
ROCKET-X8 Server
MONSTERHUNT w/ NALI WEAPONS 3 + RX8
BUNNYTRACK NY
Reply With Quote
  #28  
Unread 6th September, 2013, 07:21 PM
back4more's Avatar
back4more back4more is offline
Holy Shit!!
 
Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
Default

been asked a few times how/why Maps don't load immediately after selecting GameType.

in Short I knew this was going to be a problem from get go.. however due to the Nature of the UE1 Engine and it's poor Netcode.. This cannot be achieved easily.. as many MapVote builders have discovered..

one Method which sounds promising is the one implemented into Nexgen.. which Defrost discovered long ago I believe.

My own Idea's in Respect to these things is.. to somehow utlize external methods for sending / recieving information to clients.. and or the use of ServerPackages to transfer the 'Data' to clients in compressed form.

however this poses several problems of course.

ie; how to dynamically compress / upload (from server - redirect) files before setting the ServerPackages=DataXX and sending to Clients.

perhaps there is something to this ^

ok back onto how this MapVote Works.. (currently).

Firstly you select a GameType.. [Vote]

if you are the only one on the server.. then it will Switch to that Gametype.
then if you open MapVote !v you will see all the Map's for that gameType loaded in the lefthand column. (Limited to 220 Maps per GameType (30) = 6,600 Maps) at present.

now this system sounds a little odd.. I agree.. however what tends to happen is players.. tend to play 1 GameType for a bit longer before switching to a new one.

so for example.. you may have DeathMatchers on between 12-1pm they select .. "DeathMatch - GameType" and then Everytime they open their MapVotes.. the Maps Listed will pertain to .. 'DeathMatch' , then later if say someone who like's CTF joins.. they will vote 'CTF' and the Server Will Reload with all the CTF Map's for that GameType.

Now the "Whole Revolutionary" "Map Loading system" is Different to Anything out there AFAIK for the UE1 Engine... is nothing special per-se , but the technique is pretty good.

More on this later.
cheers

Last edited by back4more : 6th September, 2013 at 10:46 PM.
Reply With Quote
  #29  
Unread 6th September, 2013, 10:27 PM
[rev]rato.skt's Avatar
[rev]rato.skt [rev]rato.skt is offline
Godlike
 
Join Date: Aug 2010
Location: Brazil
Posts: 371
Default

I mean, after clicking on a gametype appear the list of maps corresponding, not just one map!
__________________
Brazilian Server:
ip server 1.utbr.org:2017
ip server 1.utbr.org:2222
ip server 1.utbr.org:8888
ip server 1.utbr.org:5555
Reply With Quote
  #30  
Unread 6th September, 2013, 10:48 PM
back4more's Avatar
back4more back4more is offline
Holy Shit!!
 
Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
Default

not sure I follow , have you tested on our test server

here: http://www.unrealadmin.org/forums/sh...ad.php?t=31279

scroll to bottom of 'Advert' and click on the GameTracker logo .. open's UT into Server

or click "MapVoteX" logo in my sig.

Last edited by back4more : 6th September, 2013 at 10:50 PM.
Reply With Quote
  #31  
Unread 6th September, 2013, 11:14 PM
Chamberly's Avatar
Chamberly Chamberly is offline
Godlike
 
Join Date: Dec 2011
Location: Tennessee, USA
Posts: 441
Default

Will the mapvotex show double list? I know in Mapvotela13 it double list somehow ... (which I seem to have common problem with it during set ups)
__________________


irc.globalgamers.net #uscript
http://irc.lc/globalgamers/uscript
Reply With Quote
  #32  
Unread 6th September, 2013, 11:28 PM
back4more's Avatar
back4more back4more is offline
Holy Shit!!
 
Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
Default

^ nope not at all .. unless a bug perhaps .. which we shall iron out before release.
Reply With Quote
  #33  
Unread 8th September, 2013, 08:07 AM
ALLSTARR ALLSTARR is offline
Rampage
 
Join Date: May 2008
Posts: 63
Default

Hi

How many columns for gametypes?
Reply With Quote
  #34  
Unread 11th September, 2013, 08:06 AM
back4more's Avatar
back4more back4more is offline
Holy Shit!!
 
Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
Default

Combined last 3 double posts into one post.

Jump on the Server in the first post dude..

there we can .. see these things live

not sure I follow for Admins or players?

Admins have 30 Rows to configure Mutators

-----EDIT

ok we are nearing the end of a Release for this..

of course I need to do up a million Documents and alter the Frontpage (first post) here with latest additions and so forth.

* For current Beta Testers.. see doc's for updates. latest version 'p' now available for testing.

* if you are interested.. let me know via pm or email: [email address]

Take Care..

When next beta comes through I will make some Video Tutorials for the use of MVX..

------------EDIT

Tried making a tutorial , not feeling the best.

will do later..

ok.. so .. new Beta Released this morning.. you know where to find it



has a couple more features in it .. not many tbh.. mainly code Optimization
and fixes for Admin [tabs] and etc..

I think by version 'r' we will have a Public release.. as only a few problems (not bugs) are being
ironed out.

Take Care.
Reply With Quote
  #35  
Unread 13th September, 2013, 05:25 AM
back4more's Avatar
back4more back4more is offline
Holy Shit!!
 
Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
Cool

*Updated docs for admins having problems spawning the PackageActorLoader .ini

there are several conditions which need to be met before this .ini is spawned so read carefully..

cheers.

next beta has a few more 'XTRA's' which we hope that you will appreciate..
she's nearly ready to go LIVE..

any day now.

*also.. for MultiPlay Customers.. we have built a whole new / different MapLoading System into MapVoteX which will allow you to also use it if you want to.

We are working with MultiPlay Right now to help make the transition ;

a) possible
b) useable.
c) have the ability to do everything Power Admins can do and more.

so yes.. busy busy..

ETA for release.. well .. if all the 'known bugs' have been ironed out and I can get some tut's done up hopefully next week..

however we may work through with our beta testers first and see if they can install it firstly.. and then .. if no problems we go LIVE.

cheers.
Reply With Quote
  #36  
Unread 14th September, 2013, 03:36 AM
back4more's Avatar
back4more back4more is offline
Holy Shit!!
 
Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
Default

okies.. for (Beta testers)

have started some basic video tutorials for you to get started with MVX if the messy docs just confused you .

These tutorials should save you alot of time and energy..

see the .doc's for more info.. uploading and building as I go.

will have the main one's up shortly.

ok done uploading tutorials.. Gnite.

Last edited by back4more : 14th September, 2013 at 06:09 AM.
Reply With Quote
  #37  
Unread 14th September, 2013, 04:08 PM
~{kRiD}~'s Avatar
~{kRiD}~ ~{kRiD}~ is offline
Unstoppable
 
Join Date: Aug 2009
Posts: 185
Default

Very interested. I would love to test it.
__________________
EnhancedUT - New mod!
http://www.unrealadmin.org/forums/sh...ad.php?t=31109
Reply With Quote
  #38  
Unread 15th September, 2013, 07:41 PM
back4more's Avatar
back4more back4more is offline
Holy Shit!!
 
Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
Default

ok.. would seem we have encountered another bug.
this is in regards to BT gametype.. basically atm this gametype and i suspect other gametypes with their own map prefixes- need to be looked into..

also a few other behind the scenes things have been fixed / added to the mix.

so we are delayed a few more days until we fix these things.
...
Reply With Quote
  #39  
Unread 16th September, 2013, 02:21 PM
qwerty's Avatar
qwerty qwerty is offline
Holy Shit!!
 
Join Date: Jan 2006
Posts: 676
Default

I can test BT if you like
__________________
https://www.vulpinemission.com
ROCKET-X8 Server
MONSTERHUNT w/ NALI WEAPONS 3 + RX8
BUNNYTRACK NY
Reply With Quote
  #40  
Unread 16th September, 2013, 02:39 PM
back4more's Avatar
back4more back4more is offline
Holy Shit!!
 
Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
Default

hows it

I think that we've fixed the ptoblrm which was to do with the Prefix 'CTF-BT-*' which caused the maps not to display in the maplist..

ok now.. not sure if i mentioned this yet.. but we've also had to reduce the amount of maps in each list.. and therefore overall.. we have come down to 6000.

which means 200 maps for each GameType configured.

So although there is support for 6000 maps.. you will need to be creative in how you setup your servers..

for example.. if you have 2000 BT maps.. that would require 10 gametypes.. maybe named 'BT-(1-200),BT-(201-400), etc..

or 'BT Top 200'.. or something.

PLEASE ALSO NOTE..

This system does not allow for instant 'map/gametype' voting.. players must vote collectively a gametype .. then the server will switch to a map selected by the admin for that gametype.

after that you can open MVX .. and then choose .. any map from the list for that gametype.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +1. The time now is 09:30 PM.


 

All pages are copyright The Unreal Admins Page.
You may not copy any pages without our express permission.