Seems like Epic have crumbled and are going to release a version of Face with UT2003.
Source: PlanetUnreal.comClick images for full size versions ...
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Screenshots: Question: how many polys?
CliffyB: 50K on up in view at any given point. Remember, the
original had 200 or so triangles at any given point in view.
Question: how much time?
CliffyB: Huh? How much time did the map take to build? Cedric has
put appx. 2 weeks or so into the map. (and I'm sure he'll correct
me tomorrow if I'm wrong if he's read this...)
Question: what program were the structures done in?
CliffyB: A combination of 3dsMAX and UnrealEd. Much of the map
has been built using prefabricated architecture with custom
pieces.
Question: I will love it if they fixed the spawn camping
stuff.
CliffyB: Spawn protection will be in and configurable.
Face will sink or swim this time around on its own merit. We
recently playtested it a bunch and we found that the map was too
feckin large. Cedric scaled it down and we're gonna give it
another go.
Bear in mind that we want the game to be what we feel is DONE
before we ship the demo.