DB:
Thanks for fixing server-side demos but there is still one annoying glitch that I'm hoping you can remedy:
* The behindview 0 display shakes like an old lady in the back of a pickup truck drag-racing down a dirt road. It's actually painful to try and watch for more than a couple minutes and with all that jerkiness it is again difficult to track player movements.
In case you need to see what I'm talking about, I've probably recorded two dozen server demos since UTPureRC3 was released and I'd be happy to share some of them with you. Here's one from a recent match -- all legit, just demonstrates the shakiness I'm talking about.
CrimE vs Kore -- CTF Gauntlet
One other oddity...
* I recently adminned a match on that same server and also recorded an SSD. While the SSD looks "normal" whenever I would switch to BHV0 while I was spectating the live match, the players' weapons stayed locked in one direction despite the fact that the rest of their view pivoted to follow their movements. Any clue what that could be?
EDIT: One thing I just remembered. Some settings from my server:
[IpDrv.TcpNetDriver]
NetServerMaxTickRate=30
[Engine.DemoRecDriver]
NetServerMaxTickRate=60
The first time I recorded an SSD, ALL actions were repeated twice. i.e. you'd watch the chat box and it would print each death message 2x. This got me to thinking that maybe the shakiness and doulbe mesages could be solved by matching the demo tick rate to the network tick rate. After lowering the demo tick rate to 30, the double messages vanished, but the shakiness still seems the same.