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  #81  
Unread 5th May, 2013, 10:06 AM
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The Oversurrector first look:
- The Oversurrector is (what I believe) to be an original concept which consists in sacrificing one of your weapons to unlock its "hidden" power, and thus is classified as a super weapon (just like the Redeemer).
This is supposed to be the "magic" weapon of the whole pack.
The effects coloring depends solely on the weapon being sacrificed (so FlameTracker would be mainly red/orange, the BoltRifle one would have a cyan theme, etc, any individual RGB coloring of the effects is possible).
This is a first look on the weapon selection and firing sequence, and in this case I set what *may* be the UltimaProtos weapon sacrifice color scheme.


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  #82  
Unread 6th May, 2013, 09:28 AM
SoNY_scarface SoNY_scarface is offline
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That looks pretty neat man! Are the effects different too based on the gun ?
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  #83  
Unread 6th May, 2013, 11:53 AM
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Quote:
Originally Posted by SoNY_scarface View Post
That looks pretty neat man! Are the effects different too based on the gun ?
Well, at the start of the firing sequence only colors setup are different per weapon, but the main effect is still the same, but by the end of the firing sequence when the nature of the gun is brought up, the final effects are unique from weapon to weapon.

The firing sequence goes like this:
- the ball starts rotating (each segment in a opposite direction and it speeds up)
- then it opens for the effect you see above (which is the weapon analyzes)
- then atom fission occurs for both this weapon and the sacrificed one into a high number of particles
- the particles join up for the new thing (atom fusion)

(up until here, only the colors of the effects will differ from weapon to weapon)

- the nature of the weapon is revealed (totally unique effect per weapon)
- the projectile is fired (not sure yet if unique per weapon or just color theme change, I have yet to decide on that one once I each the projectiles part)
- once it hits the floor, the impact effects and damage and such happen (also totally unique per weapon)
(the impact is always cast from the floor, so if you fire it against a wall, ceiling or some player, on the hit the projectile will instead turn to the nearest floor spot if it hits any of those, as due to the nature of the final effects, it wouldn't make sense otherwise)
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Last edited by Feralidragon : 6th May, 2013 at 11:58 AM.
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  #84  
Unread 6th May, 2013, 08:02 PM
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unbelievable! keep it up man cant wait
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  #85  
Unread 14th August, 2013, 11:42 AM
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Oversurrections first look:

Although I already explained what The Oversurrector does somewhat, truth is that I didn't show anything so far. Therefore, since I got a bit of time in my hands I could finally input some work into this and 4 oversurrections are already done.
Reiterating a bit: The Oversurrector is a new weapon that works by sacrificing other weapons. Each sacrificed weapon has a distinct effect (both when firing and on hit), but each one of these effects is guaranteed to bring extreme prejudice to your opponents. All oversurrections are configurable (how much time is active, damage, etc) and can be toggled (enable or disable each weapon oversurrection separately).
I bring some screenshots to show exactly the concept I am trying to develop, but I will probably do a video soon after I make some more "oversurrections" to show these better and how they behave.


R.T. oversurrection: This oversurrection consists in casting a giant saucer, teleported from elsewhere, which then teleports in 8 flying rotating blades.
Each one of these blades travel freely and go for the opponents heads, and are constantly teleporting to other places:



The Executioner oversurrection: This oversurrection consists in casting the Executioner "himself": a giant skeleton torso on the ground, screaming and wielding 2 deadly scythes, and will kill any opponents on sight and reach:



W.R.E. oversurrection: This oversurrection consists in casting the Enforcer "itself": a flying robot wielding dual miniguns, and will shoot down any opponent on sight.
It uses ionization technology to fly, while it uses the an higher caliber of the same kind of bullets as the W.R.E. to shoot.



Flame Tracker oversurrection: This oversurrection consists in creating a "small" volcanic eruption, filling a great area with lava and reduce the opponents to nothing but burnt skeletons:

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  #86  
Unread 14th August, 2013, 05:19 PM
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Pokemon, gotta catch 'em all!
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  #87  
Unread 18th August, 2013, 04:52 PM
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Bolt Rifle Oversurrection:
It casts a lightning storm for about 30 seconds (configurable). The lightnings may or may not hit the opponents directly, but if they land nearby they may still kill.
I have to say that the screenshots do not reveal that much of what is really going on in-game (effects-wise, as the electrical activity is a lot more intense than what's portrayed here and aren't meant to be seen as still images). Soon I will make a preview video on this and the other oversurrections.

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  #88  
Unread 18th August, 2013, 05:09 PM
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Danggg, pure eye candy there!
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  #89  
Unread 29th August, 2013, 01:21 PM
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Well, I decided to start doing some streaming and some small videos at twitchtv, here:
http://www.twitch.tv/feralidragon

Some of which will be about NW3 (and perhaps other UT stuff), others will be about other stuff or just plain gameplay in other games and such, and some of which will eventually be exported to youtube as well, as in the case of the following video, which is a very short video on the Executioner oversurrection (the big skeleton one):

More videos like these will follow relative the other oversurrections, and perhaps other related stuff (who knows). So instead of making big boring videos in the interval of dozens of months, I am thinking to do short, some of which live streamed, on the progress of the final version of this mod.
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  #90  
Unread 30th August, 2013, 12:05 AM
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As promised:

R.T. oversurrection:
http://www.youtube.com/watch?v=E0UziW-9BXk

W.R.E. oversurrection:
http://www.youtube.com/watch?v=awH8RV2OkF4

Flame Tracker oversurrection:
http://www.youtube.com/watch?v=d33hB0b9sXo

Bolt Rifle oversurrection:
http://www.youtube.com/watch?v=Mwlb0tK9JFA

Graviton oversurrection:
http://www.youtube.com/watch?v=f7DeHLtZn4I
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  #91  
Unread 30th August, 2013, 09:01 AM
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Some real eye candy there! Great work
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  #92  
Unread 30th August, 2013, 01:00 PM
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awesome stuff alritey..

what screen capture util you using ferali?
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  #93  
Unread 30th August, 2013, 01:18 PM
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Don't forget my fav - the executioner!


http://www.youtube.com/watch?v=LcHwGlOYz34

edit: sorry - saw this link was already shared. My bad!

Last edited by Pileyrei : 30th August, 2013 at 02:50 PM.
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  #94  
Unread 2nd September, 2013, 12:18 PM
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Quote:
Originally Posted by back4more View Post
what screen capture util you using ferali?
I am using OBS (Open Broadcast Software), which streams to twitch.tv (and I also save it locally for safety reasons), and then I export from twitch.tv to youtube.

But I only started to use it now, and used for those videos alone. Instead of doing long boring videos, I thought it would be better to do smaller videos as I finish each thing without any editing (besides the avatar and scrolling text overlays which are added on the fly during the recording by OBS itself).
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  #95  
Unread 24th September, 2013, 12:04 PM
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Here's a small preview on the Freezer oversurrection:

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  #96  
Unread 24th September, 2013, 03:10 PM
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looks kewlies
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  #97  
Unread 17th November, 2013, 01:53 AM
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5 more done, just 2 oversurrections left to go:

Summary: the Freezer, Vulcan, The Miner, MultiMissile Launcher and I.R.P.R. oversurrections are finished (and can be seen in the videos in the links below), leaving only the Cybot Launcher and Ultima Protos ones left to do.
These oversurrections are mainly what "delayed" the final release of pack (and I say "delayed" because, although I didn't set a release timeframe, it went over my own initial expectations once again, as usual...), but once they get to be fully finished, all there's left to do is comparatively minor stuff, such as some further bug fixing, tweaking, minor features and settings, and the update of the documentation with the new stuff.

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  #98  
Unread 17th November, 2013, 12:31 PM
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Wow. Love it
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  #99  
Unread 17th November, 2013, 03:42 PM
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=Q__
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  #100  
Unread 14th February, 2014, 12:21 PM
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UPDATE: The final version is finished, and is now being tested by an internal small team of beta-testers, and therefore a few days from now up to 1 or 2 weeks it should be released to public. I won't give an exact date since it depends mostly on the beta-team and a few things I have to prepare beforehand along with it.

In the meanwhile I present the last 2 oversurrection videos: UltimaProtos and Cybot Launcher (it's highly suggested to play them in HD).

UltimaProtos Oversurrection: This is the most powerful oversurrection (who knew?...), and is also a "game finisher", which means that whatever gametype you use it in, once it ends the match is instantly won (this can of course be configured in the settings, and thus disabled is so wanted).
http://www.youtube.com/watch?v=Z8zm31YjcBk

Cybot Launcher Oversurrection: This is the second most powerful oversurrection, but it's not a game finisher. It spawns a "master cybot" which controls a swarm of dozens of smaller cybots. They all have a limited amount of health however, so you can generally beat it with another oversurrection (curious fact: during testing, a bot used the IRPR oversurrection to "clean" most of my cybots swarm, which was interesting).
http://www.youtube.com/watch?v=gaTuKpavdRM

Before the public final release, I will also release a new version of the standalone gore system that I developed and released half a year ago (mainly with bug fixes and new options).
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