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Go Back   The Unreal Admins Page > Forums > Hosted Forums > UTPure > UTPure - Client Side Hack Protection > General Anti-Cheat Discussion

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  #1  
Unread 28th October, 2001, 01:32 AM
Whoop
 
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This may be a stupid question,But,Can you get a headshot
with the sniper rifle on a player when they are crouching down?
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  #2  
Unread 28th October, 2001, 02:46 PM
DarkByte
 
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I wasnt sure so i asked the experts.

The answer is No. Headshot happens when you hit the upper 20% of the hit cylinder of the player.
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  #3  
Unread 28th October, 2001, 05:36 PM
Whoop
 
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Thanks for the info DarkByte
Whoop
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  #4  
Unread 29th October, 2001, 01:09 PM
Elvis
 
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So, does the size or shape of the cylinder change when the player crouches? Probably. Then the upper 20% has changed in size or shape, but still exists. Still ought to be able to get a headshot. Not with a standard AIMBOT though.
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  #5  
Unread 30th October, 2001, 05:28 AM
UsAaR33
 
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Quote:
Originally posted by Elvis
So, does the size or shape of the cylinder change when the player crouches? Probably. Then the upper 20% has changed in size or shape, but still exists. Still ought to be able to get a headshot. Not with a standard AIMBOT though.
Nope. All trace shots (enforcer, impact hammer, chainsaw, shock primary, pulse alt, minigun, and sniper rifle) run a special function on the pawn it hits. It checks if the hitlocation is "legal". If not it continues tracing. As the upper 1/2 of the model is illegal on crouching and the upper 33% is a headshot..well you get the picture
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  #6  
Unread 1st November, 2001, 01:45 AM
Elvis
 
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So it's not the upper 33% of the legal hit zone, it's the upper 33% of the total model including the illegal zone..?
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  #7  
Unread 1st November, 2001, 03:46 AM
UsAaR33
 
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Quote:
Originally posted by Elvis
So it's not the upper 33% of the legal hit zone, it's the upper 33% of the total model including the illegal zone..?
correct.
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  #8  
Unread 1st November, 2001, 05:14 AM
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Unrealistic
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  #9  
Unread 1st February, 2008, 03:15 PM
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Is there anyway to change this to the upper 15% say?
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  #10  
Unread 1st February, 2008, 11:30 PM
[SwS]Next [SwS]Next is offline
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BULL!!

I can get a headshot if you are crouched!


I dont know who is telling you this lie but come to my server or I will come to your server and I will prove it to you!

dang, it is so easy
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  #11  
Unread 2nd February, 2008, 09:37 AM
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Quote:
Originally Posted by [SwS]Next View Post
BULL!!

I can get a headshot if you are crouched!
You have zeroping on your server, which is totally different. With zp, you can aim at where the head would be if the player was standing up and get a headshot. Without zp, you cant do that.
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  #12  
Unread 2nd February, 2008, 10:22 AM
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It's a bug, i don't run zeroping, but sometimes i can headshoot players even if they crouch. [SwS]Next is using cheats if its "EASY", because it's a bug in the engine, the hitlocation is checked twice, by the mother class and then by the weapon used. If the enemy sits absolutely still and you are able to get the exact same angle to your shot everytime, well then it's MAYBE easy, but when the game is on it would happen something like 1/500 times.

However, my newest versions of the rifle checks if the player is crouched and disable the headshot option if true.

The hitarea is defined within the rifle script and is changeable to whatever you want them to be.
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  #13  
Unread 30th April, 2009, 09:30 PM
SilentButDeadly SilentButDeadly is offline
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To get a headshot while someone is crouched, just shoot the person from directly above them. Any sniper who's been playing awhile should know this...
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  #14  
Unread 8th May, 2009, 06:44 AM
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Quote:
Originally Posted by SilentButDeadly View Post
To get a headshot while someone is crouched, just shoot the person from directly above them. Any sniper who's been playing awhile should know this...
Yep, I always have to hit them twice, though. It's like the momentum of the first shot bounces them upward high enough for the second shot to register as a headshot.

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  #15  
Unread 15th June, 2009, 01:16 AM
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like silentbutdeadly said, you can get headshot from shooting someone directly above.
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  #16  
Unread 12th June, 2015, 08:29 PM
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Quote:
Originally Posted by [DANISH]TheDane View Post
It's a bug, i don't run zeroping, but sometimes i can headshoot players even if they crouch. [SwS]Next is using cheats if its "EASY", because it's a bug in the engine, the hitlocation is checked twice, by the mother class and then by the weapon used. If the enemy sits absolutely still and you are able to get the exact same angle to your shot everytime, well then it's MAYBE easy, but when the game is on it would happen something like 1/500 times.

However, my newest versions of the rifle checks if the player is crouched and disable the headshot option if true.

The hitarea is defined within the rifle script and is changeable to whatever you want them to be.
can i see that version of the rifle?
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  #17  
Unread 12th June, 2015, 10:13 PM
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Head shot on a player when he is crouched it's UT.

If you want you can use RealCrouch
http://unrealtournament.99.free.fr/f...2140&view=next
Download http://unrealtournament.99.free.fr/u...RealCrouch.zip
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  #18  
Unread 15th June, 2015, 12:44 AM
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I've done it.
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  #19  
Unread 15th June, 2015, 12:16 PM
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Quote:
Originally Posted by evilgrins View Post
I've done it.
Have you try it with newnet ?
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  #20  
Unread 17th June, 2015, 07:45 PM
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Quote:
Originally Posted by admin View Post
Have you try it with newnet ?
Nope, I don't have that.
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