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  #1221  
Unread 6th March, 2017, 04:15 PM
qwerty's Avatar
qwerty qwerty is offline
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hey Mar! Mar does all our Mods for Vulpine Mission and is amazing at it. Feel free to join our servers and see them in action

no join delays
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  #1222  
Unread 7th March, 2017, 05:16 AM
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Ah, so that's why the lag on Nexgen to appear to take so long...

Good to know.
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  #1223  
Unread 18th March, 2017, 04:46 PM
ShaiHulud ShaiHulud is offline
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Is there any official documentation about the control layout logic for Nexgen panels (e.g., about the functions inside of NexgenContentPanel.uc)?

I've been looking at existing plugin examples, and trying to follow how things work, but I'm struggling to understand it.

There's a huge disconnect between my mental models of what I think should be happening based on function calls to splitRegionH, splitRegionV, divideRegionH, divideRegionV, and so on, and what I'm seeing on screen. I just want to put together a simple little panel, and I'm finding it a very confusing experience at present

Something along the lines of:

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  #1224  
Unread 20th March, 2017, 09:46 PM
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Letylove49 Letylove49 is offline
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Quote:
Originally Posted by ShaiHulud View Post
Appreciate it Medor - do you happen to know which one might contain the Nexgen panel with these controls? Only, earlier today I downloaded a selection of previous-version NexgenPlus files, and couldn't see anything related to bot spawning or removal.

I had a look at a few of letylove's modified versions, and these do appear to contain the parts that I'm interested in, but unfortunately they're obfuscated and WotGrealExporter was only able to return partial source with a lot of "UnknownFunction" statements throughout.

At some point I'll need to get more familiar with UI layout in Nexgen, but I'm trying to set things up quickly at the moment, and it'd save me a lot of time to use a pre-existing solution.
ilf you exported with wotGrealExporter you must export Ressources file for the textures and the sound . and if you use Umake
; Generated by UMake

[Engine.Engine]
EditorEngine=Editor.EditorEngine

[Editor.EditorEngine]
CacheSizeMegs=32
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=UWindow
EditPackages=Fire
EditPackages=IpDrv
EditPackages=UWeb
EditPackages=UBrowser
EditPackages=UnrealShare
EditPackages=UnrealI
EditPackages=UMenu
EditPackages=IpServer
EditPackages=Botpack
EditPackages=UTServerAdmin
EditPackages=UTMenu
EditPackages=UTBrowser
EditPackages=NexgenCC you must added it
EditPackages=Nexgen112N
EditPackages=NexgenPlus100N

[Core.System]
Paths=*.u
Paths=../Maps/*.unr
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
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  #1225  
Unread 20th March, 2017, 10:45 PM
ShaiHulud ShaiHulud is offline
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Thanks Letylove49; things are working well now.

Still on the look out for a Nexgen panel layout tutorial however
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  #1226  
Unread 26th March, 2017, 04:05 AM
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hi all,
I would like to request a fix for nexgen112 or 112n

Using the new mod SiegeIV_00... Nexgen puts its speed at 100 and does not even change by votemap, The correct speed of this mod is 125.

summing up, without the nexgen the speed normally works both by the mod ini and by the votemap.

CustomGameConfig[4]=(bEnabled=True,GameClass="SiegeIV_0025.SiegeGI",N ewPrefix="sGX",mutators="NoMapProtection.NoMapProt ection,AAAHitToneV2.AAAHitToneV2",Settings="MaxSpe ctators=4,MaxPlayers=18,bTournament=False,GoalTeam Score=20.000000,GameSpeed=1.25,TimeLimit=60")
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  #1227  
Unread 21st October, 2017, 11:07 PM
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Letylove49 Letylove49 is offline
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Try to set like this :,Settings="GameSpeed=1.250000,

i have test with : SiegeUltimateRC7UB01.SiegeGI"
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  #1228  
Unread 23rd October, 2017, 05:14 PM
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Only thing i need from nexgen is the HUD.

Any people feeling the same way / with uscript knowledge that can pull this off?

I was hoping to add this HUD only.
Purely for the chat interface.

(Seperates death messages from chat)
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