You are an unregistered user, you can register here
Navigation

Information

Site

Donations
If you wish to make a donation you can by clicking the image below.


 
Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament 3 > UT3 Server - Windows Specific

Reply
Thread Tools Display Modes
  #1  
Unread 25th November, 2007, 09:35 PM
SkrU SkrU is offline
Forum Newcomer
 
Join Date: Feb 2006
Posts: 13
Default Redirect?

I've been working on some maps for IG/ZARK and I am really close to completing a few.

So, hum-de-dum, I'm at a loss. I'm baked too. does the published dir scenario for client side also apply to redirect? I have Sky Arena on the PanyRaid server. Packages are no longer needed for custom mutators, they get push automatically supposedly. I put the map in 2 diffent folders on my comp so I haven't yet detemined where it needs to be. I put the map in the published dir in documents and get an err but game continues to load (, load).

Dang I'm at a loss! Rez is going to put his foot in me butt! And dang the translocator. It won't go. I saw something about a fix for it. Anybody?

Thanks floks!

S
Reply With Quote
  #2  
Unread 25th November, 2007, 11:39 PM
BadCompany BadCompany is offline
Godlike
 
Join Date: Mar 2004
Posts: 295
Default

Best of my knowledge redirect isn't implemented yet, neither is compression.
__________________
www.fallenangelsfaction.com

2k4 server: 8.9.16.16:7777:7787 |ZARK|[FA] BucketofBlood(TAM)

UT3 server: 8.9.17.4:7777 [FA]Headshot_Hilton
Reply With Quote
  #3  
Unread 26th November, 2007, 05:44 PM
Caracca Caracca is offline
Rampage
 
Join Date: Nov 2005
Posts: 60
Default

compression isn't implemented atm, dunno about redirect.

it also misses the httpdownload "header" in the UtEngine.ini

try adding:

[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True


to it. haven't tested it yet on the serv i'm helping out yet, since we still run all the default stuff
__________________
- http://www.cwlserver.net -
Reply With Quote
  #4  
Unread 27th November, 2007, 06:06 PM
Vulcano's Avatar
Vulcano Vulcano is offline
Holy Shit!!
 
Join Date: Sep 2004
Posts: 829
Default

GameServers.net is working on a redirect for UT3 as well
__________________
Reply With Quote
  #5  
Unread 27th November, 2007, 07:42 PM
SkrU SkrU is offline
Forum Newcomer
 
Join Date: Feb 2006
Posts: 13
Default

Quote:
Originally Posted by Caracca View Post
compression isn't implemented atm, dunno about redirect.

it also misses the httpdownload "header" in the UtEngine.ini

try adding:

[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True


to it. haven't tested it yet on the serv i'm helping out yet, since we still run all the default stuff
Dang I'll try that again. Tried before with no luck. I have some more new ig maps to upload so I'll give it another try.

Where are you BuDzy?
Reply With Quote
  #6  
Unread 27th November, 2007, 07:44 PM
SkrU SkrU is offline
Forum Newcomer
 
Join Date: Feb 2006
Posts: 13
Default

Oh forgot to mention, when publishing these maps I noticed that the "baking" is optimizing the map. Not sure if it compresses them or not though.
Reply With Quote
  #7  
Unread 28th November, 2007, 02:02 PM
BuD1369's Avatar
BuD1369 BuD1369 is offline
Godlike
 
Join Date: Jul 2005
Location: The Land Of The Nearly Dead
Posts: 290
Default

Quote:
Originally Posted by SkrU View Post
Where are you BuDzy?

Lurking in the distance deciphering if I should buy this beta or not
Reply With Quote
  #8  
Unread 28th November, 2007, 07:06 PM
SkrU SkrU is offline
Forum Newcomer
 
Join Date: Feb 2006
Posts: 13
Default

I'm klusterfukced BuD!
Reply With Quote
  #9  
Unread 29th November, 2007, 06:21 PM
Caracca Caracca is offline
Rampage
 
Join Date: Nov 2005
Posts: 60
Default

to quote someone regarding redirect

Quote:
Originally Posted by Matt Oelfke
Redirection will be fixed in the next beta patch release. Compression will not, but I plan to get to it for the second patch.


-Matt
__________________
- http://www.cwlserver.net -
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +1. The time now is 01:59 PM.


 

All pages are copyright The Unreal Admins Page.
You may not copy any pages without our express permission.