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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - General Chat

View Poll Results: Welcome?
Totally, start coding the UT port! 55 94.83%
Go home, homeboy! 3 5.17%
Voters: 58. You may not vote on this poll

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  #1  
Unread 6th October, 2008, 09:04 AM
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Smile New native anti-cheat

Hello all you UnrealAdmin admins. I need to ask everyone a serious question. I've been a UT player for some time now. Currently as a project for school I've been working extensively with PE security. As a pet project I've decided to, in my spare time of course. Make a cross-platform/application anti-cheat engine, that is portable.

I've noticed that there isn't going to be any releases of any new anti-cheats for while for UT. This is where I've decided, why not make this a good test market for my engine? Why not try and make an anti-cheat for this application. The question is.. Will you guys be open to a new anticheat, native of course, or will it be just a big waste of time? You can vote in the poll. I'm willing to give the source out to key members in the community for a final compile, seeing I'm new to UA and you probably don't/shouldn't trust binaries from strangers, especially if they know what their doing. So post, and discuss. As always flaming welcome, but more welcome, ideas! Thank you in advance. - Ryan

EDIT: Forums up http://www.di-labs.com/projects/version3

Last edited by RyanMarin : 20th October, 2008 at 08:11 PM.
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  #2  
Unread 6th October, 2008, 03:14 PM
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Hi Ryan,

Ive gotta say, this does sound great I'm sure everyone would like some updated anticheat.

I would recommend giving the source to AnthraX at least for the final compile (if he is willing)

Also, do not give anything to [DANISH]TheDane (read through his posts) he is a compulsive liar who has in the past faked logs to try and get an innocent guy banned - he also has never been able to 'backup' or verify any of his crazy ideas - none of the admins here like him or want him around, if it was upto any of us he would've been banned a long time ago.
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  #3  
Unread 6th October, 2008, 03:19 PM
2399Skillz 2399Skillz is offline
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I agree with pretty much everything LeeBe said. I will also be willing to test out your new anticheat on my server. Good luck man.
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  #4  
Unread 6th October, 2008, 04:09 PM
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We are always looking at ways of improving the AC.
Good luck and if you need any help just ask!
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  #5  
Unread 6th October, 2008, 04:44 PM
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That would be very nice if you manage that count me in for testing
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  #6  
Unread 6th October, 2008, 04:54 PM
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Go for it.

When you say cross-platform do you mean to work on mac and linux too then? I don't think there are any native cheats for those, but should at least check properly the platform (maybe by testing renderer).
Or did you mean say 32 bit and 64 bit?

I know many people have had problems with 64 bit OS's in the past so they will be pleased that a new anti-cheat will be available to work on those platforms.
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  #7  
Unread 6th October, 2008, 10:22 PM
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Quote:
Originally Posted by ~V~ View Post
Go for it.

When you say cross-platform do you mean to work on mac and linux too then? I don't think there are any native cheats for those, but should at least check properly the platform (maybe by testing renderer).
Or did you mean say 32 bit and 64 bit?

I know many people have had problems with 64 bit OS's in the past so they will be pleased that a new anti-cheat will be available to work on those platforms.
Cross platform, as in linux, mac ox X (i386), and windows. The first few releases will be just windows, so I can get the hang of ut. Thanks for all the support guys. Is there an irc channel where I can talk to other server admins, get ideas, etc?
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  #8  
Unread 6th October, 2008, 10:36 PM
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Quakenet #unrealadmin #anti-cheat
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  #9  
Unread 7th October, 2008, 12:10 AM
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Native and cross-platform... are you planning to make an SO equivalent of a DLL or just ignore Linux clients ?
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Last edited by Azura : 7th October, 2008 at 12:29 AM.
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  #10  
Unread 7th October, 2008, 12:26 AM
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If you are making a .so I should be able to test - been on linux for a few years now.
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  #11  
Unread 7th October, 2008, 01:25 AM
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Quote:
Originally Posted by Azura View Post
Native and cross-platform... are you planning to make an SO equivalent of a DLL or just ignore Linux clients ?
As fun as it would be to ignore linux clients, I simply just can't do that. Or else anyone on a NT machine can simply pretend to be a linux client, and not get checked. Everyone needs to be checked, however, like I said, there will probably no native releases for *nix/mac clients in the first few beta's. Have patience in the project however. I just starting writing the new detour checking code, and IAT checking code. It works in a stub at this point, with any application, but I haven't started coding the client/server side (*.u) or native glue for unreal engine. I'm probably at step 1 of 8 in windows. and step 1 of 16 for *nix
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  #12  
Unread 7th October, 2008, 01:35 AM
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I will defiantly test this out. Got three linux servers and a bunch of clients that operate on Windows. From XP to Vista.
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  #13  
Unread 7th October, 2008, 10:45 AM
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If the ac is cross platform it will be embraced with open arms!
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  #14  
Unread 7th October, 2008, 01:41 PM
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Quote:
Originally Posted by Xen0 View Post
If the ac is cross platform it will be embraced with open arms!
I will embrace it with open arms only for being new.
And, as a matter of fact, i would prefer it to be more effective than other AC measures rather than crossplatform.
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  #15  
Unread 7th October, 2008, 03:46 PM
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Good idea.
I run pub server since a few years. If i have some idea that aint too silly ill post them

Also if the AC work great i can test it(after it to being checked by UnrealAdmins coders), so you guy can know if it can keep up on a server with a pretty good load without causing lag/crashes.

My server run windows
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  #16  
Unread 7th October, 2008, 05:33 PM
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sounds good, look forward to see it.
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  #17  
Unread 7th October, 2008, 09:36 PM
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Quote:
Originally Posted by LeeBe View Post
Hi Ryan,

Ive gotta say, this does sound great I'm sure everyone would like some updated anticheat.

I would recommend giving the source to AnthraX at least for the final compile (if he is willing)

Also, do not give anything to [DANISH]TheDane (read through his posts) he is a compulsive liar who has in the past faked logs to try and get an innocent guy banned - he also has never been able to 'backup' or verify any of his crazy ideas - none of the admins here like him or want him around, if it was upto any of us he would've been banned a long time ago.
+1 for The Dane and good luck
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  #18  
Unread 7th October, 2008, 09:41 PM
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The Dane is a psycho. Avoid.

Good luck with anticheat. I look forward to testing it.
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  #19  
Unread 7th October, 2008, 09:48 PM
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Hurrah! Thanks for taking on this project, the community could certainly use it =)
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  #20  
Unread 7th October, 2008, 09:51 PM
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great idea..hope it goes through
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