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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - Linux Specific

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  #1  
Unread 13th November, 2017, 11:13 PM
obliterat0r obliterat0r is offline
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Join Date: Nov 2017
Posts: 2
Default Server crash

It seems that a player called "lamelogin" just made crash a public server I host. http://333networks.com/ut/37.97.216.26:6670
Server is NOT using ACE.
v451 + unreliable-adv-patch.
Btw is using SCF. Following settings:

[ServerCrashFix_v11.SCFActor]
bEnabled=true
bFixNetDriver=true
bFixExec=true
bFixMalloc=true
bFixHandlers=true
bFixAffinity=false
CPUAffinity=0
bFixTimer=false
bFixTickRate=false
bForceUnhook=false

ServerLog: https://pastebin.com/raw/aK7Mh8fG

Last edited by obliterat0r : 13th November, 2017 at 11:16 PM.
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  #2  
Unread 14th November, 2017, 12:28 AM
ShaiHulud ShaiHulud is offline
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Join Date: Mar 2012
Posts: 164
Default

UTrustedPlayer has a good working knowledge about defending against this kind of thing.

You might also considering posting in the XC_Engine thread on the UT99.org forum, or switching to XC_Engine to determine whether this offers you an extra layer of protection.

The join request string looks odd though, not that I've ever studied the format carefully. A typical example includes the previous map before the player name, but here it shows a port number and forward slash - perhaps that happens under other circumstances though.
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