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1st April, 2006, 08:07 PM
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Dominating
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Join Date: Jul 2004
Posts: 141
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Damn... wish i could go just to listen but oh well... if your going through massachusetts let me know
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -Benjamin Franklin
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1st April, 2006, 09:16 PM
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Administrator/UTAN Admin
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Join Date: Jul 2003
Location: /home/limited/
Posts: 1,240
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Quote:
Originally Posted by Warped_Out
Be sure to "sell" them on the fact that UTAN + AntiTCC (or a new active security) could be bundled and managed by the Unreal Admin Team for a reasonal price in return for a reasonable license agreement.
Use your heads guys...........
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No Comment
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All views in the above post are that of the poster and not that of UTAN, unless otherwise stated
When you kill 6 people in Unreal Tournament it's a "Monster Kill", in Quake3 it's "Excellent", and in Counter-Strike it's "Kick Banned"
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1st April, 2006, 11:04 PM
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Holy Shit!!
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Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
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Quote:
Originally Posted by Warped_Out
Be sure to "sell" them on the fact that UTAN + AntiTCC (or a new active security) could be bundled
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I dont think that we should have to rely on a very few coders in the community for anticheat software. At some point they will probably lose interrest, or they will not have the time or capacity to keep it updated. And why should they keep it up? They dont get payed, they do it on their own spare time. Epic should handle this themselves, like several other game providers do. Or they could hire the coders that know how this should be done.
Last edited by PizzaMan : 1st April, 2006 at 11:09 PM.
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2nd April, 2006, 12:10 PM
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Godlike
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Join Date: Feb 2003
Location: UK
Posts: 420
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Yes, I do think perminant management of something like UTAN / AntiTCC should be centralised if it is to be centralised in the game (i.e. by full timers).
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irc.quakenet.org - find me in; #unrealadmin #anti-cheat #ugn.pug
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2nd April, 2006, 05:11 PM
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Holy Shit!!
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Join Date: Aug 2004
Location: UK, South, Middle
Posts: 625
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Nice - good luck folks. There were a lot of good things in the "poll".
The only other thing I'd really like to see in the game at the start is a really good set of admin sanctions and a working team balance. UADMIN made a reasonable stab at the admin sanctions with mute, freeze etc - but no mod I've yet seen gets it consistently right on the team balance. UADMIN and Serverext are the closest.
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Dogsbody at Miasma: Berserk Warfare (ONS and vCTF), Custom Freon, TAM, iCTF
Previously Admin at Titan Internet UK UT2004 Servers: (32 player ONS, Freon, RPG CTF)
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3rd April, 2006, 10:22 AM
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UTPure Admin
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Join Date: Aug 2003
Posts: 457
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Quote:
Originally Posted by PizzaMan
I dont think that we should have to rely on a very few coders in the community for anticheat software. At some point they will probably lose interrest, or they will not have the time or capacity to keep it updated. And why should they keep it up? They dont get payed, they do it on their own spare time. Epic should handle this themselves, like several other game providers do. Or they could hire the coders that know how this should be done.
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GL!
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3rd April, 2006, 06:32 PM
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Forum Newcomer
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Join Date: Feb 2006
Posts: 2
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10th May, 2006, 05:13 PM
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Killing Spree
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Join Date: Jun 2004
Posts: 19
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nice, just tell them to make normal teleport & dodge, not like 2k4 shit and i'll be happy ^^
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23rd May, 2006, 05:36 AM
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Forum Newcomer
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Join Date: May 2006
Posts: 1
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I would like to see in UT2007 them put a stop to people kicking you off right in the middle of the game, Or puting in codes to make them GODLIKE, That takes the fun out of it for me, Have the Server say WE USE CODES! It would also be nice to see a better Help & Tips for the UTEditor.
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23rd May, 2006, 08:14 AM
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Holy Shit!!
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Join Date: Oct 2004
Posts: 1,205
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You can't use the standard cheats online :>
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6th July, 2006, 01:31 PM
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Forum Newcomer
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Join Date: May 2006
Location: holland
Posts: 3
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Nice that epic listen 2 the community.
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mine website
Containing some old unreal stuf
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6th July, 2006, 01:49 PM
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Holy Shit!!
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Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
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Quote:
Originally Posted by scarbelly
Nice that epic listen 2 the community.
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Quote:
Originally Posted by El_Muerte
Update: April Fools
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And what a joke it was. It was so funny that I forgot to laugh.
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6th July, 2006, 02:37 PM
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Holy Shit!!
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Join Date: Aug 2004
Location: UK, South, Middle
Posts: 625
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Also it was posted: "31st March, 2006, 05:30 PM", which is hardly April 1st.....even when you take into account we're on rather diverse timezones...
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Dogsbody at Miasma: Berserk Warfare (ONS and vCTF), Custom Freon, TAM, iCTF
Previously Admin at Titan Internet UK UT2004 Servers: (32 player ONS, Freon, RPG CTF)
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6th July, 2006, 03:40 PM
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Godlike
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Join Date: Feb 2003
Location: UK
Posts: 420
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Despite the dates I knew it was a joke or something - Epic aren't going to listen to the community.
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irc.quakenet.org - find me in; #unrealadmin #anti-cheat #ugn.pug
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6th July, 2006, 03:43 PM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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Quote:
Originally Posted by Sardukar
Despite the dates I knew it was a joke or something - Epic aren't going to listen to the community.
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They don't listen to the admins... only the player base (BeyondUnreal comes to mind...)
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6th July, 2006, 05:14 PM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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With UT2003, they only listened to the pros. What a sad year 2002 was.
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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6th July, 2006, 05:49 PM
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Godlike
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Join Date: Feb 2003
Location: UK
Posts: 420
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Quote:
Originally Posted by Matthew
They don't listen to the admins... only the player base (BeyondUnreal comes to mind...)
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I also don't think they don't listen to the community. Does the community forget to mention anticheat etc? I doubt that
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irc.quakenet.org - find me in; #unrealadmin #anti-cheat #ugn.pug
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5th May, 2007, 08:55 PM
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Forum Newcomer
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Join Date: May 2007
Posts: 1
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yo do you know how to make and activate a ut 2004 server please tell me if you know e-mail me on
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