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  #21  
Unread 1st April, 2006, 08:07 PM
VorteX VorteX is offline
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Damn... wish i could go just to listen but oh well... if your going through massachusetts let me know
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  #22  
Unread 1st April, 2006, 09:16 PM
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Limited Limited is offline
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Quote:
Originally Posted by Warped_Out
Be sure to "sell" them on the fact that UTAN + AntiTCC (or a new active security) could be bundled and managed by the Unreal Admin Team for a reasonal price in return for a reasonable license agreement.

Use your heads guys...........
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  #23  
Unread 1st April, 2006, 11:04 PM
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PizzaMan PizzaMan is offline
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Quote:
Originally Posted by Warped_Out
Be sure to "sell" them on the fact that UTAN + AntiTCC (or a new active security) could be bundled
I dont think that we should have to rely on a very few coders in the community for anticheat software. At some point they will probably lose interrest, or they will not have the time or capacity to keep it updated. And why should they keep it up? They dont get payed, they do it on their own spare time. Epic should handle this themselves, like several other game providers do. Or they could hire the coders that know how this should be done.

Last edited by PizzaMan : 1st April, 2006 at 11:09 PM.
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  #24  
Unread 2nd April, 2006, 12:10 PM
Sardukar Sardukar is offline
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Yes, I do think perminant management of something like UTAN / AntiTCC should be centralised if it is to be centralised in the game (i.e. by full timers).
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  #25  
Unread 2nd April, 2006, 05:11 PM
Piglet Piglet is offline
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Nice - good luck folks. There were a lot of good things in the "poll".

The only other thing I'd really like to see in the game at the start is a really good set of admin sanctions and a working team balance. UADMIN made a reasonable stab at the admin sanctions with mute, freeze etc - but no mod I've yet seen gets it consistently right on the team balance. UADMIN and Serverext are the closest.
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  #26  
Unread 3rd April, 2006, 10:22 AM
Just_Me Just_Me is offline
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Quote:
Originally Posted by PizzaMan
I dont think that we should have to rely on a very few coders in the community for anticheat software. At some point they will probably lose interrest, or they will not have the time or capacity to keep it updated. And why should they keep it up? They dont get payed, they do it on their own spare time. Epic should handle this themselves, like several other game providers do. Or they could hire the coders that know how this should be done.


GL!
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  #27  
Unread 3rd April, 2006, 06:32 PM
Shinobi Shinobi is offline
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nice April Fool
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  #28  
Unread 10th May, 2006, 05:13 PM
Jackal Jackal is offline
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nice, just tell them to make normal teleport & dodge, not like 2k4 shit and i'll be happy ^^
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  #29  
Unread 23rd May, 2006, 05:36 AM
unrealdad unrealdad is offline
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I would like to see in UT2007 them put a stop to people kicking you off right in the middle of the game, Or puting in codes to make them GODLIKE, That takes the fun out of it for me, Have the Server say WE USE CODES! It would also be nice to see a better Help & Tips for the UTEditor.
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  #30  
Unread 23rd May, 2006, 08:14 AM
kawaii kawaii is offline
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You can't use the standard cheats online :>
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  #31  
Unread 6th July, 2006, 01:31 PM
scarbelly scarbelly is offline
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Nice that epic listen 2 the community.
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  #32  
Unread 6th July, 2006, 01:49 PM
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Quote:
Originally Posted by scarbelly
Nice that epic listen 2 the community.
Quote:
Originally Posted by El_Muerte
Update: April Fools
And what a joke it was. It was so funny that I forgot to laugh.
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  #33  
Unread 6th July, 2006, 02:37 PM
Piglet Piglet is offline
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Also it was posted: "31st March, 2006, 05:30 PM", which is hardly April 1st.....even when you take into account we're on rather diverse timezones...
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  #34  
Unread 6th July, 2006, 03:40 PM
Sardukar Sardukar is offline
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Despite the dates I knew it was a joke or something - Epic aren't going to listen to the community.
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  #35  
Unread 6th July, 2006, 03:43 PM
Matthew Matthew is offline
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Quote:
Originally Posted by Sardukar
Despite the dates I knew it was a joke or something - Epic aren't going to listen to the community.
They don't listen to the admins... only the player base (BeyondUnreal comes to mind...)
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  #36  
Unread 6th July, 2006, 05:14 PM
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Azura Azura is offline
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With UT2003, they only listened to the pros. What a sad year 2002 was.
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And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #37  
Unread 6th July, 2006, 05:49 PM
Sardukar Sardukar is offline
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Quote:
Originally Posted by Matthew
They don't listen to the admins... only the player base (BeyondUnreal comes to mind...)
I also don't think they don't listen to the community. Does the community forget to mention anticheat etc? I doubt that
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  #38  
Unread 5th May, 2007, 08:55 PM
{RG}nextgenboy {RG}nextgenboy is offline
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yo do you know how to make and activate a ut 2004 server please tell me if you know e-mail me on [email address]
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