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17th January, 2005, 08:09 AM
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Holy Shit!!
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Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
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Hardware information tool for rental servers?
Those of us who use rental servers will often want to know more about the physical box where the UT server is running. I wonder if it would be possible to create an actor or something that would give you information like:
OS details
CPU type
CPU usage (average over a period of time)
RAM type
RAM usage
Number of IP interfaces/adresses on the box
Number of UT servers running
And other relevant information.
Could someone here look into this?
Last edited by PizzaMan : 17th January, 2005 at 08:17 AM.
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17th January, 2005, 02:22 PM
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Holy Shit!!
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Join Date: Oct 2004
Posts: 1,205
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I am not sure if this is possible with Uscript.
But on most hosting websites you can find a page with the specs of the used servers. If you can't find that you can try and mail an admin.
And you can only have 1 IP per box You can put more behind a router, but from the outside they all have the same IP.
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17th January, 2005, 02:33 PM
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Holy Shit!!
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Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
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Quote:
Originally Posted by kawaii
I am not sure if this is possible with Uscript.
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Well, Im hoping
Quote:
Originally Posted by kawaii
But on most hosting websites you can find a page with the specs of the used servers. If you can't find that you can try and mail an admin.
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Yes sure, but maybe I want to see for myself, just to make sure
Quote:
Originally Posted by kawaii
And you can only have 1 IP per box You can put more behind a router, but from the outside they all have the same IP.
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You can have several IP's per box, lets say 1 IP for each customer. This would allow for several UT servers, each running on the standard port 7777.
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17th January, 2005, 03:18 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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the ammount of hardware info you can get from unrealscript is close to nothing
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17th January, 2005, 03:28 PM
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Administrator
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Join Date: Jul 2002
Location: UK
Posts: 2,408
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I think UT can do what CPU you have (speed) and how much memory.
That would be all though.
Perhaps if you have us more info people could give better answers
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17th January, 2005, 03:31 PM
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Administrator
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Join Date: Oct 2002
Location: Netherlands
Posts: 823
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no, none of the above (only the computername, not that it's very useful)
__________________
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17th January, 2005, 03:42 PM
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Administrator
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Join Date: Jul 2002
Location: UK
Posts: 2,408
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What does the game use on start to log cpu/mem/graphics card?
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17th January, 2005, 03:47 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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native code that's not accessible from within unrealscript ^^
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17th January, 2005, 04:02 PM
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Holy Shit!!
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Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
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Quote:
Originally Posted by Azazel
Perhaps if you have us more info people could give better answers
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Yea but thats just it, I was looking for a way to make sure that I got the correct info about the server specs etc. But if it cant be done, then it cant be done...
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18th January, 2005, 05:06 AM
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Super Moderator
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Join Date: Jan 2004
Location: North Carolina
Posts: 2,245
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Well, I know UT can "read" this information. Not sure if the Linux version will or not, but my Windows Client version does:
Log: Log file open, 01/17/05 22:11:20
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line:
Init: Base directory: D:\Games\UnrealTournament\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: BIGDADDY
Init: User: Skillz
Init: Memory total: Phys=523736K Pagef=1280644K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=2405.480045 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: Unknown processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Init: Unreal engine initialized
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18th January, 2005, 08:36 AM
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Administrator
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Join Date: Jul 2002
Location: UK
Posts: 2,408
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2399Skillz, Anthrax answered that when I said it could above.
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18th January, 2005, 09:33 AM
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UTPure Admin
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Join Date: Aug 2003
Posts: 457
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You can access memory via uscript.
CC "memstat" will return
>memstat
Log: Memory available: Phys=198040K Pagef=665600K Virt=2037288K
Log: Memory load = 62%
you can also inject userflag and with a little math determine the servers cpu usage.
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18th January, 2005, 09:31 PM
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Super Moderator
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Join Date: Jan 2004
Location: North Carolina
Posts: 2,245
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Oh, that's what I get for not reading all the posts.
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18th January, 2005, 09:54 PM
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Holy Shit!!
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Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
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Quote:
Originally Posted by Just_Me
You can access memory via uscript.
CC "memstat" will return
>memstat
Log: Memory available: Phys=198040K Pagef=665600K Virt=2037288K
Log: Memory load = 62%
you can also inject userflag and with a little math determine the servers cpu usage.
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Those two would at least be something.
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