Another Seg Fault Crash
Folks,
Just set up my first server last week and for the most part, so far so good (The Threshold/208.3.90.112 - always interested in the opinion of others).
I do have a problem with segmentation faults that i've been reading the posts in here on, although a few seem to be of a similar problem, I didn't find anything in way of any fixes or anything that seemed to help.
I figured I would post the specifics of my problem and see if anyone had any ideas..
System - RH 9
Server - Dedicated 3339 with ECE BonusPack
Command Line to Run - ./ucc-bin server ONS-TokaraSwamps?game=Dawn.ONSOnslaughtGame?AdminName= xxx?AdminPassword=xxx -lanplay ini=ut2004.ini -nohomedir &
Log of a crash is below, the INI is so huge I don't want to post it all unless its needed - it seems to only happen on Map changes, but not all the time. I've tried to load up maps it crashed on when the server was back up and didn't have a problems (I don't think its a map problem).
Any help or direction would be appreciated!
TIA
-Chris
LOG:
Server switch level: ONS-Whitesands][?Game=Onslaught.ONSOnslaughtGame
Browse: ONS-Whitesands][?Name=Player?Class=Engine.Pawn?Character=Jakob?tea m=255?Game=Onslaught.ONSOnslaughtGame?AdminName=An alog?ADMINPASSWORD=XXXXX
Socket shut down
Collecting garbage
Purging garbage
(Karma): Level Karma Terminated.
Signal: SIGSEGV [segmentation fault]
Aborting.
Crash information will be saved to your logfile.
Developer Backtrace:
[ 1] ./ucc-bin [0x84bcb31]
[ 2] /lib/tls/libpthread.so.0 [0xb75d0e58]
[ 3] ./ucc-bin [0x8489eff]
[ 4] ./ucc-bin [0x8489eff]
[ 5] ./ucc-bin [0x8489ff1]
[ 6] ./ucc-bin [0x849f949]
[ 7] ./ucc-bin [0x849fb9c]
[ 8] ./ucc-bin [0x813b25b]
[ 9] ./ucc-bin [0x812c1e2]
[10] ./ucc-bin [0x81467c5]
[11] ./ucc-bin [0x811496a]
[12] ./ucc-bin(__strtod_internal+0x2f6d) [0x804e36d]
[13] /lib/tls/libc.so.6(__libc_start_main+0xed) [0xb73c579d]
[14] ./ucc-bin(readdir+0x91) [0x804bd81]
Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject:: PurgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exiting.
FileManager: Reading 0 GByte 105 MByte 828 KByte 856 Bytes from HD took 5.721669 seconds (2.570924 reading, 3.150745 seeking).
FileManager: 0.000000 seconds spent with misc. duties
Name subsystem shut down
Allocation checking disabled
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