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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament 2003/2004 > UT2003/4 Server - Mac Specific

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  #1  
Unread 26th March, 2005, 01:09 AM
brewed brewed is offline
Forum Newcomer
 
Join Date: Mar 2005
Posts: 3
Default How do I stop a LAN game from quitting

I've been experiencing the same problem forever...when I host a LAN game, if i don't disconnect during the small window between a game ending and a new map loading, UT quits on me. I can't figure out how to be able to run a series of maps without UT crashing.

Thanks for any help!
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  #2  
Unread 26th March, 2005, 05:19 PM
buttpirate's Avatar
buttpirate buttpirate is offline
Holy Shit!!
 
Join Date: Oct 2002
Location: USA
Posts: 1,140
Default

Logs?
__________________
Just when you thought it was safe to pick up the soap ..........
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  #3  
Unread 4th April, 2005, 09:14 PM
brewed brewed is offline
Forum Newcomer
 
Join Date: Mar 2005
Posts: 3
Default Logs?

can you explain?

thanks
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  #4  
Unread 4th April, 2005, 10:53 PM
Obsidian Obsidian is offline
Godlike
 
Join Date: Aug 2002
Location: Netherlands.gif
Posts: 377
Default

Your game logs stuff in UnrealTournament.log, you can copypaste that here in a reply, then we can see more where it goes wrong.
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  #5  
Unread 4th April, 2005, 11:06 PM
brewed brewed is offline
Forum Newcomer
 
Join Date: Mar 2005
Posts: 3
Default Log

**********

Host Name: d10-1s94n68.pdx.com
Date/Time: 2005-03-23 12:44:59 -0800
OS Version: 10.3.8 (Build 7U16)
Report Version: 2

Command: Unreal Tournament 2004
Path: /Users/brewedan/Desktop/ P E R S O N A L /Unreal Tournament 2004.app/Contents/MacOS/Unreal Tournament 2004
Version: 3355 ()
PID: 416
Thread: 0

Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0x3f800000

Thread 0 Crashed:
0 com.epicgames.ut2004 0x00377acc _ZN7UObject11execContextER6FFramePv + 0x90
1 com.epicgames.ut2004 0x00377ac0 _ZN7UObject11execContextER6FFramePv + 0x84
2 com.epicgames.ut2004 0x0038340c _ZN7UObject20execAdd_VectorVectorER6FFramePv + 0x7c
3 com.epicgames.ut2004 0x0038340c _ZN7UObject20execAdd_VectorVectorER6FFramePv + 0x7c
4 com.epicgames.ut2004 0x0038340c _ZN7UObject20execAdd_VectorVectorER6FFramePv + 0x7c
5 com.epicgames.ut2004 0x00377888 _ZN7UObject7execLetER6FFramePv + 0x320
6 com.epicgames.ut2004 0x0039c930 _ZN7UObject15ProcessInternalER6FFramePv + 0x18c
7 com.epicgames.ut2004 0x0039c634 _ZN7UObject12CallFunctionER6FFramePvP9UFunction + 0x3e4
8 com.epicgames.ut2004 0x00377c8c _ZN7UObject19execVirtualFunctionER6FFramePv + 0x54
9 com.epicgames.ut2004 0x0039c930 _ZN7UObject15ProcessInternalER6FFramePv + 0x18c
10 com.epicgames.ut2004 0x0039c634 _ZN7UObject12CallFunctionER6FFramePvP9UFunction + 0x3e4
11 com.epicgames.ut2004 0x00377c8c _ZN7UObject19execVirtualFunctionER6FFramePv + 0x54
12 com.epicgames.ut2004 0x0039c930 _ZN7UObject15ProcessInternalER6FFramePv + 0x18c
13 com.epicgames.ut2004 0x0039c40c _ZN7UObject12CallFunctionER6FFramePvP9UFunction + 0x1bc
14 com.epicgames.ut2004 0x0039c930 _ZN7UObject15ProcessInternalER6FFramePv + 0x18c
15 com.epicgames.ut2004 0x0039cc8c _ZN7UObject12ProcessEventEP9UFunctionPvS2_ + 0x25c
16 com.epicgames.ut2004 0x003c0fd4 _ZN11UWeaponFire8ModeTickEf + 0x234
17 com.epicgames.ut2004 0x003c09d8 _ZN7AWeapon17TickAuthoritativeEf + 0xdc
18 com.epicgames.ut2004 0x003c1d8c _ZN6AActor4TickEf10ELevelTick + 0x298
19 com.epicgames.ut2004 0x003c72a4 _ZN6ULevel4TickE10ELevelTickf + 0x444
20 com.epicgames.ut2004 0x001ae7e0 _ZN11UGameEngine4TickEf + 0x41c
21 com.epicgames.ut2004 0x006bfe24 0x1000 + 0x6bee24
22 com.epicgames.ut2004 0x0000a29c _Z8MainLoopP7UEngine + 0xe4
23 com.epicgames.ut2004 0x00009a18 SDL_main + 0x67a0
24 com.epicgames.ut2004 0x00002f10 -[SDLMain applicationDidFinishLaunching:] + 0x44
25 com.apple.Foundation 0x909f7184 _nsnote_callback + 0xb0
26 com.apple.CoreFoundation 0x901aa5c0 __CFXNotificationPost + 0x1b4
27 com.apple.CoreFoundation 0x901aefd0 _CFXNotificationPostNotification + 0x340
28 com.apple.Foundation 0x909f4fd0 -[NSNotificationCenter postNotificationNamebject:userInfo:] + 0x74
29 com.apple.AppKit 0x92ee3e70 -[NSApplication _postDidFinishNotification] + 0x70
30 com.apple.AppKit 0x92ee3d5c -[NSApplication _sendFinishLaunchingNotification] + 0x5c
31 com.apple.AppKit 0x92ee3f8c -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 0x78
32 com.apple.Foundation 0x90a4a544 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 0x164
33 com.apple.Foundation 0x90a50c6c _NSAppleEventManagerGenericHandler + 0x78
34 com.apple.AE 0x91674a10 _Z20aeDispatchAppleEventPK6AEDescPS_mPh + 0xd0
35 com.apple.AE 0x91677858 _Z25dispatchEventAndSendReplyPK6AEDescPS_ + 0x2c
36 com.apple.AE 0x91674c50 aeProcessAppleEvent + 0x11c
37 com.apple.HIToolbox 0x928c4338 AEProcessAppleEvent + 0x3c
38 com.apple.AppKit 0x92dd301c _DPSNextEvent + 0x358
39 com.apple.AppKit 0x92de98c8 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 0x74
40 com.apple.AppKit 0x92dfdc30 -[NSApplication run] + 0x21c
41 com.epicgames.ut2004 0x00002e98 CustomApplicationMain + 0x128
42 com.epicgames.ut2004 0x0000315c main + 0x114
43 com.epicgames.ut2004 0x00002700 _start + 0x188
44 dyld 0x8fe1a558 _dyld_start + 0x64

Thread 1:
0 libSystem.B.dylib 0x900074c8 mach_msg_trap + 0x8
1 libSystem.B.dylib 0x90007018 mach_msg + 0x38
2 com.apple.CoreFoundation 0x90191700 __CFRunLoopRun + 0x350
3 com.apple.CoreFoundation 0x90195e8c CFRunLoopRunSpecific + 0x148
4 com.apple.audio.CoreAudio 0x90732f80 _ZN10HALRunLoop9OwnThreadEPv + 0x104
5 com.apple.audio.CoreAudio 0x907391e0 _ZN9CAPThread5EntryEPS_ + 0x30
6 libSystem.B.dylib 0x900246e8 _pthread_body + 0x28

Thread 2:
0 libSystem.B.dylib 0x90018be8 semaphore_timedwait_signal_trap + 0x8
1 libSystem.B.dylib 0x9000e788 _pthread_cond_wait + 0x268
2 com.apple.audio.CoreAudio 0x907244fc _ZN7CAGuard7WaitForEy + 0xdc
3 com.apple.audio.CoreAudio 0x90724130 _ZN7CAGuard9WaitUntilEy + 0x130
4 com.apple.audio.CoreAudio 0x90722b20 _ZN10HPIOThread8WorkLoopEv + 0x358
5 com.apple.audio.CoreAudio 0x9073919c _ZN10HPIOThread11ThreadEntryEPS_ + 0x1c
6 com.apple.audio.CoreAudio 0x907391e0 _ZN9CAPThread5EntryEPS_ + 0x30
7 libSystem.B.dylib 0x900246e8 _pthread_body + 0x28

Thread 3:
0 libSystem.B.dylib 0x90012588 clock_sleep_trap + 0x8
1 libSystem.B.dylib 0x9000d758 nanosleep + 0x78
2 libSystem.B.dylib 0x90012288 usleep + 0x48
3 com.epicgames.ut2004 0x005038d0 _Z19FileStreamingThreadPv + 0x88
4 libSystem.B.dylib 0x900246e8 _pthread_body + 0x28

PPC Thread State:
srr0: 0x00377acc srr1: 0x0200f930 vrsave: 0x00000000
cr: 0x42002420 xer: 0x20000004 lr: 0x00377ac0 ctr: 0x00367190
r0: 0x00000000 r1: 0xbfffb7b0 r2: 0x00000000 r3: 0x3f800000
r4: 0x00b4a674 r5: 0x00d30000 r6: 0x00000000 r7: 0x00000001
r8: 0x00d30000 r9: 0x00000020 r10: 0x0acb762a r11: 0x00000001
r12: 0x00367190 r13: 0x00000000 r14: 0xbfffc020 r15: 0x00b48194
r16: 0x80000000 r17: 0x00bae47c r18: 0x00b4819c r19: 0x00b48198
r20: 0x00000004 r21: 0xbfffc020 r22: 0x00bae47c r23: 0xbfffc4f0
r24: 0x00bb0000 r25: 0x00f50000 r26: 0xbfffbac0 r27: 0x00bb0000
r28: 0xbfffb850 r29: 0x00bb0000 r30: 0x00bae47c r31: 0xbfffc000

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