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26th October, 2009, 03:50 PM
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Unstoppable
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Join Date: Mar 2007
Posts: 192
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UTPure run as mutator (not actor)
Is it possible to run UTPure from the Mapvote? - so that it can be applied to some gametypes and not others?
This is so that I can run Siege (not compatible with Pure) in one tab and Pure/ZPPure in another.
NaNo
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26th October, 2009, 04:15 PM
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Holy Shit!!
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Join Date: Sep 2004
Posts: 866
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Oh wait, siege doesn't have it's own maptype does it? In that case it wouldn't be much use.
So what happens if you just include UTPureRC7G.UTPureSA in the mutators list for say DM or CTF in mapvote?
__________________
http://www.unrealize.co.uk for XConsole, ServerLog, StealthAdmin and other Unreal Tournament mods.
-= F R A G G A L O N I A... R E S U R R E C T I O N! O L D... S K O O L... S N I P E R =- unreal://82.40.94.2
Old skool sniping. Just you, your weapon, and gravity.
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26th October, 2009, 04:21 PM
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Unstoppable
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Join Date: Mar 2007
Posts: 192
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Siege uses CTF maps. Can I use custom prefixes in dynamic actor loader?
[DynamicActorLoader.DynamicActorLoader]
ActorConfig[0]=(Prefixes="iCTF,sCTF,nwCTF",Actors="UTPureRC7G.UT PureSA")
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26th October, 2009, 05:58 PM
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Holy Shit!!
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Join Date: Sep 2004
Posts: 866
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I'm not sure. I don't think so.
__________________
http://www.unrealize.co.uk for XConsole, ServerLog, StealthAdmin and other Unreal Tournament mods.
-= F R A G G A L O N I A... R E S U R R E C T I O N! O L D... S K O O L... S N I P E R =- unreal://82.40.94.2
Old skool sniping. Just you, your weapon, and gravity.
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28th October, 2009, 09:14 AM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,846
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work for TDM ?
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28th October, 2009, 11:31 AM
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Holy Shit!!
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Join Date: Sep 2004
Posts: 866
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As far as I know it looks at map prefix so DM and TDM will be the same.
__________________
http://www.unrealize.co.uk for XConsole, ServerLog, StealthAdmin and other Unreal Tournament mods.
-= F R A G G A L O N I A... R E S U R R E C T I O N! O L D... S K O O L... S N I P E R =- unreal://82.40.94.2
Old skool sniping. Just you, your weapon, and gravity.
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9th January, 2010, 11:44 PM
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Banned
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Join Date: Jun 2009
Posts: 104
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the mutator PureSwitcher was made especially for siege and other game modes
it should detect bad game modes or mutators and then disable pure by setting a property in the serveractor to false before the map is loaded
the dynamic actor loader ~V~ was referring to might help with VA Avatar
Last edited by billybill : 26th January, 2010 at 07:42 AM.
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10th January, 2010, 08:39 AM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,846
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1st May, 2010, 03:18 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,846
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Quote:
Originally Posted by admin
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Failed to load 'PureSwitch': Can't find file for package 'PureSwitch' ??
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13th December, 2012, 05:38 AM
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Dominating
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Join Date: Jun 2005
Location: Bristol UK
Posts: 125
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It's PureSwitcher.PureSwitcher
It's a mutator that toggles the bEnabled config of UTPure and PureStats at map start and other times. I run it in all modes.
http://neuralyte.org/~joey/ut_releases/
I'm not sure if I successfully implemented IncompatibleMVLAPrefixes but one of the other three usually gets the job done for me.
If you guys find better defaults than the ones I provided, please post them!
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13th December, 2012, 10:00 AM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,846
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I ave use on run fine with mapvotela .... DynamicActorLoader
I ave running ZeroPingPlus103 and ZPPure7G
Code:
[Engine.GameEngine]
CacheSizeMegs=256
UseSound=True
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=ZeroPingPlus103
ServerPackages=HTS
ServerPackages=HTSFlags
ServerPackages=MapVoteLA13
ServerPackages=CountryFlags2
ServerPackages=SmartCTF_4D
ServerPackages=LeagueAS-CP
ServerPackages=LeagueAS140-Addon1g
ServerPackages=AssaultBonusPack
ServerPackages=Autorip
ServerPackages=AnthCheckerC_v138
ServerPackages=ZPPure7G
ServerPackages=FCommandoSkins_DarkWoman
ServerPackages=LogoSplashV3
ServerPackages=QFeedback
ServerPackages=BunnyTrack3
ServerPackages=BTPlusPlusv097
ServerPackages=BTPlusPlusv097_C
ServerPackages=NPLoader_v15e
ServerPackages=NPLoaderLLU_v15e
ServerPackages=NPLoaderLLD_v15e
ServerPackages=NPLoaderLLS_v15e
ServerPackages=ACEv06q_Cdll
ServerPackages=IACEv06q
ServerPackages=ACEv06q_C
ServerPackages=UTPureRC7G
ServerPackages=PureStat7G
ServerActors=IpDrv.UdpBeacon
ServerActors=SecureValidate.SVUdpServerQuery
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerActors=ActorCLP.ActorCLP
ServerActors=NoGuardiaCannon.NoGuardiaCannonActor
ServerActors=ServerCrashFix_v10.SCFActor
ServerActors=LogoSplashV3.SplashLogoSA
ServerActors=LeagueAS-SP.ServerQuery
ServerActors=LeagueAS-SP.ServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=LeagueAS-SP.ServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=LeagueAS140-Addon1g.Addon
ServerActors=DynamicActorLoader.DynamicActorLoader
ServerActors=NPLoader_v15e.NPLActor
ServerActors=AnthCheckerS_v138.ACActor
ServerActors=IpToCountry.LinkActor
ServerActors=MonsterAnnouncerLA.MA_ServerActor
ServerActors=ACEv06q_S.ACEActor
ServerActors=ACEv06q_EH.ACEEventActor
MinClientVersion=432
Code:
CustomGameConfig[0]=(bEnabled=True,GameClass="LeagueAS140.LeagueAssault",NewPrefix="AS",Mutators="LeagueAS140.NoGuardiaTeamCannon,ZeroPingPlus103.ZeroPing,QFeedback.QFeedback",Settings="bPlayersBalanceTeams=False,bBalanceTeams=False")
CustomGameConfig[1]=(bEnabled=True,GameClass="LeagueAS140.LeagueAssault",NewPrefix="iAS",Mutators="ZeroPingPlus103.ColorAccuGib,QFeedback.QFeedback",Settings="bPlayersBalanceTeams=False,bBalanceTeams=False")
CustomGameConfig[2]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="CTF",Mutators="UTPureRC7G.UTPure,ZPPure7G.ZeroPing,HTSFlags.HTSFlags,SmartCTF_4D.SmartCTF,BotPack.NoRedeemer,QFeedback.QFeedback",Settings="bPlayersBalanceTeams=False,bBalanceTeams=False")
CustomGameConfig[3]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="iCTF",Mutators="UTPureRC7G.UTPure,ZPPure7G.ColorAccuGib,HTSFlags.HTSFlags,SmartCTF_4D.SmartCTF,UTPureRC7G.UTPure,QFeedback.QFeedback",Settings="bPlayersBalanceTeams=False,bBalanceTeams=False")
CustomGameConfig[4]=(bEnabled=True,GameClass="Botpack.TeamGamePlus",NewPrefix="TDM",Mutators="UTPureRC7G.UTPure,ZPPure7G.ZeroPing,BotPack.NoRedeemer,BotPack.NoPowerUps,QFeedback.QFeedback",Settings="bPlayersBalanceTeams=False,bBalanceTeams=False")
CustomGameConfig[5]=(bEnabled=True,GameClass="Botpack.TeamGamePlus",NewPrefix="iTDM",Mutators="UTPureRC7G.UTPure,ZPPure7G.ColorAccuGib,QFeedback.QFeedback",Settings="bPlayersBalanceTeams=False,bBalanceTeams=False")
CustomGameConfig[6]=(bEnabled=True,GameClass="Botpack.Domination",NewPrefix="DOM",Mutators="UTPureRC7G.UTPure,ZPPure7G.ZeroPing,QFeedback.QFeedback",Settings="bPlayersBalanceTeams=False,bBalanceTeams=False")
CustomGameConfig[7]=(bEnabled=True,GameClass="Botpack.Domination",NewPrefix="iDOM",Mutators="UTPureRC7G.UTPure,ZPPure7G.ColorAccuGib,QFeedback.QFeedback",Settings="bPlayersBalanceTeams=False,bBalanceTeams=False")
CustomGameConfig[8]=(bEnabled=True,GameClass="Botpack.TeamGamePlus",NewPrefix="snipeTDM",Mutators="UTPureRC7G.UTPure,ZPPure7G.zp_SniperArena,QFeedback.QFeedback",Settings="bPlayersBalanceTeams=False,bBalanceTeams=False")
CustomGameConfig[9]=(bEnabled=True,GameClass="Botpack.TeamGamePlus",NewPrefix="shockTDM",Mutators="UTPureRC7G.UTPure,ZPPure7G.zp_ShockArena,QFeedback.QFeedback",Settings="bPlayersBalanceTeams=False,bBalanceTeams=False")
CustomGameConfig[10]=(bEnabled=True,GameClass="BunnyTrack3.BunnyTrackGame",NewPrefix="BT",Mutators="BTPlusPlusv097.BTPlusPlus",Settings="bPlayersBalanceTeams=False,bBalanceTeams=False")
CustomGameConfig[11]=(bEnabled=True,GameClass="Botpack.TeamGamePlus",NewPrefix=",rlTDM",Mutators="UTPureRC7G.UTPure,BotPack.RocketArena",Settings="bPlayersBalanceTeams=False,bBalanceTeams=False")
CustomGameConfig[12]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="DM",Mutators="UTPureRC7G.UTPure,ZPPure7G.ZeroPing,BotPack.NoPowerUps,QFeedback.QFeedback",Settings="bPlayersBalanceTeams=False,bBalanceTeams=False")
CustomGameConfig[13]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="snipeCTF",Mutators="UTPureRC7G.UTPure,ZPPure7G.zp_SniperArena,HTSFlags.HTSFlags,SmartCTF_4D.SmartCTF,QFeedback.QFeedback",Settings="bPlayersBalanceTeams=False,bBalanceTeams=False,BotPack.NoPowerups")
CustomGameConfig[14]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="shockDM",Mutators="UTPureRC7G.UTPure,ZPPure7G.zp_ShockArena,QFeedback.QFeedback",Settings="bPlayersBalanceTeams=False,bBalanceTeams=False")
CustomGameConfig[15]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="rlDM",Mutators="UTPureRC7G.UTPure,BotPack.RocketArena,QFeedback.QFeedback",Settings="bPlayersBalanceTeams=False,bBalanceTeams=False")
Code:
[ActorCLP.ActorCLP]
Mutators=MapVoteLA13.BDBMapVote
DefaultMap=AS-Rook
DefaultGametype=Botpack.Assault
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31st December, 2012, 03:46 AM
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Dominating
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Join Date: Mar 2005
Posts: 104
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What admin said, I just call up the actors in my MapvoteLA gameconfigs, works great. You can even have different versions of Pure running.
Just comment out the ServerActors and add them to the mutator list of your gameconfig for the mods you want pure loaded for.
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