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23rd September, 2008, 05:38 PM
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Unstoppable
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Join Date: Aug 2004
Location: Atown
Posts: 225
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Gamespy0 Master Server Down??
I think it has been a week almost now and the Gamspy0 master server Times out everytime i try to look for a server list in my MH and MA tabs.
All my other tabs work. Why is only my MH tab effected?
I have looked around on a couple different forums and allot of people are reporting similar but different behavior.
Supposedly The whole East coast of the USA is out a Master Server currently.
Some people don't have any UT Server lists at all.
My question is does any one know anything about this?
I tried to get some answer from gamespy but cannot find anything.
Does anyone know of alternate servers we can add to our ini to gain some sort of server list back?
Why is only my MH tab effected? WTF? I can still see MH servers in the UT serverlist. Why is this tab effected?
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23rd September, 2008, 06:35 PM
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out of order
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Join Date: Sep 2003
Posts: 3,383
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Does this tab use its own masterserver? I know Jailbreak did.
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23rd September, 2008, 07:42 PM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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The unreal master server is apparently down (see topics on beyondunreal). Maybe this is linked. Wormbo, I have the source of monsterhunt somewhere. What should I look for ?
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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23rd September, 2008, 07:50 PM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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Code:
//--[[[[----
class MonsterArenaBrowserWindow expands UTBrowserServerListWindow;
defaultproperties
{
ServerListTitle="Monster Arena"
ListFactories(0)="MonsterHunt.UBrowserModFactArena,GameType=MonsterHuntArena,bCompatibleServersOnly=True,MasterServerAddress=master0.gamespy.com,MasterServerTCPPort=28900,Region=0,GameName=ut"
}
//--]]]]----
Code:
//--[[[[----
class UBrowserModFact extends UBrowserGSpyFact;
// Config
var() config string GameMode;
var() config string GameType;
var() config float Ping;
var() config bool bCompatibleServersOnly;
var() config int MinPlayers;
var() config int MaxPing;
function Query(optional bool bBySuperset, optional bool bInitial)
{
Super(UBrowserServerListFactory).Query(bBySuperset, bInitial);
Link = GetPlayerOwner().GetEntryLevel().Spawn(class'UBrowserModLink');
UBrowserModLink(Link).GameType = GameType;
Link.MasterServerAddress = MasterServerAddress;
Link.MasterServerTCPPort = MasterServerTCPPort;
Link.Region = Region;
Link.MasterServerTimeout = MasterServerTimeout;
Link.GameName = GameName;
Link.OwnerFactory = Self;
Link.Start();
}
defaultproperties
{
GameType="MonsterHunt"
}
//--]]]]----
Code:
//--[[[[----
class UBrowserModFactArena extends UBrowserGSpyFact;
// Config
var() config string GameMode;
var() config string GameType;
var() config float Ping;
var() config bool bCompatibleServersOnly;
var() config int MinPlayers;
var() config int MaxPing;
function Query(optional bool bBySuperset, optional bool bInitial)
{
Super(UBrowserServerListFactory).Query(bBySuperset, bInitial);
Link = GetPlayerOwner().GetEntryLevel().Spawn(class'UBrowserModLink');
UBrowserModLink(Link).GameType = GameType;
Link.MasterServerAddress = MasterServerAddress;
Link.MasterServerTCPPort = MasterServerTCPPort;
Link.Region = Region;
Link.MasterServerTimeout = MasterServerTimeout;
Link.GameName = GameName;
Link.OwnerFactory = Self;
Link.Start();
}
defaultproperties
{
GameType="MonsterHuntArena"
}
//--]]]]----
Code:
//--[[[[----
class UBrowserModLink extends UBrowserGSpyLink;
var string GameType;
// States
state FoundSecretState
{
function Tick(float Delta)
{
Global.Tick(Delta);
// Hack for 0 servers in server list
if(!IsConnected() && WaitResult == "\\final\\")
{
OwnerFactory.QueryFinished(True);
GotoState('Done');
}
}
Begin:
Enable('Tick');
SendBufferedData("\\list\\\\gamename\\"$GameName$"\\gametype\\"$GameType$"\\final\\");
WaitFor("ip\\", 30, NextIP);
}
defaultproperties
{
}
//--]]]]----
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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23rd September, 2008, 09:05 PM
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Godlike
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Join Date: Sep 2008
Location: Germany
Posts: 488
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Here in Germany i can only find servers using 'UT Servers' tab, all other tabs dont work (connecting timeout: gamespy0.master server) ..I know you can change the master servers in ut.ini, maybe a little tutorial would be nice
Greetings
Sp0ngeb0b
PS: Forgot to say 'Hello' xD
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24th September, 2008, 06:50 AM
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Unstoppable
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Join Date: Aug 2004
Location: Atown
Posts: 225
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Yes , i tried that one.
I switched it out with QTracker and a few Unreal backup master servers.
No luck.
Seems it is hard coded into the mod to look for Gamespy0 Master.
Can a patch be made to override this? The MH servers still show in the UT server list.
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24th September, 2008, 01:31 PM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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Quote:
Originally Posted by kortniechan
Can a patch be made to override this? The MH servers still show in the UT server list.
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It might be possible to patch it without modifying monsterhunt.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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25th September, 2008, 02:47 AM
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Unstoppable
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Join Date: Aug 2004
Location: Atown
Posts: 225
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I have some friends who are recoding Monster Hunt , to fix bugs and add more flexibility for server admins. This will definitely have to be on the bug fix list.
[edit]
Hey you know there is some clown running around on BuF with your name Fearless.
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25th September, 2008, 08:49 PM
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Killing Spree
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Join Date: Oct 2007
Posts: 34
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Master0 is back up.
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26th September, 2008, 07:33 AM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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Quote:
Originally Posted by kortniechan
I have some friends who are recoding Monster Hunt , to fix bugs and add more flexibility for server admins. This will definitely have to be on the bug fix list.
[edit]
Hey you know there is some clown running around on BuF with your name Fearless.
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Sounds nice. Just make sure they don't turn it into utjmh 2. A lot of the things in that mod could have been made into mutators.
I know. I changed username and told him afterwards. He's seems ok so I don't have a problem with it.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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1st October, 2008, 10:04 AM
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Unstoppable
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Join Date: Aug 2004
Location: Atown
Posts: 225
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They are fixing some bugs and incorporating allot of server options that we didn't have before.
Added will be:
server adds,
Bodens' Keep it clean,
Some form of Monster Hunt "health/ammo regen " mutator,
A noboost/boost mute.
All will be configurable in one ini.
Much more admin friendly.
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1st October, 2008, 03:11 PM
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Godlike
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Join Date: Sep 2002
Location: USA.gif
Posts: 384
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Muhahaha
Yes, it will be sweet. It will incorporate virtually ever mod that certain MH admins could want with features to enable or disable any part of it within a single ini file. This way, you don't have to run 8 different mods at the same time. You just set 1 ini the way you want it and let her rip! This will take a long long time to get it functional but great steps are being taken to ensure that the code isn't ripped off and that updates and later versions won't ever file mismatch anywhere. This will be one of the cleanest mods ever released for MH I hope. This is all top secret by the way so don't talk about it anymore OK? Thanks!
__________________
~Peace~
Hermskii
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