UT3 Dedicated Setup.
Hopefully I've done the right steps and come retail release, these servers will be accessible. I pasted a portion of my first server (SwineEngine.ini) to show which settings I am using. Now if I have this correct, it should spawn a 6v6 CTF server with 3 spectator slots with Map Vote enabled on all CTF maps, except CTF-Vertabrae.
Server 2 should be a pickup CTF server, set to 5v5 tournament mode which will wait for all 10 players to be ready before starting the map.
Server 3 should be a 1v1 Duel server with a maximum of 5 players (3 spectate while two are "dueling."
Any of you admins more familiar with setting UT3 up, please chime and let me know if I am missing something. Thanks.
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Server 1:
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Server CTF-Hydrosis?MaxPlayers=12?Game=UTGameContent.UTCTFGam e_Content?GameMode=1?MinNetPlayers=1?bShouldAdvert ise=True?bIsDedicated=True?TimeLimit=20?GoalScore= 5?AdminPassword=xxx?ServerDescription=083000119000 10500011000010100007900011000010800010500011000010 1000 -EngineINI=..\UTGame\Config\Server1\SwineEngine.ini -GameINI=..\UTGame\Config\Server1\SwineGame.ini -Login=xxx -Password=xxx -log=swineonline.log -multihome=xxx -unattended -nohomedir
[Engine.GameInfo]
DefaultGame=UTGameContent.UTCTFGame_Content
DefaultServerGame=UTGameContent.UTCTFGame_Content
bAdminCanPause=false
MaxPlayers=12
GameDifficulty=+1.0
bChangeLevels=True
MaxSpectators=3
MaxIdleTime=+0.0
MaxTimeMargin=+0.0
TimeMarginSlack=+1.35
MinTimeMargin=-1.0
PlayerControllerClassName=UTGame.UTPlayerControlle r
[UTGame.UTGame]
BotRatio=+1.0
GoalScore=5
bTournament=false
bPlayersMustBeReady=false
NetWait=15
ClientProcessingTimeout=30
RestartWait=30
MinNetPlayers=1
bWaitForNetPlayers=true
LateEntryLives=1
TimeLimit=20
GameDifficulty=+5.0
EndTimeDelay=4.0
bAllowMapVoting=true
VoteDuration=45
GameSpecificMapCycles=(GameClassName="UTCTFGame_Co ntent",Maps=("CTF-Strident","CTF-Coret","CTF-Hydrosis","CTF-Reflection","CTF-OmicronDawn"))
MaxCustomChars=12
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Server 2:
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Server CTF-Reflection?Maxplayers=10?Game=UTGameContent.UTCTFG ame_Content?GameMode=1?MinNetPlayers=10?bIsDedicat ed=True?bShouldAdvertise=True?TimeLimit=20?GamePas sword=xxx?AdminPassword=xxx?ServerDescription=0350 00085000084000051000067000084000070000032000080000 08500007100003200008300010100011400011800010100011 4000 -EngineINI=..\UTGame\Config\Server2\PUGEngine.ini -GameINI=..\UTGame\Config\Server2\PUGGame.ini -Login=xxx -Password=xxx -log=ut3ctfpugserver.log -multihome=xxx -unattended -nohomedir
[UTGame.UTGame]
BotRatio=+1.0
GoalScore=0
bTournament=true
bPlayersMustBeReady=true
NetWait=15
ClientProcessingTimeout=30
RestartWait=30
MinNetPlayers=1
bWaitForNetPlayers=true
LateEntryLives=1
TimeLimit=20
GameDifficulty=+5.0
EndTimeDelay=4.0
bAllowMapVoting=true
VoteDuration=45
GameSpecificMapCycles=(GameClassName="UTCTFGame_Co ntent",Maps=("CTF-Strident","CTF-Coret","CTF-Hydrosis","CTF-Reflection","CTF-OmicronDawn","CTF-Vertebrae"))
MaxCustomChars=12
Server 3:
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Server DM-Deck?MaxPlayers=5?Game=UTGame.UTDuelGame?GameMode= 5?bIsDedicated=True?TimeLimit=15?GamePassword=1v1? AdminPassword=xxx?ServerDescription=08300010100011 00001150001010001050000390001150000320000680001110 00106000111000 -EngineINI=..\UTGame\Config\Server4\DuelEngine.ini -GameINI=..\UTGame\Config\Server4\DuelGame.ini -Login=xxx -Password=xxx -log=1v1duelserver.log -multihome=xxx -unattended -nohomedir
[UTGame.UTGame]
BotRatio=+1.0
GoalScore=0
bTournament=true
bPlayersMustBeReady=true
NetWait=15
ClientProcessingTimeout=30
RestartWait=30
MinNetPlayers=1
bWaitForNetPlayers=true
LateEntryLives=1
TimeLimit=15
GameDifficulty=+5.0
EndTimeDelay=4.0
bAllowMapVoting=true
VoteDuration=45
GameSpecificMapCycles=(GameClassName="UTDuelGame", Maps=("DM-Arsenal","DM-Sanctuary","DM-Deck","DM-Defiance","DM-Deimos","DM-Diesel","DM-Gateway","DM-HeatRay","DM-RisingSun","DM-Sentinel","DM-ShangriLa"))
MaxCustomChars=12
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