Donations
|
If you wish to make a donation you can by clicking the image below.
|
|
|
|
|
21st January, 2017, 08:15 AM
|
Holy Shit!!
|
|
Join Date: Nov 2006
Location: France
Posts: 1,845
|
|
OK thx i report for this guy at UnrealKillers
|
27th January, 2017, 08:08 AM
|
|
Rampage
|
|
Join Date: Sep 2008
Location: Netherlands, Friesland
Posts: 58
|
|
Any news or new date for the 1e release ?
|
29th January, 2017, 02:05 AM
|
|
Administrator
|
|
Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
|
|
v1.0e is available. See the top post. Not too much has changed:
Code:
* [FIXED] Restored compatibility with Windows XP/2003 servers (needs testing!)
* [FIXED] Reverted earlier UScript checking update that caused false positive detections of XConsole, specfix, ...
* [FIXED] Reverted the earlier change that fixed the HUDMutator in BTPlusPlus
* [CHANGED] The NIC detection routine now prefers interfaces with internet access, even for local connections
* [CHANGED] AutoConfig & PackageHelper now automagically find all HUDMutators and add them to the checked packages list
Note that this build comes with an updated PackageHelper, so make sure that you overwrite existing files when uploading the new files to your server!
|
29th January, 2017, 08:27 AM
|
Forum Newcomer
|
|
Join Date: Sep 2011
Posts: 2
|
|
work fine.
|
29th January, 2017, 03:28 PM
|
|
Godlike
|
|
Join Date: Nov 2011
Posts: 339
|
|
Threw up my two pron servers to test the latest build. Upgrade had zero issues and the servers both fired right up. Was able to join and play. I'll leave them up for a bit and see how it handles random joins. Looks good so far though.
__________________
Retired.
|
29th January, 2017, 05:44 PM
|
Killing Spree
|
|
Join Date: Mar 2006
Posts: 47
|
|
Still not working on XP/2003 servers.
ScriptLog: +--------------------------------------+
ScriptLog: | ACE for Unreal Tournament |
ScriptLog: | v10e |
ScriptLog: | (c) 2009-2016 - AnthraX |
ScriptLog: +--------------------------------------+
Log: Resolving utgl.unrealadmin.org...
Log: ACE: Path to the PlayerManager: E:/Games/157 Unreal Tournament/System/PlayerManager/ACEv10e_M.dll
Log: ACE: ERROR - Cannot load PlayerManager - LoadLibrary failed
Log: ACE: ERROR - PlayerManager Connection Failed
ScriptLog: [ACEv10e]: ERROR: ACE could not spawn the PlayerManager.
ScriptLog: [ACEv10e]: ERROR: ACE is now disabled.
Log: ACE: ERROR - PlayerManager Connection Shutting Down!
Still working on windows 7.
|
29th January, 2017, 07:16 PM
|
|
Rampage
|
|
Join Date: Sep 2008
Location: Netherlands, Friesland
Posts: 58
|
|
Quote:
Originally Posted by AnthraX
v1.0e is available.
|
Thanks alot for your continious time and effort you put in this!
*Stable as a rock untill now.
Last edited by isense : 30th January, 2017 at 08:15 PM.
|
31st January, 2017, 01:34 PM
|
Killing Spree
|
|
Join Date: Jan 2013
Posts: 20
|
|
Currently running ACE v1.0e on my Tactical Ops 3.4 server and have had zero issues. It has been running for 3 days now and I have played continuously over those days. Unlike the previous ACE releases (0.7-0.8) I am not getting connection timeouts or any other errors for that matter so far.
Thank you so much Anthrax for working hard to get these releases fixed up and distributed. And for keeping games like Tactical Ops 3.4 going without having to spend all your time as an admin watching players and banning. You have no idea how much we in the TO community appreciate your work!
Last edited by DomeShot : 31st January, 2017 at 01:35 PM.
Reason: One day I'll be able to spell ;)
|
31st January, 2017, 05:07 PM
|
|
Killing Spree
|
|
Join Date: May 2012
Location: Sweden
Posts: 30
|
|
Kicked
We are getting kickad a lot from all kind of legit dll-files or massive amount of logs from stuff outside UT ?, is there a setting to disable a check outside the ut-folder ?
|
1st February, 2017, 08:54 PM
|
Forum Newcomer
|
|
Join Date: Sep 2010
Posts: 9
|
|
I am still finding on Tactical Ops 3.4 that there is a false positive kick with the following message:
+------------------------------------------------------------------------------+
[ACEv10e]: | Kick Reasons |
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Illegal UFunction Call
[ACEv10e]: Function.......: Trace
[ACEv10e]: Callee_5.......: Function TOSTProtect1994.TOSTHUD.TraceIdentify
[ACEv10e]: Callee_4.......: Function TOSTProtect1994.TOSTHUD.TOHud_DrawIdentification
[ACEv10e]: Callee_3.......: Function s_SWAT.s_HUD.PostRender
[ACEv10e]: Callee_2.......: Function TOSTProtect1994.TOSTHUD.PostRender
[ACEv10e]: Callee_1.......: Function Engine.PlayerPawn.PostRender
[ACEv10e]: Callee_0.......: Function TOSTProtect1994.TOSTSecurePlayer.PostRender<<<
|
2nd February, 2017, 09:05 AM
|
Forum Newcomer
|
|
Join Date: Dec 2016
Posts: 12
|
|
Quote:
Originally Posted by Apo
I am still finding on Tactical Ops 3.4 that there is a false positive kick with the following message:
+------------------------------------------------------------------------------+
[ACEv10e]: | Kick Reasons |
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Illegal UFunction Call
[ACEv10e]: Function.......: Trace
[ACEv10e]: Callee_5.......: Function TOSTProtect1994.TOSTHUD.TraceIdentify
[ACEv10e]: Callee_4.......: Function TOSTProtect1994.TOSTHUD.TOHud_DrawIdentification
[ACEv10e]: Callee_3.......: Function s_SWAT.s_HUD.PostRender
[ACEv10e]: Callee_2.......: Function TOSTProtect1994.TOSTHUD.PostRender
[ACEv10e]: Callee_1.......: Function Engine.PlayerPawn.PostRender
[ACEv10e]: Callee_0.......: Function TOSTProtect1994.TOSTSecurePlayer.PostRender<<<
|
I solved it by adding the lines "UPackages[X] =TOSTProtect1994" in my server.ini in the ACE10AutoConfig but my problem is that it is giving me many conflicts with the arms TeargasPack42, SteyrAugPack42...... packages when the TOSTProtect1994 is active
|
2nd February, 2017, 11:39 AM
|
|
Rampage
|
|
Join Date: Sep 2008
Location: Netherlands, Friesland
Posts: 58
|
|
Quote:
Originally Posted by The_Hitman
We are getting kickad a lot from all kind of legit dll-files or massive amount of logs from stuff outside UT ?, is there a setting to disable a check outside the ut-folder ?
|
Sounds like it still gives conflicts on old nploader dll's.
Did you make sure you removed all old ace files ?
Last edited by isense : 2nd February, 2017 at 06:38 PM.
|
2nd February, 2017, 02:57 PM
|
Forum Newcomer
|
|
Join Date: Dec 2016
Posts: 12
|
|
My problem on Tactical Ops 3.4 :-/
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: | Kick Reasons |
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: PackageName....: TearGasPack42
[ACEv10e]: PackagePath....: ../Cache\67B0C10940E40B882CA5BE86F99FEE83.uxx
[ACEv10e]: PackageSize....: 321090 bytes
[ACEv10e]: PackageHash....: 169CC3507AA003E9CC7524E826DDE42E
[ACEv10e]: PackageVer.....: Added by gameserver
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 11
[ACEv10e]: EngFuncName....: Function TearGasPack42.TOST_GrenadeGas.Tick
[ACEv10e]: Checksum.......: 0x00000120
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 14
[ACEv10e]: EngFuncName....: Function TearGasPack42.TOST_ProjGasGren.BeginPlay
[ACEv10e]: Checksum.......: 0x000000B0
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 15
[ACEv10e]: EngFuncName....: Function TearGasPack42.TOST_ProjGasGren.HurtEffect
[ACEv10e]: Checksum.......: 0x00000672
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 17
[ACEv10e]: EngFuncName....: Function TearGasPack42.TOST_ProjGasGren.Timer
[ACEv10e]: Checksum.......: 0x00000171
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 25
[ACEv10e]: EngFuncName....: Function TearGasPack42.TOST_SmokeGreen.BeginPlay
[ACEv10e]: Checksum.......: 0x0000015A
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: PackageName....: SteyrAugPack42
[ACEv10e]: PackagePath....: ../Cache\E83BC4564B5E2EDFB8C7308C70FA2E73.uxx
[ACEv10e]: PackageSize....: 754476 bytes
[ACEv10e]: PackageHash....: A7237A7BEDE4B8E8E519DA8CA2EF9011
[ACEv10e]: PackageVer.....: Added by gameserver
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 16
[ACEv10e]: EngFuncName....: Function SteyrAugPack42.TOSTSteyrAug.RenderOverlays
[ACEv10e]: Checksum.......: 0x00000102
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 17
[ACEv10e]: EngFuncName....: Function SteyrAugPack42.TOSTSteyrAug.AltFire
[ACEv10e]: Checksum.......: 0x000000C2
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 18
[ACEv10e]: EngFuncName....: Function SteyrAugPack42.TOSTSteyrAug.PostRender
[ACEv10e]: Checksum.......: 0x00004502
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 19
[ACEv10e]: EngFuncName....: Function SteyrAugPack42.TOSTSteyrAug.ClientAltFire
[ACEv10e]: Checksum.......: 0x000000A2
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 24
[ACEv10e]: EngFuncName....: Function SteyrAugPack42.TOSTSteyrAug.ClipIn
[ACEv10e]: Checksum.......: 0x00000080
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 25
[ACEv10e]: EngFuncName....: Function SteyrAugPack42.TOSTSteyrAug.ClipOut
[ACEv10e]: Checksum.......: 0x00000080
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 26
[ACEv10e]: EngFuncName....: Function SteyrAugPack42.TOSTSteyrAug.ClipLever
[ACEv10e]: Checksum.......: 0x0000003F
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: PackageName....: FamasPack42
[ACEv10e]: PackagePath....: ../Cache\9A7904EE4004A8BC66C1088B191FA875.uxx
[ACEv10e]: PackageSize....: 973253 bytes
[ACEv10e]: PackageHash....: B50B1B525396A75941EFDA0AE15B3348
[ACEv10e]: PackageVer.....: Added by gameserver
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 5
[ACEv10e]: EngFuncName....: Function FamasPack42.TOSTFAMAS.RenderOverlays
[ACEv10e]: Checksum.......: 0x0000011C
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 10
[ACEv10e]: EngFuncName....: Function FamasPack42.TOSTFAMAS.ClipIn
[ACEv10e]: Checksum.......: 0x0000004A
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 11
[ACEv10e]: EngFuncName....: Function FamasPack42.TOSTFAMAS.ClipOut
[ACEv10e]: Checksum.......: 0x0000002B
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 12
[ACEv10e]: EngFuncName....: Function FamasPack42.TOSTFAMAS.ClipLever
[ACEv10e]: Checksum.......: 0x0000008C
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: PackageName....: C4Pack42
[ACEv10e]: PackagePath....: ../Cache\BFA5A7474D413D88090858BCC1BCB712.uxx
[ACEv10e]: PackageSize....: 507827 bytes
[ACEv10e]: PackageHash....: 1D8B85314C866FE1CA0D3B919192179E
[ACEv10e]: PackageVer.....: Added by gameserver
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 33
[ACEv10e]: EngFuncName....: Function C4Pack42.TOST_ExplosiveC4Lazer.BeginPlay
[ACEv10e]: Checksum.......: 0x0000003B
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 34
[ACEv10e]: EngFuncName....: Function C4Pack42.TOST_Lazer.CheckLazer
[ACEv10e]: Checksum.......: 0x000000F8
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 37
[ACEv10e]: EngFuncName....: Function C4Pack42.TOST_Lazer.UnTouch
[ACEv10e]: Checksum.......: 0x000001F0
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 40
[ACEv10e]: EngFuncName....: Function C4Pack42.TOST_ExplosiveC4Lazer.Destroyed
[ACEv10e]: Checksum.......: 0x0000001D
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 47
[ACEv10e]: EngFuncName....: Function C4Pack42.TOST_ExplosiveC4Timer.BeginPlay
[ACEv10e]: Checksum.......: 0x000001B6
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: PackageName....: TOSTWeapons42
[ACEv10e]: PackagePath....: ../Cache\12EF8FA1498BB4009C5EAC955A82C2FD.uxx
[ACEv10e]: PackageSize....: 98740 bytes
[ACEv10e]: PackageHash....: 0E9D9BE3F3D889F883CAE39DA1852CCD
[ACEv10e]: PackageVer.....: Added by gameserver
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 869
[ACEv10e]: EngFuncName....: Function TOSTWeapons42.TOST_FlashBang.Explosion
[ACEv10e]: Checksum.......: 0x00000037
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: PackageName....: s_swat
[ACEv10e]: PackagePath....: ../System/s_SWAT.u
[ACEv10e]: PackageSize....: 1101952 bytes
[ACEv10e]: PackageHash....: CB506EBF4FB7431745EB4D565BC1D751
[ACEv10e]: PackageVer.....: TO 3.40
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 5566
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_M16.AltFire
[ACEv10e]: Checksum.......: 0x000000AC
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 5691
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_HKSMG2.RenderOverlays
[ACEv10e]: Checksum.......: 0x000001C8
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 5694
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_M16.PostRender
[ACEv10e]: Checksum.......: 0x000000AE
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 5695
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_M16.Tick
[ACEv10e]: Checksum.......: 0x00000116
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 5697
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_M16.RenderOverlays
[ACEv10e]: Checksum.......: 0x000000EE
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 5698
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_M4A1.RenderOverlays
[ACEv10e]: Checksum.......: 0x000000E8
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 5703
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_m60.RenderOverlays
[ACEv10e]: Checksum.......: 0x0000020D
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 5708
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_RagingBull.RenderOverlays
[ACEv10e]: Checksum.......: 0x000000F6
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 6102
[ACEv10e]: EngFuncName....: Function s_SWAT.s_FlashBang.Explosion
[ACEv10e]: Checksum.......: 0x00000830
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 6304
[ACEv10e]: EngFuncName....: Function s_SWAT.s_GrenadeFB.GrenadeThrown
[ACEv10e]: Checksum.......: 0x000000A2
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 6417
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_GrenadeSmoke.ThrowGrenade
[ACEv10e]: Checksum.......: 0x000006CC
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 6424
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_GrenadeSmoke.DropGrenade
[ACEv10e]: Checksum.......: 0x00000740
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 6426
[ACEv10e]: EngFuncName....: Function s_SWAT.s_GrenadeFB.ThrowGrenade
[ACEv10e]: Checksum.......: 0x00000813
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 6428
[ACEv10e]: EngFuncName....: Function s_SWAT.s_GrenadeFB.DropGrenade
[ACEv10e]: Checksum.......: 0x00001656
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 6432
[ACEv10e]: EngFuncName....: Function s_SWAT.s_GrenadeConc.ThrowGrenade
[ACEv10e]: Checksum.......: 0x00000FEA
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 6433
[ACEv10e]: EngFuncName....: Function s_SWAT.s_GrenadeConc.DropGrenade
[ACEv10e]: Checksum.......: 0x00000D19
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 6640
[ACEv10e]: EngFuncName....: Function s_SWAT.s_Concussion.Explosion
[ACEv10e]: Checksum.......: 0x0000033C
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 6662
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_m60.PlayFiring
[ACEv10e]: Checksum.......: 0x0000022B
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 7393
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_RagingBull.SetExactMesh
[ACEv10e]: Checksum.......: 0x000000F6
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 7432
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_M16.SetAimError
[ACEv10e]: Checksum.......: 0x00000056
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 7434
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_M16.BecomePickup
[ACEv10e]: Checksum.......: 0x00000056
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 7437
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_M16.DownWeapon.BeginState
[ACEv10e]: Checksum.......: 0x00000056
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 7444
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_M16.KillLaserDot
[ACEv10e]: Checksum.......: 0x000000AC
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 7445
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_M16.Destroyed
[ACEv10e]: Checksum.......: 0x00000056
[ACEv10e]: +------------------------------------------------------------------------------+
|
2nd February, 2017, 05:09 PM
|
|
Administrator
|
|
Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
|
|
I'll try to figure this one out this weekend! looks like a bug in the packagescanner checks.
|
3rd February, 2017, 07:23 AM
|
Forum Newcomer
|
|
Join Date: Dec 2016
Posts: 12
|
|
Quote:
Originally Posted by AnthraX
I'll try to figure this one out this weekend! looks like a bug in the packagescanner checks.
|
I solved it in a way that I know is not appropriate but it helped me, what I did was copy the PackageHelper_v13.dll and PackageHelperv13.u from the ACEv10d and it did not give me more problems, but the issue is now that it is giving me many Problems of "Timeout" and I did the thing to put "ACENICHelper bDebug=1" and it is still giving me Timeout problems and there is no need to do to stop that eh done it all
|
4th February, 2017, 07:35 AM
|
Killing Spree
|
|
Join Date: Jan 2013
Posts: 20
|
|
That may be a problem with your ACE setting lines in your INI. I've seen that before on another server and it was fixed by changing the ACE timeout settings. Like I said may be, just trying to help.
Last edited by DomeShot : 4th February, 2017 at 07:47 AM.
|
4th February, 2017, 10:27 PM
|
|
Forum Newcomer
|
|
Join Date: Jan 2010
Location: Russia, Krasnogorsk
Posts: 3
|
|
Anyone ever seen that?
if I remove that file - client told me that "package not found"
Thanks for advance
Fresh client
|
5th February, 2017, 09:24 AM
|
Killing Spree
|
|
Join Date: Jan 2013
Posts: 20
|
|
Quote:
Originally Posted by Nuller
Anyone ever seen that?
if I remove that file - client told me that "package not found"
Thanks for advance
Fresh client
|
Have you tried adding it to the uPackages line in your ini?
UPackages[x]=ACEv10e_C.dll.u
|
5th February, 2017, 03:36 PM
|
|
Forum Newcomer
|
|
Join Date: Jan 2010
Location: Russia, Krasnogorsk
Posts: 3
|
|
Oh. Find mistake. My bad
Forgot to upload txt with hashes (ACEFileList.txt)
Thanks for help!
|
5th February, 2017, 05:09 PM
|
|
Killing Spree
|
|
Join Date: May 2012
Location: Sweden
Posts: 30
|
|
Loggs
I am having trouble atm coz its flagging to much from dll that for me seems legit and since its a fairly popular server the log-folder is huge in a short time, is it possible to uncheck DLLs to check or does it need to be white-listed somewhere ?
Some EX
[ACEv10e]: MetaData.......: 6f491f90 -> E:\Fraps\FRAPS32.DLL!FrapsProcCBT+10b0
[ACEv10e]: Kick Status....: Not kicking
[ACEv10e]: MetaData.......: 6694d060 -> C:\PROGRA~2\RAPTRI~1\Raptr\ltc_game32-116716.dll!.text+3c060
[ACEv10e]: 6694cd80 -> C:\PROGRA~2\RAPTRI~1\Raptr\ltc_game32-116716.dll!.text+3bd80
[ACEv10e]: MetaData.......: 6fd4c990 -> C:\Program Files\TeamSpeak 3 Client\plugins\ts3overlay\ts3overlay_hook_win32.dl l!HookFunctionKB+10000
[ACEv10e]: Kick Status....: Not kicking
[ACEv10e]: MetaData.......: 0e6e78e0 -> C:\Windows\system32\LavasoftTcpService.dll!ss4+b0
[ACEv10e]: Kick Status....: Not kicking
[ACEv10e]: MetaData.......: 75072d80 -> C:\Program Files (x86)\AVG\Av\avghookx.dll!.text+1d80
[ACEv10e]: 750727a0 -> C:\Program Files (x86)\AVG\Av\avghookx.dll!.text+17a0
[ACEv10e]: Kick Status....: Not kicking
[ACEv10e]: MetaData.......: 6c303040 -> C:\PROGRA~2\RAPTRI~1\PlaysTV\ltc_game32-119906.dll!.text+52040
[ACEv10e]: Kick Status....: Not kicking
[ACEv10e]: BaseAddress....: 0x6E990000
[ACEv10e]: LibraryName....: OpenGL32.dll
[ACEv10e]: LibraryPath....: C:\Windows\SYSTEM32\OpenGL32.dll
[ACEv10e]: LibrarySize....: 786944 bytes
[ACEv10e]: LibraryHash....: 22331FD3DDD5AD8A9BF8EF609CF613FF
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Hooked Function
[ACEv10e]: HookType.......: CODE
[ACEv10e]: HookAddress....: 0x6EA42B50
[ACEv10e]: HookOffset.....: 0x1F470
[ACEv10e]: HookFunction...: wglMakeCurrent
[ACEv10e]: HookInfo.......: ?6e9acb30-e9674a4711/8bff558bec
[ACEv10e]: AdditionalInfo.: Mismatch @ 6e9acb30
[ACEv10e]: Expected:
[ACEv10e]: > mov edi, edi
[ACEv10e]: > push ebp
[ACEv10e]: > mov ebp, esp
[ACEv10e]: Found:
[ACEv10e]: > jmp 7fe2159c
[ACEv10e]: Kick Status....: Not kicking
|
Currently Active Users Viewing This Thread: 2 (0 members and 2 guests)
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|