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  #141  
Unread 21st January, 2017, 08:15 AM
medor medor is offline
Holy Shit!!
 
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OK thx i report for this guy at UnrealKillers
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UT99 files






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  #142  
Unread 27th January, 2017, 08:08 AM
isense's Avatar
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Any news or new date for the 1e release ?
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  #143  
Unread 29th January, 2017, 02:05 AM
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v1.0e is available. See the top post. Not too much has changed:

Code:
* [FIXED] Restored compatibility with Windows XP/2003 servers (needs testing!)
* [FIXED] Reverted earlier UScript checking update that caused false positive detections of XConsole, specfix, ...
* [FIXED] Reverted the earlier change that fixed the HUDMutator in BTPlusPlus
* [CHANGED] The NIC detection routine now prefers interfaces with internet access, even for local connections
* [CHANGED] AutoConfig & PackageHelper now automagically find all HUDMutators and add them to the checked packages list
Note that this build comes with an updated PackageHelper, so make sure that you overwrite existing files when uploading the new files to your server!
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  #144  
Unread 29th January, 2017, 08:27 AM
jack jack is offline
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work fine.
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  #145  
Unread 29th January, 2017, 03:28 PM
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Threw up my two pron servers to test the latest build. Upgrade had zero issues and the servers both fired right up. Was able to join and play. I'll leave them up for a bit and see how it handles random joins. Looks good so far though.
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  #146  
Unread 29th January, 2017, 05:44 PM
GAB GAB is offline
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Still not working on XP/2003 servers.

ScriptLog: +--------------------------------------+
ScriptLog: | ACE for Unreal Tournament |
ScriptLog: | v10e |
ScriptLog: | (c) 2009-2016 - AnthraX |
ScriptLog: +--------------------------------------+
Log: Resolving utgl.unrealadmin.org...
Log: ACE: Path to the PlayerManager: E:/Games/157 Unreal Tournament/System/PlayerManager/ACEv10e_M.dll
Log: ACE: ERROR - Cannot load PlayerManager - LoadLibrary failed
Log: ACE: ERROR - PlayerManager Connection Failed
ScriptLog: [ACEv10e]: ERROR: ACE could not spawn the PlayerManager.
ScriptLog: [ACEv10e]: ERROR: ACE is now disabled.
Log: ACE: ERROR - PlayerManager Connection Shutting Down!

Still working on windows 7.
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  #147  
Unread 29th January, 2017, 07:16 PM
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isense isense is offline
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Quote:
Originally Posted by AnthraX View Post
v1.0e is available.
Thanks alot for your continious time and effort you put in this!

*Stable as a rock untill now.
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Last edited by isense : 30th January, 2017 at 08:15 PM.
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  #148  
Unread 31st January, 2017, 01:34 PM
DomeShot DomeShot is offline
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Currently running ACE v1.0e on my Tactical Ops 3.4 server and have had zero issues. It has been running for 3 days now and I have played continuously over those days. Unlike the previous ACE releases (0.7-0.8) I am not getting connection timeouts or any other errors for that matter so far.

Thank you so much Anthrax for working hard to get these releases fixed up and distributed. And for keeping games like Tactical Ops 3.4 going without having to spend all your time as an admin watching players and banning. You have no idea how much we in the TO community appreciate your work!

Last edited by DomeShot : 31st January, 2017 at 01:35 PM. Reason: One day I'll be able to spell ;)
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  #149  
Unread 31st January, 2017, 05:07 PM
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The_Hitman The_Hitman is offline
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We are getting kickad a lot from all kind of legit dll-files or massive amount of logs from stuff outside UT ?, is there a setting to disable a check outside the ut-folder ?
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  #150  
Unread 1st February, 2017, 08:54 PM
Apo Apo is offline
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I am still finding on Tactical Ops 3.4 that there is a false positive kick with the following message:

+------------------------------------------------------------------------------+
[ACEv10e]: | Kick Reasons |
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Illegal UFunction Call
[ACEv10e]: Function.......: Trace
[ACEv10e]: Callee_5.......: Function TOSTProtect1994.TOSTHUD.TraceIdentify
[ACEv10e]: Callee_4.......: Function TOSTProtect1994.TOSTHUD.TOHud_DrawIdentification
[ACEv10e]: Callee_3.......: Function s_SWAT.s_HUD.PostRender
[ACEv10e]: Callee_2.......: Function TOSTProtect1994.TOSTHUD.PostRender
[ACEv10e]: Callee_1.......: Function Engine.PlayerPawn.PostRender
[ACEv10e]: Callee_0.......: Function TOSTProtect1994.TOSTSecurePlayer.PostRender<<<
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  #151  
Unread 2nd February, 2017, 09:05 AM
osmeljose92 osmeljose92 is offline
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Quote:
Originally Posted by Apo View Post
I am still finding on Tactical Ops 3.4 that there is a false positive kick with the following message:

+------------------------------------------------------------------------------+
[ACEv10e]: | Kick Reasons |
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Illegal UFunction Call
[ACEv10e]: Function.......: Trace
[ACEv10e]: Callee_5.......: Function TOSTProtect1994.TOSTHUD.TraceIdentify
[ACEv10e]: Callee_4.......: Function TOSTProtect1994.TOSTHUD.TOHud_DrawIdentification
[ACEv10e]: Callee_3.......: Function s_SWAT.s_HUD.PostRender
[ACEv10e]: Callee_2.......: Function TOSTProtect1994.TOSTHUD.PostRender
[ACEv10e]: Callee_1.......: Function Engine.PlayerPawn.PostRender
[ACEv10e]: Callee_0.......: Function TOSTProtect1994.TOSTSecurePlayer.PostRender<<<
I solved it by adding the lines "UPackages[X] =TOSTProtect1994" in my server.ini in the ACE10AutoConfig but my problem is that it is giving me many conflicts with the arms TeargasPack42, SteyrAugPack42...... packages when the TOSTProtect1994 is active
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  #152  
Unread 2nd February, 2017, 11:39 AM
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isense isense is offline
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Quote:
Originally Posted by The_Hitman View Post
We are getting kickad a lot from all kind of legit dll-files or massive amount of logs from stuff outside UT ?, is there a setting to disable a check outside the ut-folder ?
Sounds like it still gives conflicts on old nploader dll's.
Did you make sure you removed all old ace files ?
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Last edited by isense : 2nd February, 2017 at 06:38 PM.
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  #153  
Unread 2nd February, 2017, 02:57 PM
osmeljose92 osmeljose92 is offline
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My problem on Tactical Ops 3.4 :-/

[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: | Kick Reasons |
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: PackageName....: TearGasPack42
[ACEv10e]: PackagePath....: ../Cache\67B0C10940E40B882CA5BE86F99FEE83.uxx
[ACEv10e]: PackageSize....: 321090 bytes
[ACEv10e]: PackageHash....: 169CC3507AA003E9CC7524E826DDE42E
[ACEv10e]: PackageVer.....: Added by gameserver
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 11
[ACEv10e]: EngFuncName....: Function TearGasPack42.TOST_GrenadeGas.Tick
[ACEv10e]: Checksum.......: 0x00000120
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 14
[ACEv10e]: EngFuncName....: Function TearGasPack42.TOST_ProjGasGren.BeginPlay
[ACEv10e]: Checksum.......: 0x000000B0
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 15
[ACEv10e]: EngFuncName....: Function TearGasPack42.TOST_ProjGasGren.HurtEffect
[ACEv10e]: Checksum.......: 0x00000672
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 17
[ACEv10e]: EngFuncName....: Function TearGasPack42.TOST_ProjGasGren.Timer
[ACEv10e]: Checksum.......: 0x00000171
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 25
[ACEv10e]: EngFuncName....: Function TearGasPack42.TOST_SmokeGreen.BeginPlay
[ACEv10e]: Checksum.......: 0x0000015A
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: PackageName....: SteyrAugPack42
[ACEv10e]: PackagePath....: ../Cache\E83BC4564B5E2EDFB8C7308C70FA2E73.uxx
[ACEv10e]: PackageSize....: 754476 bytes
[ACEv10e]: PackageHash....: A7237A7BEDE4B8E8E519DA8CA2EF9011
[ACEv10e]: PackageVer.....: Added by gameserver
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 16
[ACEv10e]: EngFuncName....: Function SteyrAugPack42.TOSTSteyrAug.RenderOverlays
[ACEv10e]: Checksum.......: 0x00000102
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 17
[ACEv10e]: EngFuncName....: Function SteyrAugPack42.TOSTSteyrAug.AltFire
[ACEv10e]: Checksum.......: 0x000000C2
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 18
[ACEv10e]: EngFuncName....: Function SteyrAugPack42.TOSTSteyrAug.PostRender
[ACEv10e]: Checksum.......: 0x00004502
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 19
[ACEv10e]: EngFuncName....: Function SteyrAugPack42.TOSTSteyrAug.ClientAltFire
[ACEv10e]: Checksum.......: 0x000000A2
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 24
[ACEv10e]: EngFuncName....: Function SteyrAugPack42.TOSTSteyrAug.ClipIn
[ACEv10e]: Checksum.......: 0x00000080
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 25
[ACEv10e]: EngFuncName....: Function SteyrAugPack42.TOSTSteyrAug.ClipOut
[ACEv10e]: Checksum.......: 0x00000080
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 26
[ACEv10e]: EngFuncName....: Function SteyrAugPack42.TOSTSteyrAug.ClipLever
[ACEv10e]: Checksum.......: 0x0000003F
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: PackageName....: FamasPack42
[ACEv10e]: PackagePath....: ../Cache\9A7904EE4004A8BC66C1088B191FA875.uxx
[ACEv10e]: PackageSize....: 973253 bytes
[ACEv10e]: PackageHash....: B50B1B525396A75941EFDA0AE15B3348
[ACEv10e]: PackageVer.....: Added by gameserver
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 5
[ACEv10e]: EngFuncName....: Function FamasPack42.TOSTFAMAS.RenderOverlays
[ACEv10e]: Checksum.......: 0x0000011C
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 10
[ACEv10e]: EngFuncName....: Function FamasPack42.TOSTFAMAS.ClipIn
[ACEv10e]: Checksum.......: 0x0000004A
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 11
[ACEv10e]: EngFuncName....: Function FamasPack42.TOSTFAMAS.ClipOut
[ACEv10e]: Checksum.......: 0x0000002B
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 12
[ACEv10e]: EngFuncName....: Function FamasPack42.TOSTFAMAS.ClipLever
[ACEv10e]: Checksum.......: 0x0000008C
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: PackageName....: C4Pack42
[ACEv10e]: PackagePath....: ../Cache\BFA5A7474D413D88090858BCC1BCB712.uxx
[ACEv10e]: PackageSize....: 507827 bytes
[ACEv10e]: PackageHash....: 1D8B85314C866FE1CA0D3B919192179E
[ACEv10e]: PackageVer.....: Added by gameserver
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 33
[ACEv10e]: EngFuncName....: Function C4Pack42.TOST_ExplosiveC4Lazer.BeginPlay
[ACEv10e]: Checksum.......: 0x0000003B
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 34
[ACEv10e]: EngFuncName....: Function C4Pack42.TOST_Lazer.CheckLazer
[ACEv10e]: Checksum.......: 0x000000F8
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 37
[ACEv10e]: EngFuncName....: Function C4Pack42.TOST_Lazer.UnTouch
[ACEv10e]: Checksum.......: 0x000001F0
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 40
[ACEv10e]: EngFuncName....: Function C4Pack42.TOST_ExplosiveC4Lazer.Destroyed
[ACEv10e]: Checksum.......: 0x0000001D
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 47
[ACEv10e]: EngFuncName....: Function C4Pack42.TOST_ExplosiveC4Timer.BeginPlay
[ACEv10e]: Checksum.......: 0x000001B6
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: PackageName....: TOSTWeapons42
[ACEv10e]: PackagePath....: ../Cache\12EF8FA1498BB4009C5EAC955A82C2FD.uxx
[ACEv10e]: PackageSize....: 98740 bytes
[ACEv10e]: PackageHash....: 0E9D9BE3F3D889F883CAE39DA1852CCD
[ACEv10e]: PackageVer.....: Added by gameserver
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 869
[ACEv10e]: EngFuncName....: Function TOSTWeapons42.TOST_FlashBang.Explosion
[ACEv10e]: Checksum.......: 0x00000037
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: PackageName....: s_swat
[ACEv10e]: PackagePath....: ../System/s_SWAT.u
[ACEv10e]: PackageSize....: 1101952 bytes
[ACEv10e]: PackageHash....: CB506EBF4FB7431745EB4D565BC1D751
[ACEv10e]: PackageVer.....: TO 3.40
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 5566
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_M16.AltFire
[ACEv10e]: Checksum.......: 0x000000AC
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 5691
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_HKSMG2.RenderOverlays
[ACEv10e]: Checksum.......: 0x000001C8
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 5694
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_M16.PostRender
[ACEv10e]: Checksum.......: 0x000000AE
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 5695
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_M16.Tick
[ACEv10e]: Checksum.......: 0x00000116
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 5697
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_M16.RenderOverlays
[ACEv10e]: Checksum.......: 0x000000EE
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 5698
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_M4A1.RenderOverlays
[ACEv10e]: Checksum.......: 0x000000E8
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 5703
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_m60.RenderOverlays
[ACEv10e]: Checksum.......: 0x0000020D
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 5708
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_RagingBull.RenderOverlays
[ACEv10e]: Checksum.......: 0x000000F6
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 6102
[ACEv10e]: EngFuncName....: Function s_SWAT.s_FlashBang.Explosion
[ACEv10e]: Checksum.......: 0x00000830
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 6304
[ACEv10e]: EngFuncName....: Function s_SWAT.s_GrenadeFB.GrenadeThrown
[ACEv10e]: Checksum.......: 0x000000A2
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 6417
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_GrenadeSmoke.ThrowGrenade
[ACEv10e]: Checksum.......: 0x000006CC
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 6424
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_GrenadeSmoke.DropGrenade
[ACEv10e]: Checksum.......: 0x00000740
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 6426
[ACEv10e]: EngFuncName....: Function s_SWAT.s_GrenadeFB.ThrowGrenade
[ACEv10e]: Checksum.......: 0x00000813
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 6428
[ACEv10e]: EngFuncName....: Function s_SWAT.s_GrenadeFB.DropGrenade
[ACEv10e]: Checksum.......: 0x00001656
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 6432
[ACEv10e]: EngFuncName....: Function s_SWAT.s_GrenadeConc.ThrowGrenade
[ACEv10e]: Checksum.......: 0x00000FEA
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 6433
[ACEv10e]: EngFuncName....: Function s_SWAT.s_GrenadeConc.DropGrenade
[ACEv10e]: Checksum.......: 0x00000D19
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 6640
[ACEv10e]: EngFuncName....: Function s_SWAT.s_Concussion.Explosion
[ACEv10e]: Checksum.......: 0x0000033C
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 6662
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_m60.PlayFiring
[ACEv10e]: Checksum.......: 0x0000022B
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 7393
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_RagingBull.SetExactMesh
[ACEv10e]: Checksum.......: 0x000000F6
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 7432
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_M16.SetAimError
[ACEv10e]: Checksum.......: 0x00000056
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 7434
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_M16.BecomePickup
[ACEv10e]: Checksum.......: 0x00000056
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 7437
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_M16.DownWeapon.BeginState
[ACEv10e]: Checksum.......: 0x00000056
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 7444
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_M16.KillLaserDot
[ACEv10e]: Checksum.......: 0x000000AC
[ACEv10e]: +----------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Function Patch
[ACEv10e]: ExportNum......: 7445
[ACEv10e]: EngFuncName....: Function s_SWAT.TO_M16.Destroyed
[ACEv10e]: Checksum.......: 0x00000056
[ACEv10e]: +------------------------------------------------------------------------------+
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  #154  
Unread 2nd February, 2017, 05:09 PM
AnthraX's Avatar
AnthraX AnthraX is offline
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I'll try to figure this one out this weekend! looks like a bug in the packagescanner checks.
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  #155  
Unread 3rd February, 2017, 07:23 AM
osmeljose92 osmeljose92 is offline
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Quote:
Originally Posted by AnthraX View Post
I'll try to figure this one out this weekend! looks like a bug in the packagescanner checks.
I solved it in a way that I know is not appropriate but it helped me, what I did was copy the PackageHelper_v13.dll and PackageHelperv13.u from the ACEv10d and it did not give me more problems, but the issue is now that it is giving me many Problems of "Timeout" and I did the thing to put "ACENICHelper bDebug=1" and it is still giving me Timeout problems and there is no need to do to stop that eh done it all

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  #156  
Unread 4th February, 2017, 07:35 AM
DomeShot DomeShot is offline
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That may be a problem with your ACE setting lines in your INI. I've seen that before on another server and it was fixed by changing the ACE timeout settings. Like I said may be, just trying to help.

Last edited by DomeShot : 4th February, 2017 at 07:47 AM.
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  #157  
Unread 4th February, 2017, 10:27 PM
Nuller's Avatar
Nuller Nuller is offline
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Anyone ever seen that?

if I remove that file - client told me that "package not found"
Thanks for advance
Fresh client
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  #158  
Unread 5th February, 2017, 09:24 AM
DomeShot DomeShot is offline
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Quote:
Originally Posted by Nuller View Post
Anyone ever seen that?

if I remove that file - client told me that "package not found"
Thanks for advance
Fresh client
Have you tried adding it to the uPackages line in your ini?

UPackages[x]=ACEv10e_C.dll.u
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  #159  
Unread 5th February, 2017, 03:36 PM
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Oh. Find mistake. My bad
Forgot to upload txt with hashes (ACEFileList.txt)
Thanks for help!
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  #160  
Unread 5th February, 2017, 05:09 PM
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The_Hitman The_Hitman is offline
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I am having trouble atm coz its flagging to much from dll that for me seems legit and since its a fairly popular server the log-folder is huge in a short time, is it possible to uncheck DLLs to check or does it need to be white-listed somewhere ?

Some EX

[ACEv10e]: MetaData.......: 6f491f90 -> E:\Fraps\FRAPS32.DLL!FrapsProcCBT+10b0
[ACEv10e]: Kick Status....: Not kicking

[ACEv10e]: MetaData.......: 6694d060 -> C:\PROGRA~2\RAPTRI~1\Raptr\ltc_game32-116716.dll!.text+3c060
[ACEv10e]: 6694cd80 -> C:\PROGRA~2\RAPTRI~1\Raptr\ltc_game32-116716.dll!.text+3bd80

[ACEv10e]: MetaData.......: 6fd4c990 -> C:\Program Files\TeamSpeak 3 Client\plugins\ts3overlay\ts3overlay_hook_win32.dl l!HookFunctionKB+10000
[ACEv10e]: Kick Status....: Not kicking

[ACEv10e]: MetaData.......: 0e6e78e0 -> C:\Windows\system32\LavasoftTcpService.dll!ss4+b0
[ACEv10e]: Kick Status....: Not kicking

[ACEv10e]: MetaData.......: 75072d80 -> C:\Program Files (x86)\AVG\Av\avghookx.dll!.text+1d80
[ACEv10e]: 750727a0 -> C:\Program Files (x86)\AVG\Av\avghookx.dll!.text+17a0
[ACEv10e]: Kick Status....: Not kicking

[ACEv10e]: MetaData.......: 6c303040 -> C:\PROGRA~2\RAPTRI~1\PlaysTV\ltc_game32-119906.dll!.text+52040
[ACEv10e]: Kick Status....: Not kicking

[ACEv10e]: BaseAddress....: 0x6E990000
[ACEv10e]: LibraryName....: OpenGL32.dll
[ACEv10e]: LibraryPath....: C:\Windows\SYSTEM32\OpenGL32.dll
[ACEv10e]: LibrarySize....: 786944 bytes
[ACEv10e]: LibraryHash....: 22331FD3DDD5AD8A9BF8EF609CF613FF
[ACEv10e]: +------------------------------------------------------------------------------+
[ACEv10e]: KickReason.....: Hooked Function
[ACEv10e]: HookType.......: CODE
[ACEv10e]: HookAddress....: 0x6EA42B50
[ACEv10e]: HookOffset.....: 0x1F470
[ACEv10e]: HookFunction...: wglMakeCurrent
[ACEv10e]: HookInfo.......: ?6e9acb30-e9674a4711/8bff558bec
[ACEv10e]: AdditionalInfo.: Mismatch @ 6e9acb30
[ACEv10e]: Expected:
[ACEv10e]: > mov edi, edi
[ACEv10e]: > push ebp
[ACEv10e]: > mov ebp, esp
[ACEv10e]: Found:
[ACEv10e]: > jmp 7fe2159c
[ACEv10e]: Kick Status....: Not kicking
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