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23rd July, 2003, 10:57 PM
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Administrator
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Join Date: Jul 2002
Location: UK
Posts: 2,408
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Another update from TNSe
UTPure
Fixed
Array out of bounds logging issue.
Added
Limited UTPure to only allow 3 nick changes pr match.
ZPPure
Added
Option to enable Translocator in all the ZP Arenas.
Download it here
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9th August, 2003, 04:32 AM
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I noticed a major spectator bug in Pure6E...
If you're a spectator on a Pure6E server and you attempt to join another server as a player, UT will crash while trying to destroy the spectator actor. This is only apparent when spectating servers with Pure6E.
The only workarounds I've found are:
1) Reload UT - not the most practical, but the surest way.
2) Start the single player game, then join a server - Only way I've found that can get rid of the spectator actor without crashing the game so far.
Just a heads up.
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26th August, 2003, 02:18 PM
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I have specced several servers and have not experianced this problem yet.
Just fyi
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26th August, 2003, 09:42 PM
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Quote:
Originally posted by ^Budozero^
I have specced several servers and have not experianced this problem yet.
Just fyi
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Happens when switching from spec to player. Often seen on LMS servers. Can happen when going from spec on 6e to play on any server, regardless of Pure version.
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27th August, 2003, 05:59 AM
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Quote:
Originally posted by Torinir
Happens when switching from spec to player. Often seen on LMS servers. Can happen when going from spec on 6e to play on any server, regardless of Pure version.
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It happens on my server too! mostly with the LMS games at map change. No big deal though just crashes the clients UT that's all LOL.
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27th August, 2003, 08:33 AM
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Hmm, well I did not try it with LMS but I will later today and see if I get the same result.
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27th August, 2003, 04:12 PM
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OK, it is finicky doesn't happen all the time usually when I join an LMS game already in progress and am waiting in spec mode for the game to be over then at map change it crashes my UT, says generalized fault blah blah blah... !
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17th October, 2003, 02:34 AM
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Quote:
Originally posted by Torinir
I noticed a major spectator bug in Pure6E...
If you're a spectator on a Pure6E server and you attempt to join another server as a player, UT will crash while trying to destroy the spectator actor. This is only apparent when spectating servers with Pure6E.
The only workarounds I've found are:
1) Reload UT - not the most practical, but the surest way.
2) Start the single player game, then join a server - Only way I've found that can get rid of the spectator actor without crashing the game so far.
Just a heads up.
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I found another bug. If you're running v.451, it'll screw up UTPure.
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17th October, 2003, 08:41 AM
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Quote:
Originally posted by L.O.S.T.
I found another bug. If you're running v.451, it'll screw up UTPure.
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Works for me, no extra effort was needed either...
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17th October, 2003, 06:06 PM
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Quote:
Originally posted by ^Budozero^
Works for me, no extra effort was needed either...
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Me too! No problems with 451 patch and UTPure6E on my server!
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18th October, 2003, 04:38 AM
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Quote:
Originally posted by Nagashi
Me too! No problems with 451 patch and UTPure6E on my server!
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I've never ran into problems with 451 and 6E either...
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26th October, 2003, 08:43 PM
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Quote:
Originally posted by Torinir
I've never ran into problems with 451 and 6E either...
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Well, head over to http://www.damitclan.com/yabb and you'll
why.
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