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20th October, 2004, 03:46 AM
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Rampage
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Join Date: Jul 2004
Posts: 64
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Anyone get anything new on this?
Me and a friend have searched the net over the last 2 days and nothing.
Was the Linux system you guys are using updated or anything of the sort?
I will continue my search though.
Vin
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20th October, 2004, 06:22 AM
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Super Moderator
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Join Date: Jan 2004
Location: North Carolina
Posts: 2,245
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I still haven't figured it out. Though all my query ports are back to normal now. Been doing some testing with some ini settings and stuff, but nothing seems to be helping.
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30th October, 2004, 06:36 PM
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Holy Shit!!
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Join Date: Feb 2003
Location: Uk.gif
Posts: 1,340
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this has been happening to us for a while now :?
it seems to happen if a map finishes normally, if its switched midgame it doesnt do it.
anyone got any update?
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1st November, 2004, 03:46 AM
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Rampage
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Join Date: Jul 2004
Posts: 64
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No. From what I can see the servers run by MakDad are back to normal. I play on them extensivly and it appears to have corrected itself as I have heard nothing on him applying a fix. As far as I know it just stopped happening
Weird.
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9th November, 2004, 03:22 PM
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Killing Spree
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Join Date: Nov 2004
Posts: 24
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Maybe send a email to the UTPG guys, they might have something to say about this, ofcourse they can look into the source. Ive had this problem before but its gone with me now.
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11th November, 2004, 02:40 PM
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Holy Shit!!
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Join Date: Feb 2003
Location: Uk.gif
Posts: 1,340
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actually I managed to get it running good now.
I changed this;
[Engine.StatLog]
LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe
LocalBatcherParams=
LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html
WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe
WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT
WorldStatsURL=http://www.netgamesusa.com
LocalLogDir=../Logs
WorldLogDir=../NetGamesUSA.com/ngWorldStats/logs
bWorldBatcherError=False
bLogTypingEvents=False
to this:
[Engine.StatLog]
LocalBatcherURL=
LocalBatcherParams=
LocalStatsURL=
WorldBatcherURL=
WorldBatcherParams=
WorldStatsURL=
LocalLogDir=../Logs
WorldLogDir=
bLogTypingEvents=False
bWorldBatcherError=False
and under
[Engine.GameInfo]
bWorldLog=False
and also
[IpServer.UdpServerQuery]
GameName=ut
OldQueryPortNumber=0
bRestartServerOnPortSwap=False
MinNetVer=0
bTeamInfo=False
and we havent had a crash or port swap since then.
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