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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - Linux Specific

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  #1  
Unread 20th October, 2004, 03:46 AM
vindicator's Avatar
vindicator vindicator is offline
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Anyone get anything new on this?
Me and a friend have searched the net over the last 2 days and nothing.
Was the Linux system you guys are using updated or anything of the sort?
I will continue my search though.
Vin
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  #2  
Unread 20th October, 2004, 06:22 AM
2399Skillz 2399Skillz is offline
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I still haven't figured it out. Though all my query ports are back to normal now. Been doing some testing with some ini settings and stuff, but nothing seems to be helping.
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  #3  
Unread 30th October, 2004, 06:36 PM
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LeeBe LeeBe is offline
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this has been happening to us for a while now :?
it seems to happen if a map finishes normally, if its switched midgame it doesnt do it.


anyone got any update?
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  #4  
Unread 1st November, 2004, 03:46 AM
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vindicator vindicator is offline
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No. From what I can see the servers run by MakDad are back to normal. I play on them extensivly and it appears to have corrected itself as I have heard nothing on him applying a fix. As far as I know it just stopped happening
Weird.
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  #5  
Unread 9th November, 2004, 03:22 PM
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Maybe send a email to the UTPG guys, they might have something to say about this, ofcourse they can look into the source. Ive had this problem before but its gone with me now.
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  #6  
Unread 11th November, 2004, 02:40 PM
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LeeBe LeeBe is offline
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actually I managed to get it running good now.

I changed this;

[Engine.StatLog]
LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe
LocalBatcherParams=
LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html
WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe
WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT
WorldStatsURL=http://www.netgamesusa.com
LocalLogDir=../Logs
WorldLogDir=../NetGamesUSA.com/ngWorldStats/logs
bWorldBatcherError=False
bLogTypingEvents=False


to this:

[Engine.StatLog]
LocalBatcherURL=
LocalBatcherParams=
LocalStatsURL=
WorldBatcherURL=
WorldBatcherParams=
WorldStatsURL=
LocalLogDir=../Logs
WorldLogDir=
bLogTypingEvents=False
bWorldBatcherError=False

and under
[Engine.GameInfo]
bWorldLog=False

and also

[IpServer.UdpServerQuery]
GameName=ut
OldQueryPortNumber=0
bRestartServerOnPortSwap=False
MinNetVer=0
bTeamInfo=False

and we havent had a crash or port swap since then.
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