Since the adapted ucc-bin, several servers we serve are crashing so now and then after map change
help!
log:
Developer Backtrace:
[ 1] /home/core-servers/FREON/System/ucc-bin [0x86329f9]
[ 2] [0xb7fb1420]
[ 3] /home/core-servers/FREON/System/ucc-bin [0x85fe168]
[ 4] /home/core-servers/FREON/System/ucc-bin [0x85fe17f]
[ 5] /home/core-servers/FREON/System/ucc-bin [0x85fe17f]
[ 6] /home/core-servers/FREON/System/ucc-bin [0x85fe270]
[ 7] /home/core-servers/FREON/System/ucc-bin [0x861001f]
[ 8] /home/core-servers/FREON/System/ucc-bin [0x861028f]
[ 9] /home/core-servers/FREON/System/ucc-bin [0x81be2b2]
[10] /home/core-servers/FREON/System/ucc-bin [0x81aed52]
[11] /home/core-servers/FREON/System/ucc-bin [0x81c88f5]
[12] /home/core-servers/FREON/System/ucc-bin [0x818b36f]
[13] /home/core-servers/FREON/System/ucc-bin(__strtod_internal+0x32ad) [0x804d32d]
[14] /lib/i686/cmov/libc.so.6(__libc_start_main+0xe0) [0xb7d70050]
[15] /home/core-servers/FREON/System/ucc-bin(readdir+0x91) [0x804a9f1]
Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject:
urgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exiting.
FileManager: Reading 0 GByte 0 MByte 0 KByte 0 Bytes from HD took 0.000000 seconds (0.000000 reading, 0.000000 seeking).
FileManager: 0.000000 seconds spent with misc. duties
Name subsystem shut down
Allocation checking disabled